Patch 3.1 is out!
And they didn't even fix all the major balance issues, like the Arcane Archer. And I thought they were doing "extensive testing", bleh.Avonu wrote:I wonder what takes them so long to realese patch from June?
Or this two months were spend on adding/removing new "features" not mentioned in readme?
All humans do is to go to a place, bountiful of nature, and live there. Then the human multiplies and sucks all the wonders there. They move to the next. There is one thing that works the same way as that: a virus.
- parcaleste
- Pit Lord
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- Location: Sofia - Vulgaria
- Yurian Stonebow
- Archmage
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- Location: Vantaa, Finland
Indeed, patch 3.1 for The Tribes of the East is out. Highlites of the patch include:
-all those wonderful undocumented changes
-Nival's splendid, no astonishing use of English (see the patch 3.1 ReadMe)
-new bugs perhaps not introduced this time but overlooked majority of the old ones
Considering the long delay it's quite disappointing, really. Luckily a friend of mine purchased the game for me as a birthday present, and thus I avoided financing a lazy developer and its publisher company who gladly let us to live under the false impression that they care.
Once again, nice work Ubival!
Yurian
-all those wonderful undocumented changes
-Nival's splendid, no astonishing use of English (see the patch 3.1 ReadMe)
-new bugs perhaps not introduced this time but overlooked majority of the old ones
Considering the long delay it's quite disappointing, really. Luckily a friend of mine purchased the game for me as a birthday present, and thus I avoided financing a lazy developer and its publisher company who gladly let us to live under the false impression that they care.
Once again, nice work Ubival!
Yurian
Don't worry if things are going badly today. They will be much worse tomorrow.
Yes, a lot of those abilities trigger more often, as it is shown in the game data:
My guess is that those factors multiply the chances, so when you see a 2 it means it triggers twice as often as before... but this is just a guess.
Code: Select all
<Bash_ProcFactor>1.5</Bash_ProcFactor>
<Purger_ProcFactor>2</Purger_ProcFactor>
<Fear_ProcFactor>0.8</Fear_ProcFactor>
<Leap_RetaliateDamageBonusBase>2</Leap_RetaliateDamageBonusBase>
<DeathWailDamageCoef>2</DeathWailDamageCoef>
<WeakeningAuraOffenceDec>3</WeakeningAuraOffenceDec>
<SleepingStrike_Duration>2</SleepingStrike_Duration>
<SleepingStrike_ProcFactor>3</SleepingStrike_ProcFactor>
<SorrowStrike_SpellTrained>3</SorrowStrike_SpellTrained>
<BlindingAttack_ProcFactor>1</BlindingAttack_ProcFactor>
<WardingArrows_ProcFactor>1</WardingArrows_ProcFactor>
<PiercingArrow_ProcFactor>2</PiercingArrow_ProcFactor>
(are they better than before?? )
<SabotageCoef>10</SabotageCoef>
<WhipStrike_ProcFactor>1.5</WhipStrike_ProcFactor>
<Wound_SpeedDecrease>0.4</Wound_SpeedDecrease>
<Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease>
<Wound_ProcFactor>0.7</Wound_ProcFactor>
<MarkOfFire_ProcFactor>1</MarkOfFire_ProcFactor>
<BearRoar_ProcFactor>0.9</BearRoar_ProcFactor>
<FlameWave_ProcFactor>2</FlameWave_ProcFactor>
<PawStrike_ProcFactor>1</PawStrike_ProcFactor>
<ManticorePoisonCounter>10</ManticorePoisonCounter>
<SpellDamageMultiplier>0.3</SpellDamageMultiplier>
rage bonuses fixed for the goblin witch doctor (?)
rage bonuses fixed for the 3 cyclops (?)
blood rage damage reduction :
<Item>0</Item>
<Item>50</Item>
<Item>55</Item>
<Item>60</Item>
<Item>65</Item>
<HealthToRageTransferCoef>1200</HealthToRageTransferCoef>
<CrushingBlow_ProcFactor>0.8</CrushingBlow_ProcFactor>
<Brutality_ProcFactor>1</Brutality_ProcFactor>
<Taunt_ProcFactor>1.2</Taunt_ProcFactor>
<StormWind_InitiativePenalty>0.2</StormWind_InitiativePenalty>
<StormWind_SpeedPenalty>2</StormWind_SpeedPenalty>
<FogVeil_DamageDecrease>0.25</FogVeil_DamageDecrease>
<PathOfWar_MovePointsBonus>250</PathOfWar_MovePointsBonus>
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
Have the computer towns in the scenario 'Days of Fire' been altered? I played earlier and instead of finding fairly strong Dungeon and Sylvan armies found that I was able to beat them quite handily.
I see the Harpooner still doesn't throw anything...
I see the Harpooner still doesn't throw anything...
"Losing isn't learning to be lost, it's learning to know when you're lost"
Idlewild, 'The Modern Way Of Letting Go'
Idlewild, 'The Modern Way Of Letting Go'
- parcaleste
- Pit Lord
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- godlyatheist
- Leprechaun
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