Whats your favorite skill?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Moderator: Moderators

Posts: 47
Joined: 22 May 2007
Location: Ukraine

Postby yuritch » Apr 16 2008, 12:05

MOW also works with other area spells, such as Mass Decay or Fireball/Meteor Shower. It doesn't work with Arcane Crystal or Summon Hive though, real shame for a Wizard... Another interesting use is casting Acrane Armor on 2 stacks at once.
Also, if you use Magnetic Golems, casting the Mark on them before going into melee can be interesting: any area-effect Destructive spell will be doubled on them thus healing them. So a Fireball, for example, will not only burn the enemy, but also resurrect some Golems, and this will happen twice per cast due to the Mark (Master of Fire hurts here though as it will ruin your Golem's armor). Stone Spikes can be used to good effect with that - it's a first-level spell so no Destructive magic proficiency is needed, and it will cause no bad side effects on the Golems.

Posts: 164
Joined: 19 Nov 2007

Postby danhvo » Apr 16 2008, 18:47

Wow, all this time I assumed you can mark only an enemy stack, so I never even tried marking my stack. But you're right. The description of this ability doesn't say anything about which stack you can mark. Obviously, I rarely play Academy.

Does it work even if you don't have the expertise to affect the marked target normally (e.g. you don't have Expert Summoning duplicate a tier-7 creature)?

The effect on Fire Traps sounds like a bug.

User avatar
Pit Lord
Pit Lord
Posts: 1204
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Apr 16 2008, 20:37

It's even funnier when you cast several Firewalls and start to run around with the Magnetic ones :D

Posts: 47
Joined: 22 May 2007
Location: Ukraine

Postby yuritch » Apr 17 2008, 6:29

danhvo wrote:Does it work even if you don't have the expertise to affect the marked target normally (e.g. you don't have Expert Summoning duplicate a tier-7 creature)?

AFAIK no, you cannot override rules with the Mark (ie if the spell cannot affect a unit directly, it won't work via the Mark, too). Plus the Mark doesn't allow you to Puppet Master 2 stacks at once, too (or to make 2 phantoms out of 1 stack at once).

User avatar
Posts: 40
Joined: 06 Jan 2006

Postby bethrezen » Apr 21 2008, 9:24

I never miss logistic skill...speed is too important even on small maps!

User avatar
Posts: 18
Joined: 24 Apr 2008

Postby Slepytchee » Apr 25 2008, 14:18

I agree with logistics, mainly on large mas...

User avatar
Posts: 103
Joined: 25 Apr 2008

Postby blizzardboy » Jun 11 2008, 18:40

1) Retributive Strike. Just kidding. This skill sucks. Moving on.

1) Divine Guidance. It is an incredibly useful skill early on for fighting monsters, and it continues to be good up until the final confrontation with your opponent. I'm addicted to it.

2) Dark Revelation. If you don't like your options, but this available, you can always pick it for a second chance. Gives you a free level and allows you take take whatever is available for the next level. It's like having a free visit to a tree.

3) Luck of the Barbarian. +5% magic prof per point of luck is awesome. Assuming you have expert luck, it's like having magic resistance twice, and can further go up to +25%.

4) Retribution. Self-explanatory.

5) Pathfinding. On any map with a significant amount of rough terrain, this is a must.

User avatar
Lord Lakely
Round Table Hero
Round Table Hero
Posts: 1740
Joined: 02 Jul 2008
Location: The Eleventh Dimension....

Postby Lord Lakely » Jul 4 2008, 18:42

Favourite Skills

1) Luck
2) Light Magic
3) Dark Magic
4) War Machines
5) Enlightement

Favourite Perks

1) Warlock's Luck
2) Tripple Ballista
3) Empathy
4) Elven Luck
5) Imbue Ballista
6) Refined Mana
7) Fiery Wrath
8) Mana Burst
9) Preparation
10) Distract

Favourite Ultimate
1) Arcane Omniscience
2) Nature's Luck
3) Absolute Rage

User avatar
Round Table Knight
Round Table Knight
Posts: 4506
Joined: 06 Jul 2008
Location: The Shadows

Postby Asheera » Jul 6 2008, 14:01

My favorite (and most powerful?) skill/perk is Retribution. The damage bonus it gives (when having high morale) easily outshines even Archery (which increases only the Ranged damage, unlike Retribution which increases both melee and ranged damage)

With 5 Morale (not to mention it can go above), you already have +25% extra damage! That's just almost as Expert Defense (which affects only melee strikes and requires 3 skill points)

As for magic-oriented heroes, I think Empathy is pretty useful too.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 26 guests