Patch 3.1 is out!

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Franzy
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Patch 3.1 is out!

Unread postby Franzy » 19 Aug 2008, 16:06

Download here:
http://patches.ubi.com/heroes_might_magic_5/
Be sure to pick appropriate file.

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 19 Aug 2008, 16:20

The world is comming to an end!!! Thanks for the heads up. :)
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Asheera » 19 Aug 2008, 16:24

Is there a patch log? I'd like to see it ASAP.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Unread postby Corlagon » 19 Aug 2008, 16:38

Check out the announcements on the Ubi forum. Looks like Fabrice is out of a job.

http://forums.ubi.com/eve/forums/a/tpc/ ... 6431050186

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Unread postby Grumpy Old Wizard » 19 Aug 2008, 16:51

Heroes of Might & Magic V - Tribes of the East
Patch 3.1

June 2008


Contents of Readme
==================

1. System Requirements
2. Installation
3. Changes included in the patch
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information

1. System Requirements
======================

Minimum
-------

- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 1.5 GHz or higher
- RAM: 1024 MB or higher
- Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
- DVD-ROM speed: 4x
- Sound: DirectX compatible PCI 16-bit sound card


Recommended
-----------

- OS: Windows 2000/XP sp2/XP x64/Vista(*), DirectX 9.0C
- CPU: Core 2 Duo E6400 / Athlon 64 X2 5000+ or higher
- RAM: 2048MB or higher
- Video: 256 MB PCE-E NVidia GeForce 7600 / ATI RADEON x1600 or higher video card
- DVD-ROM speed: 4x
- Dolby Surround 5.1 sound processor

(*) not 100% Windows Vista compliant


2. Installation
===============

Please make sure that you are installing the right patch for your game version.

1. Make sure you have already installed Heroes of Might and Magic V: Tribes of the East before trying to install Patch 3.1.

2. Before installing Heroes of Might & Magic V - Tribes of the East patch 3.1 please close all other programs.

3. Run the patch 3.1 installation file.

4. Follow the instructions.

After installation you can run the game either from the Windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' ->
'Heroes of Might and Magic V - Tribes of the East' -> 'Heroes of Might and Magic V - Tribes of the East') or use the 'H5_Game.exe'
file from the game installation directory (By default, the game will be installed in
"C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East").

Note: When loading a saved game from an older version, some fixes will only take effect after a map restart.



3. Changes included in the patch
================================

Note: Some fixes will only be visible in the game after a map restart if using a saved game from an older version.


Patch 3.1
-----------

Features added
***************

- correct Window Mode support

- Wide Screen support ( including HDTV resolutions ) (*)

- Portrait Screen resolutions support


- Dwarven Subterranean generation for Random Maps

- Custom Armies generation for Random Maps

- Water Zones generation for Random Maps


(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen


Bugs repaired and changes made:
*******************************

Stability issues:

- game no longer crashes after delayed action taken twice

- game no longer freezes if assassins are engaged in combat and defeated with another
hero than Arantir

- fixed possible multithreading synchronization crash after map loaded
and voice over was playing

- fixed possible crashes when multiple combats triggered simultaneously for same player

- fixed game crash when player dispels hero curse with several ghosts

- fixed possible game freezing after a dialog scene at mission end


Camera, graphics, interfaces:

- fixed empowered spells announcing again and again when getting artifacts and
new skills and having no Destruction Magic skill

- fixed showing player money, instead of ally's money, when accessing allied town's
Town Build through Kingdom Overview

- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town

- fixed fast skipping several turns by quickly pressing End Turn button in missions
with no AI opponents

- fixed sound not played for Stables at adventure map added special Ghost Mode path
plotting for Ghosts

- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they
can be attacked

- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack

- fixed and extended combat log messages fixed creatures numbers remain at
battlefield after killed by Arcane Crystal added Dungeon's Elemental
Vision for player in Duel game

- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling

- fixed Next Hero button switching to sleeping heroes

- fixed Multiplayer Profile Alignment calculation

- fixed Rain of Arrows perk available in spell book when there are no more visible
favorite enemies present

- fixed cursor showing day path incorrectly when moving from boat to land having
a Snatch ability

- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips

- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen
and Ghost Info screen (for Simultaneous Turns)

- fixed incorrect income details sometimes shown at first day of the game

- fixed interface actions not blocked properly on enemy turns and while playing
scripted scenes

- fixed opening of Walker's Hut interface by shortcut ("Y" key) at
Stronghold town when this building wasn't built yet

- fixed host can set password of only 1 character and clients will be unable to
connect blocked active hero sleep/wake triggering when interface blocked and on
enemy turns

- added face to hero's tooltip in combat

- fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when
game creator closes some slots or switch them to A.I.

