DaemianLucifer wrote:So,having immortal heroes that can attack anything,cast spells and boost their creatures is balanced,while having heroes that can attack and cast spells,but are also vulnerable,and have to have a special skill in order to boost their creatures is imbalanced?Hmmm...I think Ive learned some faulty logic then.
Not precisely, but you may have missed my point. Heroes aren't immortal. Their life is directly linked to their army's survivability. If your creatures get destroyed, it doesn't matter whether your hero can sling around chain lightning or not. By making heroes vulnerable, you turn the entire army into support for your hero rather than making your hero be support for your army. I never really found it unbalanced in Heroes 1-3 that you had to target a hero's creatures instead of the hero themselves. I'm hard-pressed to understand what the grievance is in reverting to that system rather than Heroes IV.