Raise dead issues

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Naki
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Raise dead issues

Unread postby Naki » 02 Feb 2008, 22:12

It seems if a friendly creature dies, then another, enemy creature dies on top of the friendly one, then you can't Raise dead your creature, which is under the enemy one. Is that a bug, an oversight, or intended behavior?

Also, I wonder if when you Raise dead a creature, does it get back all negative and positive spells that it had before dying?

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Angelspit
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Unread postby Angelspit » 03 Feb 2008, 01:32

It is intended, and a nasty trick to play against a careless necro.

I think dying clears all spell effects, but I'm not sure.

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ThunderTitan
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Unread postby ThunderTitan » 03 Feb 2008, 21:21

It's more like a graphics thing... easier to make the body disappear then making it ress-able under another unit.
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okrane
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Unread postby okrane » 03 Feb 2008, 21:23

ThunderTitan wrote:It's more like a graphics thing... easier to make the body disappear then making it ress-able under another unit.
I agree... it's not a strategic intentionm it's just laziness.

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Akul
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Unread postby Akul » 03 Feb 2008, 23:07

okrane wrote: I agree... it's not a strategic intentionm it's just laziness.
Or they had more important issues to take care of.
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Elvin
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Unread postby Elvin » 03 Feb 2008, 23:13

I'm not sure, it is something you really have to consider when playing certain factions.
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asuka
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Re: Raise dead issues

Unread postby asuka » 05 Feb 2008, 01:35

Naki wrote:It seems if a friendly creature dies, then another, enemy creature dies on top of the friendly one, then you can't Raise dead your creature, which is under the enemy one. Is that a bug, an oversight, or intended behavior?

Also, I wonder if when you Raise dead a creature, does it get back all negative and positive spells that it had before dying?
I also believe this is laziness. They could make a solution for this but they didn't.

As for the raised stacks, the spells are lost.


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