Hero Trace, do we really need it?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
Bad Wolf
Leprechaun
Leprechaun
Posts: 37
Joined: 30 Jan 2006
Location: Israel

Hero Trace, do we really need it?

Unread postby Bad Wolf » 30 Jan 2006, 15:53

I've been playing the open beta for quite a while now (I actually subscribed to fileplanet to get it early, one more promotion scheme that got the best of me)...
And there's one feature that I still don't understand what is the point of, and that's Hero Trace, is it really that usefull, as far as I can see the only thing it's doing atm is making sure our game lags EVEN more as we progress through a game, hopeing to god we don't crash next turn.
Not to mention the horrible bug that makes your second hero leave a trace even on level 1 if your main hero is strong enough.
That path you leave behind most often the not obstructs even more important objects on the advmap, and in one case even looks like a fart (that is if Undead could fart).
So I would really like to see some more usefulness to it, or just remove it from the game cause it's terribely annoying.

I personally just turned it off...
The world is full of insanity, that has no cure. Labour to keep yourself stable, and your mind pure.
- Mid-Night Paladin

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 30 Jan 2006, 16:00

Of course we need it. Haven't you heard, graphical artifices are all the rage.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Bad Wolf
Leprechaun
Leprechaun
Posts: 37
Joined: 30 Jan 2006
Location: Israel

Unread postby Bad Wolf » 30 Jan 2006, 16:09

ThunderTitan wrote:Of course we need it. Haven't you heard, graphical artifices are all the rage.
Haha, yes, it seems so...
But I don't mind really, I just turned it off and ahhhhhhhhh the pain is gone!
The world is full of insanity, that has no cure. Labour to keep yourself stable, and your mind pure.
- Mid-Night Paladin

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 30 Jan 2006, 16:11

Of course we need it!How else are we to track enemy heroes without FoW?

User avatar
Bad Wolf
Leprechaun
Leprechaun
Posts: 37
Joined: 30 Jan 2006
Location: Israel

Unread postby Bad Wolf » 30 Jan 2006, 16:13

DaemianLucifer wrote:Of course we need it!How else are we to track enemy heroes without FoW?
OMG 8|
It took me a few seconds to realize that statment...
HAHAHA... OMG lol... that's right... of coures... why didn't I think of that!
That's brilliant, simply brilliant :D
The world is full of insanity, that has no cure. Labour to keep yourself stable, and your mind pure.
- Mid-Night Paladin

Silence
Peasant
Peasant
Posts: 83
Joined: 29 Jan 2006

Unread postby Silence » 30 Jan 2006, 16:22

It has some use for detecting the strength of enemy hero when it passes through your lands during your turn. Even if he ends under shroud again, so that you cannot right-click on him, you can tell whether he was a scout or something more. Beside that, it is only eyecandy that is supposed to add some atmosphere I think.

The track is real-time, and you can reduce its visibility by moving with little steps and wait pauses and by simply waiting you can end your turn without leaving any tracks visible for opponents. IF tracks would give highly vital information, such implemention would be a disaster.

User avatar
Thelonious
Round Table Knight
Round Table Knight
Posts: 1336
Joined: 06 Jan 2006
Location: right behind the next one

Unread postby Thelonious » 30 Jan 2006, 16:24

DaemianLucifer wrote:Of course we need it!How else are we to track enemy heroes without FoW?
Good old tactics :proud: :creative:

Oh wait that was a recorical question... ;) :tongue:
Grah!

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 30 Jan 2006, 16:30

Silence wrote:The track is real-time, and you can reduce its visibility by moving with little steps and wait pauses and by simply waiting you can end your turn without leaving any tracks visible for opponents. IF tracks would give highly vital information, such implemention would be a disaster.
Your kidding,right?Why is it real time if its in a TBS?If I didnt know any better Id say they are making the same mistake as with HIV FoW


Return to “Heroes V-VI”

Who is online

Users browsing this forum: Google [Bot], Semrush [Bot] and 31 guests