- fixed player could detect invisible creatures from cursor's shape using
Goblin Trappers's ability

- fixed false Stunning Blow animation after Word of the Chief

- fixed defending army without hero could see creatures elements when attacked
by wizard hero with Elemental Vision perk


Gameplay, mechanics, balance:

- fixed Zehir's ability to summon creatures if he doesn't have enough resources

- fixed double playback of cutscene if user double-clicks on the ritual place


Adventure mechanics and A.I.:

- fixed possibility to build Grail structure in Stronghold town if town level is below 15

- fixed impossibility to finish multiple level ups after mission was already won

- fixed not giving growth bonus for several moon weeks of creatures

- fixed entering by hero, but not capturing enemy town when attacking only gate cell
threaten by enemy hero

- fixed retreat possibility checking for simplified combats to fit one used in actual
combats

- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner

- fixed alternative upgrades of Haven creatures can't be trained

- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)

- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn

- Astrologer Tower week change will now generate monsters at weeks of creatures
and display moon weeks announcements

- Astrologer Tower week change will now affect creatures reserves in towns and dwellings,
giving bonuses and penalties

- fixed hero remembers artifact set part combined after removal when he has same type
of artifact in his bag already

- fixed heroes specializations weren't working for upgrades of creatures

- fixed A.I. heroes could stuck in front of caravans

- fixed Arcane Excellence to give +100 mana only once

- fixed heroes didn't learn spells from Academy town after Library build


Combat mechanics and A.I.:

- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle

- fixed Battle Griffin can land at occupied position

- fixed Nomad Centaur does not use Maneuver abilities correctly

- fixed Nightmares Fear attack

- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell
only affects other friendly units

- fixed combat AI abusing Defend command and using only Wait command and thus making
its army more vulnerable

- fixed Arcane Crystal explode making open gate shown as closed

- fixed Arcane Crystal dealing damage to siege walls, gate and towers

- fixed Mask of Equity giving double bonuses

- fixed heroes fleeing estimation for Hard and Heroic difficulty levels

- fixed spells working for Barbarians and war cries working for other heroes classes
when given from Editor

- fixed situation when creature moves with attack under Storm, dies on path,
but still attacks target

- fixed making further attacks after stack already died

- fixed Sylvan hero can use Rain of Arrows perk on invisible units

- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage
reduction

- fixed Evil-eye not casting debuff onto secondary targets

- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of
switching heroes

- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is
opponent's active

- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)

- fixed duel 3x3's war machines destroyed for all enemy heroes at once

- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes

- fixed phantom creatures become non-phantom after Vampirism spell applied to them

- fixed Hives could attack invisible creatures

- fixed Ride By Attack was used when creature runs away

- fixed entangled Treants runs away

- fixed Lucky Spells not working for empowered Deep Freeze

- fixed AI ignores summoned creatures

- creatures under Puppet Master or seduction now can be attacked by both armies

- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)

- fixed March of the Golems was not affecting Magnetic Golems' initiative

- fixed Horned Leapers could leap when entangled

- tuned AI to use spells in more active manner

- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by
destroying Arcane Crystal


Random Map Generator:

- bug with abandoned mine fixed ( it supplied only gold before )

- bug with snow road movement penalty fixed

- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well

- fixed rare bug with isolated players zones


Map Editor:

- crash fixed when trying to make screenshot if AI-Geometry mode is active.

- fixed any heroes can have Barbarian's abilities


Scripts:

- fixed scripted AI was unable to find path to target through heroes' threat area

- fixed IsHeroInTown script command

- fixed MessageBox function callback to be called even after message box was
closed automaticlly on timeout or turn switch

- now CaptureTrigger object field works for monsters banks buildings, game will
try to call given script function when bank captured

- fixed growth bonuses was not taken away after dwelling was destroyed from script

- fixed removing of last creature from stack when there are still more stacks
available in monsters army

- added additional parameters to several script functions

- added new script functions


4. Known issues
===============

Switching off the 'V-Sync' option in your video driver options may cause twitchy animation in Towns if you rotate the camera manually.

Loading a save from a version in another language may cause font and textual interface problems.

Yahoo Messenger may conflict with multiplayer. Please make sure it is inactive when playing the game on ubi.com

Any changes made in replay via Movie Maker are not present in the save loaded with the Combat Replay. Movie maker should be used to view edited replays now.

