Who is better, Klaus, Dougal, or Vittorio for haven

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Who is better, Klaus, Dougal, or Vittorio for haven

Unread postby Dark_PC Gamer » 21 Dec 2007, 01:31

topic^

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Muszka
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Unread postby Muszka » 21 Dec 2007, 03:31

If this would be a poll, I'd vote for Klaus.
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Unread postby Ceres » 21 Dec 2007, 03:41

Is Klaus still that effective in v2.1 and TotE?
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Unread postby Dark_PC Gamer » 21 Dec 2007, 04:43

ya i was thinking of choosing klaus

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Unread postby Ceres » 21 Dec 2007, 05:45

Klaus is best with Paladins right?
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Unread postby parcaleste » 21 Dec 2007, 07:12

The Jousting bonus is an insane ability, mix it with Training and Klaus and you'll get a PITA for the oponent, lol :S Or else - me vote goes for Klaus, even though I am NOT a fan of Haven and sort of a knights stuff ;|

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Unread postby Tensho » 21 Dec 2007, 08:22

Klaus is nice with his ability...however,till i get paladins(or any other upgrade)
i dont use him that much
Vittio is really nice when he is about 15 lvl(ballista owns everything)
However my vote goes for Dougal,crossbowmans/marksmans rule with him.
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Unread postby Ceres » 21 Dec 2007, 08:57

So Klaus is still effective even the jousting (ability or whatever it should be called) is reduced from 20% down to 5% (correct me if I'm wrong)? I just forgot on what patch it was applied.

Yes, I think he is effective but with training got controlled and that reduction that I had stated above then, he probably had lost some efficiency. But still I really don't know. Haven't checked the real figures.

Also with Dougal, I feel the same about the changes in training. And about Vittorio, haven't used him yet.
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best haven hero?

Unread postby Sarvi » 21 Dec 2007, 11:24

Give me Vittorio any time! Once he gets Expert WarMachine, triple ballista, and flaming arrows the Ballista becomes awesome! I've seen it destroy 6 Magma Dragons per turn....
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Unread postby aaelgr » 21 Dec 2007, 11:33

It has to be Vittorio. He may start off a little weaker than Dougal, but increasing the damage of the Ballista by 1 with each level makes him lethal later on.
Sarvi wrote:Once he gets Expert WarMachines, triple ballista, and flaming arrows the Ballista becomes awesome! I've seen it destroy 6 Magma Dragons per turn...
Amen to that! I was really lucky and was able to get the Ring of Machine Affinity. Four flaming shots from my Ballista with 15 Attack added on and I was going through 3/4 Devils with each shot! (Having the Dragon Tooth Crown to increase the machines' initative would've been brilliant)

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Unread postby Ceres » 21 Dec 2007, 12:21

Ooh... I should try that! What units do you usually bring with Vittorio?
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Unread postby PhoenixReborn » 21 Dec 2007, 14:21

Ceres wrote:Ooh... I should try that! What units do you usually bring with Vittorio?
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Unread postby Dark_PC Gamer » 21 Dec 2007, 15:21

What magic should i use with haven? Light or Dark?

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Unread postby Ceres » 21 Dec 2007, 15:24

Light Magic probably.
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Unread postby Dark_PC Gamer » 21 Dec 2007, 15:37

From the Heroes Community i heard its good to have dark magic with haven and cast vampirism on battle griffins.

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Unread postby aaelgr » 21 Dec 2007, 16:37

For Haven, I'd try to take Light and Dark whenever you can. Expert Mass Haste followed by Mass Slow can let you walk all over your opponent. Expert Mass Confusion is a godsend.
I never seem to get Vampirism (stupid Curse of the Netherworld!), though I imagine that combined with Unlimited Retaliation and Battle Rage (or whatever the special is) your Battle Griffins would be the bane of any hero without Cleansing!

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Unread postby Mirez » 21 Dec 2007, 17:48

Dark_PC Gamer wrote:From the Heroes Community i heard its good to have dark magic with haven and cast vampirism on battle griffins.
yeah, vampirism + unlimited retaliation = pwnage
btw, dougal ftw!
I like to go refined mana, so my seraps, can cast divine judgement 2x ;)
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Unread postby Dark_PC Gamer » 22 Dec 2007, 00:00

so i should get light and dark?

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Unread postby parcaleste » 22 Dec 2007, 06:01

Dark_PC Gamer wrote:What magic should i use with haven? Light or Dark?
I use them both. The "Fallen Knight" ability I just ADORE + "Weakening" strike comes in handy at some point ;)

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Unread postby Elvin » 22 Dec 2007, 12:09

Both is not always a good idea, maybe in an XXXL map :D For starters you'll need the mana to cast and secondly you need might skills to survive. Atm I feel that 3 might skills and a magic one are better to 2 magic/2 might.
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