Apocalypse wrote:Yes, that's right. But you should also add: "All the spells should be cast with the same speed", especially when we're talking about the mass spells, which are VERY strong (unlike slow creatures, which are much stronger than the fast creatures except the initiative - i.e., tanks receive extra HP)
So, your statement about faster casting of mass spells would be true IF the spells were weaker than the others... but mass spells are VERY powerful and no way weaker than the others!
Also, it made me think... can you compare a mass effect + faster casting with +4 spellpower like the summoning abilities?
It depends. A mass spell is comparatively weak in the beginning (although the relative effect will always be the same as soon as you have 7 stacks on both sides. However, Mass Endurance just won't cut it, some empowered Meteor Shower simply kills 3 stacks after that. Nor will it do you much good if the opponent summons a Phoenix with 1000 HPs. The later it gets and the more troops you can put into an army the better get mass spells: if said empowered Meteor Shower scratches your stacks only it's clear it's clear that the mass spells are much better.
However, there's another point to consider: clearly an MP game (the only one that counts in terms of balance and so on because in SP you can construct the maps any way you like) is to be limited in terms of playing time, number of towns and so on because the game grows out of proportion once you leave a certain point behind you. 10 weeks for an MP game is PLENTY. After that it will become unbalanced one way or another anyway.
The same is true for heroes. Duel heroes are level 15 for a reason. I think that in an MP game heroes shouldn't have more than level 20 and the artifacts should be limited as well because the point here is that you simply shouldn't be able to get anything you want and anything you like but have to pick carefully. Getting a working mass spell is not that easy under this condition, but using up only 50% initiative when you cast it will certainly help you against the Destructive casters.
So I think that those light and dark spells will become overpowered eventually, but they will be overpowered anyway the longer the game is.
I agree that the Summoning abilities could (and should) be better.