Hey guys!
I dont get the whole rune part, how do I choose and when do I choose what and how my units are using on them as runes????
And if the heroe is attacking/using magic, are the runes (that I still dont know if and how to use) applyable?
And secondly, where can I see a full overview of all new units in the expansion and their abbilities and pros and cons compared to other old creatures of same level?
Third - How do we upgrade to Renegade?
Hammers of Fate - Rune questions and abbilities questions...
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
Runes are placed when a fortress unit's turn comes up. Some have certain conditions that must be met before they can be applied. Runes have nothing to do with the hero, so you can still attack and use spells.
If you are looking for an overview, I suggest looking here.
Unfortunately, you can't upgrade to Renegade.
EDIT: In the mixed campaign, the 3rd one, I have noticed if you recruit upgraded Haven units and leave them in the Haven for a day, they upgrade to Renegade units. I'm not sure why it happens, but it did for me.
If you are looking for an overview, I suggest looking here.
Unfortunately, you can't upgrade to Renegade.
EDIT: In the mixed campaign, the 3rd one, I have noticed if you recruit upgraded Haven units and leave them in the Haven for a day, they upgrade to Renegade units. I'm not sure why it happens, but it did for me.
And the chickens. Those damn chickens.
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