DaemianLucifer wrote:They could be just different coloured blobs for all I care.Id still play both HIII and HIV nevertheless!
Look down. Notice something?
DaemianLucifer wrote:They could be just different coloured blobs for all I care.Id still play both HIII and HIV nevertheless!
Unless he cast negate charge on those creatures. Hmm i guess it works only against creatures with resist charge not charge immunityXenofex.XVII wrote:"Charge Immunity" means that the Knight's special ability "charge" cannot be used on those creatures.
knight is a HERO type of Heaven town
Atleast I think so.
I'm assuming you're reading all this info from my site? Sorry guys. Read the disclaimer at the top of the page. These special abilities are my GUESSES as to what they'll be based SOLELY on the unit descriptions. Even the names I made up. Some of them will be correct...but many won't be. I've only decided to NOT change them until we know something for certain.Orfinn wrote:Charge = The more troops in the stack the more powerful I guess and powerful with a strong high lvl hero.
Resist Charge= As the word say you resist some or all charge damage.
Negate Resist Charge= I guess this means you remove the resist charge ability from enemy troops making them more vulnerable to Charge.
Hope its balanced enough
Or maybe we used logic? And the fact that Charge is basicly the Jousting Bonus from previous games? The "getting more powerful with more units and good hero" is most a side effect of it being a % bonus, just like in the other games.Sir Charles wrote:I'm assuming you're reading all this info from my site? Sorry guys. Read the disclaimer at the top of the page. These special abilities are my GUESSES as to what they'll be based SOLELY on the unit descriptions. Even the names I made up. Some of them will be correct...but many won't be. I've only decided to NOT change them until we know something for certain.Orfinn wrote:Charge = The more troops in the stack the more powerful I guess and powerful with a strong high lvl hero.
Resist Charge= As the word say you resist some or all charge damage.
Negate Resist Charge= I guess this means you remove the resist charge ability from enemy troops making them more vulnerable to Charge.
Hope its balanced enough
Well logicaly it would either deny the charge bonus, or would lessen it! So the total damage would be smaller.Kalah wrote:Well, does "resist charge" take away some of the damage from the charge ability, or the total damage dealt by the creature with charge..?
I don't know if I got your question right but I doubt the negate/resist charge ability would lessen the damage so much that it would be less than if the attacker didn't charge at all.Kalah wrote:Well, does "resist charge" take away some of the damage from the charge ability, or the total damage dealt by the creature with charge..?
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