A bug (here we go again)...
A bug (here we go again)...
The bug is as following: after 3-4 hours of play the game becomes unplayable - the performance is so choppy it reminds me of the problems with some early games and as early Pentiums, computer turns take forever and the panoramic camera inside castles twitches like there's no tomorrow. The only way to fix that is to reinstall the game (yes, regular restarts don't do squat), and then after some time happens the same s..t.
Am I the only one lucky or is there someone else sharing my experience?
Am I the only one lucky or is there someone else sharing my experience?
Re: A bug (here we go again)...
Assume you're talking about ToE. Played a few hours last night...had it "on" for at least six hours. No problems (other than the battle griffin rush bug mentioned elsewhere). Actually seemed to run much more smoothly than HoF.
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(here we go again)...
...on our own, down the only road we've ever known...
Gotta love those performance issues... i'd say play with some of the settings, you never know what might give.
Gotta love those performance issues... i'd say play with some of the settings, you never know what might give.
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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NO, it means that you have bad luck, as both my brother and I have played this game (tote) for 6 days, in my case about 5 hours a day with smooth and clean gameplay all the way through. As you're the 1st to report your problem, I'd seriously look at your system configs.BigBadPig wrote:Yes, sorry, I did mean the ToE. Well, as it was said somewhere in the forums "you must have had an Expert Luck":).
I THINK SO THEREFORE I AM
You don't have an Nvidia 8800 GTS with 320 MB RAM, do you ? They are famous for their VRAM bug.[/quote]
No, I have a Radeon 9600. Not a top, but certainly feasible. Played HoMM5 and the first expansion smoothly. Played S.T.A.L.K.E.R - don't know if you're familiar with the game - no sweat. And now - this? Seriously, until I've uninstalled the Tribes, no other game worked...
No, I have a Radeon 9600. Not a top, but certainly feasible. Played HoMM5 and the first expansion smoothly. Played S.T.A.L.K.E.R - don't know if you're familiar with the game - no sweat. And now - this? Seriously, until I've uninstalled the Tribes, no other game worked...
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- Mirez
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played the game for almost a week now, I haven't noticed something similar
btw I just found another "thing" it isn't exactly a bug but it isn't supposed to be this way
when the opponents have used invisebility it's quite easy to find them using the set snares ability from the goblin trapper, cuz your unable to set the trap at a squire wich isn't occupied (although you can't see anything on it)
btw I just found another "thing" it isn't exactly a bug but it isn't supposed to be this way
when the opponents have used invisebility it's quite easy to find them using the set snares ability from the goblin trapper, cuz your unable to set the trap at a squire wich isn't occupied (although you can't see anything on it)
treants are dendrosexual 0_o
If you have problems with other games after ToE install, then maybe you are low on disk space? ToE uses more RAM than the previous Heroes V versions, so it needs more space for the swap file.
This doesn't explain why the problem temporarily goes away with reinstall though, but still you should check the amount of free HD space, just in case.
This doesn't explain why the problem temporarily goes away with reinstall though, but still you should check the amount of free HD space, just in case.
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true, especially when units are under a storm cloudNelgirith wrote:My only problem with lag in ToE is after cinematics that rotates the camera.
This issue had already been raised by the french PC Gamer reviewer during the preview of the game shortly before the release. But closing and restarting the game was enough to get rid of the lag for me.
just uncheck cinematic camara
treants are dendrosexual 0_o
Cinematic camera doesn't cause any lag to me, I'm talking about the in-game cinematics, especially the ones that will point to your next objective on the map. These cinematics rotate the camera, point to the area, then scroll back to your main hero ... these are memory consuming and the game becomes sluggish afterwards.
Well, rumor that the game slows down on large maps is confirmed, as opposed to it working fine on normal maps, for example. Hope it will be fixed by patches. I have another question: do I miss something or there's no way to alternate between cyclops' regular attack and his goblin throw? I've not found one as of yet, so even if my cyclops is able to reach his target and melee it, the cursor still shows the throw option only.
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