Yes, when given a choice pick attack and spell power.Romanov77 wrote:Well, I fixed the rune bug thingy...thanks for the suggestion.
Anyway, I'll restart the campaign and try to build a better hero....I expecially need to raise attack as my old wulf had sub-par attack value...do you recomend to pick it over defence in the Arenas?
I went ahead and finished the campaign so I'll make a few more comments about it:
Map 4:
You can negotiate with the hirable stacks. If you don't like their price cancel and talk to them again. Fairly easy map.
Map 5:
I had mentoring by the end of map 4 so I started map 5 being able to create really nice squires. By the end of the map I could create instant level 21 heroes! Armageddon was in my mage guild but I resisted the urge to create armageddon bombs.
I sent Duncan and Wulfstan in different directions to gather resources quickly. I made one supersquire using mentoring. He had resourcefulness so he picked up all resources. That meant that I had enough resources for bulding and for runes when Wulfstan squared off against the first enemy heroe. I kept exploring until he headed for my castle then used town portal to get me back home.
The last bulding I finished was the mage guild (which was for Duncan's benefit.) I finally got the Dragonform rune on this map.
The most difficult battle was the first one. I let Lazlo come to me in town and had the guard post built to help. I really lost few troops since I let the guards from the post take the punishment from the invading griffons (etheral rune made no loses for them initially.) I put my precious beserkers on the back row between the dragons and warlords so the griffins couldn't attack them when the flew over the wall. Shieldguards defended the runepriests and skirmishers. Lost a couple of dragons but that's about it. Troops from the guard post led the charge out of the castle once the flyers were dead, taking out a lot of the champions in their first attack. The rest was mop up.
Late in the map I got the grail, which helped provide enough gold to hire all my troops, although they really weren't all needed for the final battle, which was something of a letdown.
Wulfstan wound up maxing his level at level 28 before the final battle and looked like this:
Stats 29/26/26/26 with artifacts.
Runelore(expert): Fine, refresh, greater
Logistics(expert): pathfinding, swift mind, snatch
Light (exptet): All 3 masteries
Luck (advanced): soldier's luck, magic resistance
Enlightenment(expert): Arcane knowledge, tap rune, mentoring
Leadership (advanced):
I had forgotten how much fun this campaign was. I played through all the campaigns as soon as I got the expansion and hadn't touched them since.
Edit: Oh, for some of the neutral battles against spell casters/shooters I used just the dragons and teleport or magic immunity.
GOW