If I'm reading this right, it would seem that each square on the 8x10 battlefield is secretly associated with an "element" that affects the combat abilities of the creature that occupies it. With the proper skill, one can "see" these secret associations and exploit them, but they apply whether they are seen or not.Elemental Vision
Dark Elves have an innate binding to the magical elements of nature, associated with damage and destruction. With proper training – and with special buildings erected in Dungeon towns – the Warlock can “feel” what element (fire, air, water or earth) is bound to the given creature and to the terrain segment the creature is battling upon, and use this knowledge to his or her advantage. Attacking enemy creatures with opposing elements will result in additional damage, while positioning your creatures to match the elemental characteristics of the terrain will raise their stats.
This ability works even without conscious application, but if managed correctly it’ll be of significant power surplus for any Warlock hero.
One question. Why?
For starters, it makes calculating the relative strengths of two opposing units much harder. Unit X vs. Unit Y on square Z works one way, but on square A works differently. Huh? The "Luck" attribute wasn't random enough?
I can see it now. "My Titans would've beaten those Dragons but unbenownst to me they were standing on a Fire square..."
Can someone explain the point of this to me, or if I'm going off half-cocked over a triviality? Frankly, I prefer knowing within certain constraints what's going to happen when Unit X and Y knock heads. This seems, to borrow csarmi's favorite word, "useless".