Best creeping faction

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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In my opinion, the best faction for creeping is:

Haven
0
No votes
Inferno
1
3%
Necropolis
9
27%
Sylvan
1
3%
Dungeon
15
45%
Academy
5
15%
Fortress
0
No votes
Stronghold
2
6%
 
Total votes: 33

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Metathron
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Best creeping faction

Postby Metathron » Sep 2 2008, 16:26

Which factions do you think excel at creeping, which are average, and which are disadvantaged?
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Asheera
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Postby Asheera » Sep 2 2008, 17:37

Dungeon and Necro are best (dungeon because of Stalkers + Destructive + Furies and Necro because of Raise Dead)
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Mirez
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Postby Mirez » Sep 2 2008, 19:49

agreed again, strongehold is pretty good with centaurs +set snares
treants are dendrosexual 0_o

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KiOwA
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Postby KiOwA » Sep 3 2008, 17:54

Definitely Dungeon. Furies that can't be retaliated against are unbeatable. With tactics or +1 speed boots they can even reach shooters if properly aligned.

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Asheera
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Postby Asheera » Sep 3 2008, 18:17

KiOwA wrote:With tactics or +1 speed boots they can even reach shooters if properly aligned.
If you place them on the fourth tile from the left, they will be able to hit one enemy stack, regardless of how many there are :)
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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KiOwA
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Postby KiOwA » Sep 3 2008, 18:44

Asheera wrote:
KiOwA wrote:With tactics or +1 speed boots they can even reach shooters if properly aligned.
If you place them on the fourth tile from the left, they will be able to hit one enemy stack, regardless of how many there are :)


Wow that's a handy tip :-D

On a side note, the AI just LOVES to target my furies. Sometimes putting them up front seems almost like a gamble...

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Jolly Joker
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Postby Jolly Joker » Sep 3 2008, 19:14

Necropolis is best. It MUST be best, looking at the resource building costs which are insane.
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Postby Angelspit » Sep 3 2008, 20:23

Asheera wrote:[If you place them on the fourth tile from the left, they will be able to hit one enemy stack, regardless of how many there are :)

Exploit, exploit, exploit !

Just kidding. :)

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Asheera
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Postby Asheera » Sep 3 2008, 20:46

Angelspit wrote:Exploit, exploit, exploit !
lol :D
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Postby John.Galt » Sep 4 2008, 5:10

One word: Vampires.

That's all that need be said.
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Postby Elvin » Sep 4 2008, 10:04

I don't even use them. Unupgraded they don't do much and if you upgrade you'll have ore problems.
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Metathron
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Postby Metathron » Sep 4 2008, 11:34

I think patch 3.1 takes the edge off of Dungeon, what with the enemy moving about while your stalkers are invisible. But this faction remains one of the strongest at creeping nonetheless.

Necropolis I think has it quite easy with the availability of Raise dead and two tiers of creatures that can raise themselves or even others.

But I'm surprised that no one has mentioned Academy yet. I think that the combination of gargoyles, gremlin saboteurs and offensive spells with Mark of the wizard is just excellent.

So for me it's actually between Necropolis and Academy, and I think I'll vote for the wizards just because no one has yet (and they deserve it).
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Postby blizzardboy » Sep 4 2008, 21:55

Dungeon and Necro are really good for the reasons mentioned.

If you're creeping a really strong group of monsters that you know you would normally lose some troops on no matter what you do, Inferno can possibly be the best just because of mass gating creatures in as bait. But in the average situation I'd say dungeon.

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Postby Banedon » Sep 6 2008, 4:59

Pick Dungeon, Necropolis close second. I've not tried patch 3.1 but from first looks it seems the biggest change it makes is to force you to have more Stalkers - you can still hide vs. Ranged units, then use the first unretaliated attack + poison + forced melee range to dramatically lower their numbers. A bit weaker, but not much so.

Necropolis's Raise Dead / Lich Masters give them a huge edge as well; after a certain point they simply won't lose units.
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Postby KiOwA » Sep 12 2008, 7:17

Giving up the death cloud from archliches can be painful, though - imagine 5 small-sized stacks bunched together, with the first aid tent and ammo cart behind, and I chose the lich masters. DOH.
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Lord Lakely
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Postby Lord Lakely » Sep 12 2008, 7:30

Double Posting <*shrugs*>
Last edited by Lord Lakely on Sep 12 2008, 7:47, edited 1 time in total.

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Postby Lord Lakely » Sep 12 2008, 7:31

Stronghold With Haggash (My vote): Three Replay to tell you why

1) [url=http://www.mediafire.com/?whwlvh4ntvm[/url]Versus Bear Riders, Day One
2) [url=http://www.mediafire.com/?jo5tkkg4toc]Day Two, Versus Obsidian Gargoyles[/url]
3) Day three, versus Squires

Otherwise: Dungeon without Doubt.

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Metathron
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Postby Metathron » Sep 12 2008, 8:28

What, 15 bears? No faction would have a problem dealing with that!
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Elvin
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Postby Elvin » Sep 12 2008, 8:43

With 2-3 levels more you can take down double or triple the strength of those neutrals. Though 40 whitebears are hell if you aren't a little lucky.
I, for one, am dying to find out what colour they paint Michael's toenails.

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godlyatheist
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Postby godlyatheist » Oct 7 2008, 5:11

I played too much dungeon now it takes me forever to figure out the creeping trick for other factions :mad: Large units and slow walkers in this game is too easy to abuse against, especially with a terrain advantage. I wish there was a bot to do the job for me whenever I fight them, saves a lot of clicking.


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