I just stepped into mission 2, so please correct me if I am wrong about what's coming ahead.
I heard that Shatter Dark would be useful later in the mission, where you fight Necromancers who can puppet master / frenzy your stacks. At Expert level you get one less turn of frenzy and shorter puppet master. The problem is one turn of frenzy still hurts a lot, and puppet master is still doing considerable damage.
How the alternative here - Luck, Magic Resistance & Barbarian's Luck? Let's say if you can gather the entire Lion's set, get some lucky artifact so you can reach some very high luck, say +9 like Orlando. That would add up to 45% magic resistance, plus 15% from its prerequisite - 60%! Isn't it quite nice? Plus Luck is a great skill for daily neutral stack fights.
I haven't seen anybody bringing this up before. Any thoughts? Thanks.
Stronghold campaign - Shatter Dark or Luck?
- Omega_Destroyer
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Barbarian's luck gives magic protection, not resistance and I'm not sure it gives bonus above 5 which is the effective cap. Anyway I did not mind getting shatter dark because there's a memory mentor in the last mission.
As for the necromancers I charged them with warmachines and they had no chance. Flaming arrows and triple ballista was my most effective skill with Gotai's insane attack.
Still shatter dark was needed against the final academy town.
As for the necromancers I charged them with warmachines and they had no chance. Flaming arrows and triple ballista was my most effective skill with Gotai's insane attack.
Still shatter dark was needed against the final academy town.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
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- Grumpy Old Wizard
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I went with shout, attack, leadership, defense, luck.
That gives you Might Over Magic, Protection, Magic Resistance, and Barbarian's Luck. Shatter skills not needed. Your spell power should be high if you are visiting all the power ups and collecting the set artifacts.
GOW
That gives you Might Over Magic, Protection, Magic Resistance, and Barbarian's Luck. Shatter skills not needed. Your spell power should be high if you are visiting all the power ups and collecting the set artifacts.
GOW
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I took on the siege battle with Expert Shatter Dark and it wasn’t easy at all. The enemy hero cast Frenzy and Puppet Master on my troops ad infinitum.
If I’m reading the manual right, Expert Shatter Dark reduces 4th and 5th level spells by one mastery level. As far as I can tell, though, Frenzy and Puppet Master are exactly the same on Advanced and Expert mastery levels. (Actually, it looks like the only high-level spells affected by Expert Shatter Dark is Vampirism and Curse of the Netherworld) So no help there. Maybe if had the Detain Dark perk, it might have helped some…
As an aside - after considering all the high-level spells for all schools - I think Expert Shatter Dark is the least useful of the “Shatter” skills.
I think if I had to do this one again, I would have gone the Luck > Magic Resistance route equip my hero with as many magic resistance artifacts as I can. At least then, I would occasionally get to use my Earth Daughters!
If I’m reading the manual right, Expert Shatter Dark reduces 4th and 5th level spells by one mastery level. As far as I can tell, though, Frenzy and Puppet Master are exactly the same on Advanced and Expert mastery levels. (Actually, it looks like the only high-level spells affected by Expert Shatter Dark is Vampirism and Curse of the Netherworld) So no help there. Maybe if had the Detain Dark perk, it might have helped some…
As an aside - after considering all the high-level spells for all schools - I think Expert Shatter Dark is the least useful of the “Shatter” skills.
I think if I had to do this one again, I would have gone the Luck > Magic Resistance route equip my hero with as many magic resistance artifacts as I can. At least then, I would occasionally get to use my Earth Daughters!
I have got Barbarian's Luck and so far I have never seen any significant rate of magic resisted. I wonder whether it is bugged?
Or magic proof actually means magic damage reduction? The same term "magic proof" is also used in the Dwarven King artifact set. If you wear 2 you get 40% magic proof. However, while I have it on I receive much less damage from an ice bolt.
A fixed ratio of damage reduction hardly qualifies as "luck"...
Anyways, I wonder whether one gigantic stack of Untamed Cyclop + 6 x 50 Chieftain stacks + Triple Flaming ballista can do the trick here. Gotta try it myself.
Or magic proof actually means magic damage reduction? The same term "magic proof" is also used in the Dwarven King artifact set. If you wear 2 you get 40% magic proof. However, while I have it on I receive much less damage from an ice bolt.
A fixed ratio of damage reduction hardly qualifies as "luck"...
Anyways, I wonder whether one gigantic stack of Untamed Cyclop + 6 x 50 Chieftain stacks + Triple Flaming ballista can do the trick here. Gotta try it myself.
I actually got both Luck and Shatter Dark, but...
Please see my replays for the last two battles of c2m5:
https://www.celestialheavens.com/featur ... final1.sav
https://www.celestialheavens.com/featur ... alaric.sav
This is total madness.
Please see my replays for the last two battles of c2m5:
https://www.celestialheavens.com/featur ... final1.sav
https://www.celestialheavens.com/featur ... alaric.sav
This is total madness.
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