A number of maps created in the Map Editor via the Save As command from the single map will have the same names in the User Campaigns Editor and in the Custom Game Menu irrespective of the names that were entered during the save procedure.
To correct it you will need to change the names of these maps via the Map Editor in the ordinary way (View menu -> Map Properties, General Map Properties tab, a Map Name field).

To use new hotkeys in moviemaker, add the following lines to the input.cfg file located in your current profiles folder (My Documents\My Games\Heroes of Might and Magic V\Profiles folder).

bindsection replay_battle_screen
bind skip_scene 'ESC'
bind set_pause 'SPACE'
bind step_forward 'RIGHT'
bind step_backward 'LEFT'
bind step_to_start 'CTRL' + 'LEFT'
bind step_to_end 'CTRL' + 'RIGHT'
bind speed_up 'UP'
bind speed_down 'DOWN'

If a Windows crash or power failure should occur during the process of a custom map
being loaded, that map may become corrupted and unusable. We advise the map editor
users to backup their work in order to prevent this from happening.

Also, in the event of a power failure during gameplay, the last saved game may become
corrupted and thus unusable. We advise you to save your game often to prevent
any inconveniences.
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

Franzy
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Unread postby Franzy » 19 Aug 2008, 16:59

GOW, I assume you downloaded English version. Could you please check the documentation? Was it updated? 'Cause in Russain version it was not.

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 19 Aug 2008, 17:08

No, the English documentation was not updated either.
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Asheera
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Unread postby Asheera » 19 Aug 2008, 17:12

OMG, no balance changes, not even the Arcane Archer! (And I tested, don't think that probably they forgot to add in the log) :tsdown:
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 19 Aug 2008, 17:16

Yeah, no balance changes is a real downer for such a long wait to get a patch.
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby danhvo » 19 Aug 2008, 17:21

LOL. I think I'd make a very bad game tester. I didn't notice any of the problems that they "fixed".

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Unread postby Franzy » 19 Aug 2008, 17:33

I posted the new scripting functions list in the Mapmaking Guild forum.

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Unread postby Metathron » 19 Aug 2008, 18:39

No balance issues whatsoever addressed? Well, that is a big disappointment.

And now the three in-game menus present on the adventure map (the mini-map, the one with the hero(es) and your castle(s) and the rightmost with all the options) have all been raised up instead of being down at the bottom like before. Pretty annoying.

Needless to say I wish I hadn't installed the patch. ;|
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Unread postby konfeta » 19 Aug 2008, 19:35

fixed phantom creatures become non-phantom after Vampirism spell applied to them
8|

Wait.... You could create a real stack with those 2 spells?!

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Asheera
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Unread postby Asheera » 19 Aug 2008, 19:45

konfeta wrote:Wait.... You could create a real stack with those 2 spells?!
Never tried it but I think so, yes :D
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Unread postby King Imp » 19 Aug 2008, 21:19

I'm surprised to see no one mention this yet.

Has anyone seen the new shortcut that is added to your start list when you install this patch? It's a new map called Dark Messiah and from what I see there is a new hero and possibly new artifacts. I'm gonna have to go into the editor now to see if we have new things added.

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Asheera
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Unread postby Asheera » 19 Aug 2008, 21:22

Yes, I've seen that, but I think the new stuff from that is specific to that Map/Mod though
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Corlagon
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Unread postby Corlagon » 19 Aug 2008, 22:18

King Imp wrote:I'm surprised to see no one mention this yet.
Don't be so surprised. The DM map was released not only with the Complete edition, but as a free download here for those who don't have it (over nine months ago...) ;)

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Unread postby King Imp » 19 Aug 2008, 22:51

Corlagon wrote:
King Imp wrote:I'm surprised to see no one mention this yet.
Don't be so surprised. The DM map was released not only with the Complete edition, but as a free download here for those who don't have it (over nine months ago...) ;)


You've got to be kidding me! Nice of them to mention this on the official forums.

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Unread postby Avonu » 20 Aug 2008, 06:55

Heroes of Might & Magic V - Tribes of the East
Patch 3.1

June 2008
I wonder what takes them so long to realese patch from June?
Or this two months were spend on adding/removing new "features" not mentioned in readme?

EDIT:
Well, at least we have mixed units on maps created by RMG (they weren't in 3.0?)

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Unread postby Roman » 20 Aug 2008, 09:39

Would installing this patch mess up the fact that I added a new hero to the game?


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