Patch 3.1 is out!

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Franzy
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Unread postby Franzy » 20 Aug 2008, 10:19

2Roman:

No.

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Borsuc
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Unread postby Borsuc » 20 Aug 2008, 12:13

Avonu wrote:I wonder what takes them so long to realese patch from June?
Or this two months were spend on adding/removing new "features" not mentioned in readme?
And they didn't even fix all the major balance issues, like the Arcane Archer. And I thought they were doing "extensive testing", bleh. :disagree:
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parcaleste
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Unread postby parcaleste » 20 Aug 2008, 13:22

The majority of the "bugs" (like 80-90%) I didn't even notice :|

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Asheera
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Unread postby Asheera » 20 Aug 2008, 13:23

Same here. I've only noticed the bug that the Battle Griffin landed on occupied positions.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Unread postby Roman » 20 Aug 2008, 16:59

Thanks Franzy!

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Yurian Stonebow
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Unread postby Yurian Stonebow » 28 Aug 2008, 09:03

Indeed, patch 3.1 for The Tribes of the East is out. Highlites of the patch include:


-all those wonderful undocumented changes
-Nival's splendid, no astonishing use of English (see the patch 3.1 ReadMe)
-new bugs perhaps not introduced this time but overlooked majority of the old ones

Considering the long delay it's quite disappointing, really. Luckily a friend of mine purchased the game for me as a birthday present, and thus I avoided financing a lazy developer and its publisher company who gladly let us to live under the false impression that they care.

Once again, nice work Ubival! :disagree:



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Metathron
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Unread postby Metathron » 29 Aug 2008, 16:27

Did anyone else notice that Torpor seems to trigger A LOT more now? In several battles recently, it triggered over 50% of the time overall. I was already slightly biased in favour of the princes, now here's one more reason!
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Asheera
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Unread postby Asheera » 29 Aug 2008, 17:04

Yes, a lot of those abilities trigger more often, as it is shown in the game data:

Code: Select all

<Bash_ProcFactor>1.5</Bash_ProcFactor>

<Purger_ProcFactor>2</Purger_ProcFactor>

<Fear_ProcFactor>0.8</Fear_ProcFactor>

<Leap_RetaliateDamageBonusBase>2</Leap_RetaliateDamageBonusBase>

<DeathWailDamageCoef>2</DeathWailDamageCoef>

<WeakeningAuraOffenceDec>3</WeakeningAuraOffenceDec>

<SleepingStrike_Duration>2</SleepingStrike_Duration>
<SleepingStrike_ProcFactor>3</SleepingStrike_ProcFactor>

<SorrowStrike_SpellTrained>3</SorrowStrike_SpellTrained>

<BlindingAttack_ProcFactor>1</BlindingAttack_ProcFactor>

<WardingArrows_ProcFactor>1</WardingArrows_ProcFactor>

<PiercingArrow_ProcFactor>2</PiercingArrow_ProcFactor>
(are they better than before?? )

<SabotageCoef>10</SabotageCoef>

<WhipStrike_ProcFactor>1.5</WhipStrike_ProcFactor>

<Wound_SpeedDecrease>0.4</Wound_SpeedDecrease>
<Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease>
<Wound_ProcFactor>0.7</Wound_ProcFactor>

<MarkOfFire_ProcFactor>1</MarkOfFire_ProcFactor>

<BearRoar_ProcFactor>0.9</BearRoar_ProcFactor>

<FlameWave_ProcFactor>2</FlameWave_ProcFactor>

<PawStrike_ProcFactor>1</PawStrike_ProcFactor>

<ManticorePoisonCounter>10</ManticorePoisonCounter>

<SpellDamageMultiplier>0.3</SpellDamageMultiplier>

rage bonuses fixed for the goblin witch doctor (?)
rage bonuses fixed for the 3 cyclops (?)

blood rage damage reduction :
<Item>0</Item>
<Item>50</Item>
<Item>55</Item>
<Item>60</Item>
<Item>65</Item>
<HealthToRageTransferCoef>1200</HealthToRageTransferCoef>

<CrushingBlow_ProcFactor>0.8</CrushingBlow_ProcFactor>

<Brutality_ProcFactor>1</Brutality_ProcFactor>

<Taunt_ProcFactor>1.2</Taunt_ProcFactor>

<StormWind_InitiativePenalty>0.2</StormWind_InitiativePenalty>
<StormWind_SpeedPenalty>2</StormWind_SpeedPenalty>

<FogVeil_DamageDecrease>0.25</FogVeil_DamageDecrease>

<PathOfWar_MovePointsBonus>250</PathOfWar_MovePointsBonus>
My guess is that those factors multiply the chances, so when you see a 2 it means it triggers twice as often as before... but this is just a guess.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Caradoc
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Unread postby Caradoc » 03 Sep 2008, 21:11

I don't see a 3.01 file for the US on the list in the first post. Where do I get it?
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Asheera
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Unread postby Asheera » 03 Sep 2008, 21:15

I have absolutely no idea, nobody complained before. Maybe you should try the "EU" version? :|
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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PhoenixReborn
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Unread postby PhoenixReborn » 03 Sep 2008, 21:54

Yes, US is in with the EU version.

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aaelgr
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Unread postby aaelgr » 06 Sep 2008, 21:44

Have the computer towns in the scenario 'Days of Fire' been altered? I played earlier and instead of finding fairly strong Dungeon and Sylvan armies found that I was able to beat them quite handily.
I see the Harpooner still doesn't throw anything...
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parcaleste
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Unread postby parcaleste » 15 Sep 2008, 07:11

I hate it when use Frenzy on Pixies third stack, to hit the close two more stacks next to them and they hit just ONE of these stacks, even though they are adjacent in the same line :mad:

Dunno if I managed to explain what did I want to say...

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godlyatheist
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Unread postby godlyatheist » 03 Oct 2008, 17:02

Can archer's scatter shot unstealth stalkers now? I absolutely hate stalkers as haven early game.

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Asheera
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Unread postby Asheera » 03 Oct 2008, 17:02

I think you can damage them, but they'll still be invisible. I think it works like you cast an area spell on them.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.


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