The Demo is out!
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
http://www.jeuxvideopc.com/demo/29978-h ... e-east.php
the site is in French but the demo is in English just click on "Télécharger la démo" (the red button) and it will start downloading.
Else just google it!
the site is in French but the demo is in English just click on "Télécharger la démo" (the red button) and it will start downloading.
Else just google it!
Doesn't seem to work for me (that alternative link). That button opened new window with some flash games on same site.
NWM, works.
btw gamershell got it as well
their mirrors: http://www.gamershell.com/download_21173.shtml
NWM, works.
btw gamershell got it as well
their mirrors: http://www.gamershell.com/download_21173.shtml
Downloaded it and started playing. I have a few comments:
First of all, the map scrolls ridiculously slowly, even on the highest scroll setting. I have a 3.2 GHz Intel CPU with 2 gibibytes of memory and an nVidia Geforce 6800. In other words, it's not my fault by any means. This seriously, seriously, seriously detracts from the experience. I remember HV being slow, but not that slow.
IMHO, the Stronghold looks fugly.
They put some effort into varying the alternate upgrade, but not enough. I have yet to get a creature to trigger the Goblin Snatcher's trap. Because of that, I'll always be using the Witch Doctors.
What's more, the cost for retraining troops is ridiculously cheap. It's a huge mistake not to charge a penalty for upgrading the unupgraded, but this is even worse. Nothing like a little less planning ahead to boost the strategy in a game...
Lastly, IMHO so far the rage just makes things confusing. With the interface for combat and its slowness, it's hard to quickly gauge the rage levels of troops and their bonuses.
We'll see how my opinion changes after a little more playing.
First of all, the map scrolls ridiculously slowly, even on the highest scroll setting. I have a 3.2 GHz Intel CPU with 2 gibibytes of memory and an nVidia Geforce 6800. In other words, it's not my fault by any means. This seriously, seriously, seriously detracts from the experience. I remember HV being slow, but not that slow.
IMHO, the Stronghold looks fugly.
They put some effort into varying the alternate upgrade, but not enough. I have yet to get a creature to trigger the Goblin Snatcher's trap. Because of that, I'll always be using the Witch Doctors.
What's more, the cost for retraining troops is ridiculously cheap. It's a huge mistake not to charge a penalty for upgrading the unupgraded, but this is even worse. Nothing like a little less planning ahead to boost the strategy in a game...
Lastly, IMHO so far the rage just makes things confusing. With the interface for combat and its slowness, it's hard to quickly gauge the rage levels of troops and their bonuses.
We'll see how my opinion changes after a little more playing.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
I didn't find it too tough to catch troops with the traps. Just stick a trap in front of a paladin/champion and watch it get stopped. It triggered every time for me.Darmani wrote: They put some effort into varying the alternate upgrade, but not enough. I have yet to get a creature to trigger the Goblin Snatcher's trap. Because of that, I'll always be using the Witch Doctors.
Lastly, IMHO so far the rage just makes things confusing. With the interface for combat and its slowness, it's hard to quickly gauge the rage levels of troops and their bonuses.
I agree on the rage thing. Double right clicking has always been clunky.
I'll try again, I had been attempting to use it on Squires and Horned Demons.PhoenixReborn wrote:I didn't find it too tough to catch troops with the traps. Just stick a trap in front of a paladin/champion and watch it get stopped. It triggered every time for me.Darmani wrote: They put some effort into varying the alternate upgrade, but not enough. I have yet to get a creature to trigger the Goblin Snatcher's trap. Because of that, I'll always be using the Witch Doctors.
Lastly, IMHO so far the rage just makes things confusing. With the interface for combat and its slowness, it's hard to quickly gauge the rage levels of troops and their bonuses.
I agree on the rage thing. Double right clicking has always been clunky.
Just place it in front of them. Worst case scenario is that it will fail and the trapper will lose some atb, otherwise the enemy will be slowed, lose some speed or have his atb value drop to zero.
I don't see what's wrong with an easy retraining. The game is about options anyway and some just work better against specific factions. It would be a shame to fight a 4 player map and not have the money to retrain according to who you face. Besides do you prefer to see just half the units in one game?
I don't see what's wrong with an easy retraining. The game is about options anyway and some just work better against specific factions. It would be a shame to fight a 4 player map and not have the money to retrain according to who you face. Besides do you prefer to see just half the units in one game?
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
If I buy some Chieftains but realize that was a mistake and I should have bought some Marauders, there is little penalty for that mistake. If I buy 20 Chieftains but realize I should have bought 10 of each and given them to different armies to face different opponents, there is little penalty for that mistake (Don't mention any BS about only one fighting hero; you'd be nuts to use only one fighting hero on a 4-player map. Coming up with a situation where that's not the case is just nitpicking over examples.).Elvin wrote:I don't see what's wrong with an easy retraining. The game is about options anyway and some just work better against specific factions. It would be a shame to fight a 4 player map and not have the money to retrain according to who you face. Besides do you prefer to see just half the units in one game?
And yes, I'd prefer if you actually had to make a choice rather than think "Hmmm...I'll get one now and change if I need to."
What Ubival is doing is exchanging a lot of strategy for a little bit of tactics. That's never a good idea....unless you want to dumb-down your game....
Good thing nothing in HoMM is ever a pure guess. Otherwise I'd be a little uneasy sending 1 Black Dragon against 1 Peasant...jerseys wrote:fixed.Darmani wrote:
And yes, I'd prefer if you actually had to make a choice rather than think.
there is no strategy in making choices based on a pure guess.
And if you absolutely have no clue about which creature would be a better one, don't hire them until you find out. Or, since there's no penalty for upgrading, at least be smart enough to use it and wait to find out.
Anyway, while I now think the alternate-upgrade system is decent, I've found something else way too horrible.
I know one problem I had with HoMM was that one really, really strong Implosion could destroy a Catapult and pretty much screw the attacker. Luckily, that's not too problematic because you usually don't get such a strong Implosion. The same is true in HoMM V.
Unfortunately, now there's an easier way. If a hero attacks any Tier X creature, he will kill the exact same amount of them (i.e.: if a hero's attack kills half a Black Dragon, he will also kill half an Angel). The same goes for war machines. However, heroes can't attack war machines. Well, at least they couldn't.
Now we have Powerful Blow, a war cry that causes the Barbarian to attack whatever the creature it was cast on attacks. If I cast Powerful Blow on a stack of 1 Centaur Marauder and he attacks the enemy's catapult, Gotai will do over 4000 damage to the catapult, killing it several times over. Do the same to the ammo cart, and, provided I can survive the hero, the attacker is pretty much screwed.
Smart tactic? Yes. Cheap? Yes. Overpowered? Yes. Should it be in the game? Definitely not.
(Don't even think of saying "I'll just kill the 1 Centaur Marauder, haha." That's nitpicking over examples. What if it was 50 Centaur Marauders?)
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
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