
but yeah my biggest question so far on H5's factions is what IS inferno's weakness?!
Moderator: Moderators
Tao Jones wrote:Praytell, what is the significance of placing your armies on the tactical map, since you cannot hide your more vulnerable stacks from shooters and spell casters? Indeed, doesn't this make shooters and spellcasters much more powerful than melee units?
Gaidal Cain wrote:There is actually a unit for which it matters- mages, which shoots everything in their line of sight.
wimfrits wrote:More like a laser-beam attack if you ask me. A line of sight by definition ends at the first obstacle. This beam does not.
Pretty interesting feature btw.
frozd wrote:
All in all this game has potential, but i would really like to see some of the heroes IV features like tagging windmills, caravans, line of sight, daily creature growth and instant retaliation. Taking out initiative or speed is a must.
frozd wrote: blah blah blah blah blah
Fallen Angel wrote:frozd wrote: blah blah blah blah blah
I especially liked the part about how you presume to judge which features work, which don't work, and which should be added in order to turn this game into Heroes 4 after only a few short hours of play. Do you really think you're qualified to make such judgements after only a short time and with so little in-game experience?
RK wrote:but yeah my biggest question so far on H5's factions is what IS inferno's weakness?!
Users browsing this forum: No registered users and 10 guests