Inferno Strategy Thread

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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parcaleste
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Postby parcaleste » Jun 18 2009, 16:04

You can choose Deleb as a trampoline and pray for a better hero in the Tavern, better chances on to wait for Ballista (even though it's usually simple to get this one with Inferno, still the game is tricky). Them Furies are bastards... about the Skellies and the Zombies, you should have bought by a Hell Hound or two and just maneuvering around, that is what I am usually doing. :devil: :snore:

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wimfrits
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Postby wimfrits » Jun 22 2009, 9:56

Banedon wrote:I need to get lucky and get War Machines -> Ballista early, or play Deleb (I still shirk at that thought - 120 damage Fireball late-game, seriously?)


What's wrong with Deleb? Sure, her special is not worth much but even without a fireball she still enables a flying start like you mentioned in an earlier thread as Inferno is one of the 2 factions that can fully (ab)use an early ballista.
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Banedon
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Postby Banedon » Jun 24 2009, 8:25

No Hell Hounds because Grok left on the first turn and never came back, and can't build the Hell Hound dwelling in time (can Skeleton Warriors and Rot Zombies be hit-and-run with Hell Hounds anyway?).

@wimfrits - thing about Deleb is that she is so focused to early-game. A fireball that does 120 damage late-game, even though it might hit multiple people, is just plain weak compared to what other heroes can bring. 20% more creatures from Nymus, or another 20% to initiative from Maeve, or +10 to all attack / defense from the creature specialists. 120 damage from fireball is really quite pathetic; what's even more the ballista gets increasingly weak later in the game as well. You still have Gating, but otherwise it sure looks like you fall into the same boat as Necro. I don't like it. I don't think Deleb is worth it either. The way it is I'd rather use a race that flows smoothly from early-game to late-game and is effective throughout. Inferno just isn't my style. Next up: either Stronghold or Necropolis.
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wimfrits
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Postby wimfrits » Jun 24 2009, 9:58

I agree that Deleb's special is pretty much useless late game; so winning with Deleb relies on her early game advantage.

As for Necropolis/Stronghold; I don't think Necropolis stands anything of a chance against any other race. Stronghold can be pretty good though; especially with the morale-rage perk.
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lumpoor
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Postby lumpoor » Jun 24 2009, 11:28

I don't really agree about the vital skills. Enlightment should be number one. The bonus is just huge.

Destruction is very good. Not because of the magic itself, but the perks. Fiery wrath, searing flames etc.

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Bandobras Took
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Postby Bandobras Took » Jun 24 2009, 13:38

lumpoor wrote:I don't really agree about the vital skills. Enlightment should be number one. The bonus is just huge.


Yeah, good luck getting it . . .

Destruction is very good. Not because of the magic itself, but the perks. Fiery wrath, searing flames etc.


Agreed.
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Lord Lakely
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Postby Lord Lakely » Jun 24 2009, 14:20

lumpoor wrote:Destruction is very good. Not because of the magic itself, but the perks. Fiery wrath, searing flames etc.


IGNITE!

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Metathron
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Postby Metathron » Jun 24 2009, 18:10

Destruction magic with the demon lord's spell power?!? 8|
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Postby Elias_Maluco » Jun 24 2009, 18:32

Yeah, their spellpower is way too low for destructive spells. You might argue is useful for the skills, but is not worth a slot, IMHO.

With the demonlords, I always go for: Enlightment, Leadership or Attack or War Machines, Luck, Dark Magic and Logistics.
Last edited by Elias_Maluco on Jun 25 2009, 15:33, edited 1 time in total.

Raelag84
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Postby Raelag84 » Jun 24 2009, 18:50

For what it's worth I always liked the Vermin/Pit Lord Combo. Vermins can give Pit Lords manna from their hero allowing the pit lords to just sit back and cast metor shower on enemies.

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Mirez
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Postby Mirez » Jun 24 2009, 21:07

why bother with meteor shower? 2x fireball deals a lot more damage
treants are dendrosexual 0_o

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Postby lumpoor » Jun 25 2009, 8:27

Meteor shower hits more enemies. You can use both depending on the situation

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Mirez
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Postby Mirez » Jun 25 2009, 10:34

Unless you are able to hit like 5 more enemy stacks with meteor rain then you would with fireball it's really not worth the mana.
Don't let yourself be fooled by flashy graphics. :creative:
treants are dendrosexual 0_o

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Bandobras Took
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Postby Bandobras Took » Jun 25 2009, 13:44

Metathron wrote:Destruction magic with the demon lord's spell power?!? 8|


For the secondary effects? Sure. :)
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Postby Elias_Maluco » Jun 25 2009, 16:30

The secondary skills are nice, but to waste an slot on a skill that would be virtually useless just because some cool secondary skills? Not worth it.

Better go with Dark, which is always useful even if you got low spellpower. And you get some good secondary skills too, like suffering strike and corrupted soil. Light could be great too, but you probably never get the choice being a demonlord.

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Mirez
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Postby Mirez » Jun 26 2009, 9:40

if you manage to get expert light with mass divine blessing inferno will kick ASS
treants are dendrosexual 0_o

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Bandobras Took
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Postby Bandobras Took » Jun 26 2009, 14:10

Elias_Maluco wrote:The secondary skills are nice, but to waste an slot on a skill that would be virtually useless just because some cool secondary skills? Not worth it.

Better go with Dark, which is always useful even if you got low spellpower. And you get some good secondary skills too, like suffering strike and corrupted soil. Light could be great too, but you probably never get the choice being a demonlord.


Sure, it's better to go with Dark, but the Demon Lord has higher chances of being offered Destructive.
Far too many people speak their minds without first verifying the quality of their source material.

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Banedon
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Postby Banedon » Jun 28 2009, 6:48

wimfrits wrote:I agree that Deleb's special is pretty much useless late game; so winning with Deleb relies on her early game advantage.


Exactly ... and what kind of advantage are we looking at? If it is against neutrals, then there are already races that can take on neutrals (almost) as effectively as Deleb can, so why bother? Otherwise the other big advantage is of course rushing the other players, which isn't my style as well. I might give Inferno another try if I turn down the difficulty - currently Heroic, but might switch to Hard - but otherwise I'll let the race rest.

Elias_Maluco wrote:Yeah, their spellpower is way too low for destructive spells. You might argue is useful for the skills, but is not worth a slot, IMHO.


I've never tried it, but from first looks it sure seems dubious to sink 4 levels into Destructive Magic for +50% damage from the (unreliable) Hellfire.
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wimfrits
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Postby wimfrits » Jun 30 2009, 12:39

Banedon wrote:Exactly ... and what kind of advantage are we looking at? If it is against neutrals, then there are already races that can take on neutrals (almost) as effectively as Deleb can, so why bother? Otherwise the other big advantage is of course rushing the other players, which isn't my style as well. I might give Inferno another try if I turn down the difficulty - currently Heroic, but might switch to Hard - but otherwise I'll let the race rest.


Depends on the map ofcourse, but in a Heroic first 2 weeks I think a Deleb Inferno against neutrals can only be matched by Dungeon. Switching to Hard would decrease that advantage.

Destruction magic sounds like a very bad idea to me btw :)
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Mirez
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Postby Mirez » Jun 30 2009, 16:15

I just try to get mass slow and power of speed, slow+haste is one evil combination
treants are dendrosexual 0_o


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