Worst creeping faction

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

In my opinion, the worst faction for creeping is:

Haven
3
10%
Inferno
13
45%
Necropolis
0
No votes
Sylvan
1
3%
Dungeon
1
3%
Academy
0
No votes
Fortress
8
28%
Stronghold
3
10%
 
Total votes: 29

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Elvin
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Unread postby Elvin » 12 Sep 2008, 16:13

Used to, now the AI does not ignore gates.
I, for one, am dying to find out what colour they paint Michael's toenails.
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KiOwA
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Unread postby KiOwA » 12 Sep 2008, 21:40

wimfrits wrote:The combination of gating and the ballista perk creates an exploitable situation
But if you pin her units in with your gated units, don't they get hit by the fireball ballista too?
"One thing you can count on, you push a man too far, and sooner or later he's gonna start pushing back." - Payne

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Elvin
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Unread postby Elvin » 12 Sep 2008, 22:13

Nope. The fireball only hurt enemies.
I, for one, am dying to find out what colour they paint Michael's toenails.
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wimfrits
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Unread postby wimfrits » 13 Sep 2008, 07:02

Elvin wrote:Used to, now the AI does not ignore gates.
You mean in the 3.1 patch? That would turn things around again; first the AI did not ignore gated units, in 3.0 (?) the AI ignored gated units.
Doesn't reduce the effectiveness of a ballista/gating combination one bit though; merely changes the combat strategy
KiOwA wrote:But if you pin her units in with your gated units, don't they get hit by the fireball ballista too?
Like Elvin said, they don't. But the fireball itself isn't that interesting; especially since it's damage has been reduced in ToE.
You can compare the ballista/gating combination with warlock/stalkers, only without the spellpoint limitation.

Ballista/stalkers is hideously unbalanced btw
Are you suggesting coconuts migrate?

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Elvin
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Unread postby Elvin » 13 Sep 2008, 09:06

The AI ignoring gated stacks never was about the ballista, you could simply keep large walkers moving around for an indefinite time, a silly abuse. And stalkers are not as they used to be, now enemies move around trying to find them.
I, for one, am dying to find out what colour they paint Michael's toenails.
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Asheera
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Unread postby Asheera » 13 Sep 2008, 11:39

Elvin wrote:And stalkers are not as they used to be, now enemies move around trying to find them.
Well for me it's not a big difference, because I never did cheap tricks like Firewall abuse and such things :D
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Elvin
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Unread postby Elvin » 13 Sep 2008, 12:56

Are you calling me an abuser? :devious:
I, for one, am dying to find out what colour they paint Michael's toenails.
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Asheera
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Unread postby Asheera » 13 Sep 2008, 13:16

Well that Firewall trick was pretty lame IMO, I mean, the AI was too stupid (even if it didn't want to search for your invisible units, at least make it run out of the Firewall sheesh...)
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Elvin
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Unread postby Elvin » 13 Sep 2008, 15:48

And you are right, besides dungeon was the only faction that could abuse it that way. Once I killed 75 emeralds week 2 on hourglass :D
I, for one, am dying to find out what colour they paint Michael's toenails.
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KiOwA
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Unread postby KiOwA » 14 Sep 2008, 19:20

Elvin wrote:Nope. The fireball only hurt enemies.
Terrible! Now I see why that could be abused... At the very least the fireball should affect friendly units too. A 'smart' fireball... even modern precision weapons aren't that accurate ;)
"One thing you can count on, you push a man too far, and sooner or later he's gonna start pushing back." - Payne

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Elvin
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Unread postby Elvin » 14 Sep 2008, 23:37

The ballista fireball does little damage, not really a concern.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron


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