Charge resistance? just what is it about really?
Charge resistance? just what is it about really?
seems like a slew of creatures have this ability. but the only creature I've seen so far with a joustinge bonus is the cavalier/paladin/guywithlanconhorsey. is resistance against charge only against that horseguy or do they mean something else?
seems weird having many units with charge resistance when only one unit can charge.
seems weird having many units with charge resistance when only one unit can charge.
Re: Charge resistance? just what is it about really?
And who know? Perhaps jousting bonus will get any unit with sufficent mass and armor. Like Running Demons, Dragons unable to decelerate or thrown Peasant?
After all it will give a sense, yes?
(Real Physics)
After all it will give a sense, yes?
(Real Physics)
Last edited by Pol on 14 Jan 2006, 19:05, edited 1 time in total.
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- Gaidal Cain
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looked it up and the nightmare has that ability. the unicorn doesn't but the dark champion (lizard) has a charge ability. the dark raider (unupgraded dinosaur) doesn't. the champion's charge cannot be resisted.Gaidal Cain wrote:Didn't the nightmare have a charge ability as well? Also, the lizard riders in the dungeon could very well also have it, as well as the Unicorns.
it's quite strange that the unicorn lacks charge but nightmare has it. but since they both look alike and both are level 5 units it would be a bit lame for them both to have that ability.
if only 2 units have the charge ability (which can be blocked) it seems like it will be very powerful since so many are charge resistant.
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The Unicorn hopefully was Blind. And in all the other Heroes games only the Champion/Cavalier/guyonhorsewithtoothpick had Charge and it was powerful enough, the charge resistant creatures are prob there to make you chose your target based on something besides whos farther.Arzang wrote: looked it up and the nightmare has that ability. the unicorn doesn't but the dark champion (lizard) has a charge ability. the dark raider (unupgraded dinosaur) doesn't. the champion's charge cannot be resisted.
it's quite strange that the unicorn lacks charge but nightmare has it. but since they both look alike and both are level 5 units it would be a bit lame for them both to have that ability.
if only 2 units have the charge ability (which can be blocked) it seems like it will be very powerful since so many are charge resistant.
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Charge = The more troops in the stack the more powerful I guess and powerful with a strong high lvl hero.
Resist Charge= As the word say you resist some or all charge damage.
Negate Resist Charge= I guess this means you remove the resist charge ability from enemy troops making them more vulnerable to Charge.
Hope its balanced enough
Resist Charge= As the word say you resist some or all charge damage.
Negate Resist Charge= I guess this means you remove the resist charge ability from enemy troops making them more vulnerable to Charge.
Hope its balanced enough
- Thelonious
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Thats my guess not a fact. We'll see how it turns out.Thelonious wrote:Eeuhm, that not the heroes version of charge - that's the more you walk the more damage you do right? Or is that jousting bonus and this is a new ability.Orfinn wrote:Charge = The more troops in the stack the more powerful I guess and powerful with a strong high lvl hero.
yeah it has the blind ability together with the magic aura protection thingy. I don't know much about H3 (I prefer H4 over H3. so kill me) but I know that it was very powerful in H4. maybe very powerful is an exaggeration but I do know that it made all the difference if you circled a unit and attacked from behind or if you just attacked from front.ThunderTitan wrote: The Unicorn hopefully was Blind. And in all the other Heroes games only the Champion/Cavalier/guyonhorsewithtoothpick had Charge and it was powerful enough, the charge resistant creatures are prob there to make you chose your target based on something besides whos farther.
maybe that's why the knight has so crappy movement in H4 despite being on a friggin' horse.
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Well the more troops in the stack and having a hero with a high attack the more damage they would do, which would also boost the damage of the jousting bonus. The distance increased the % of extra damage.Thelonious wrote:Eeuhm, that not the heroes version of charge - that's the more you walk the more damage you do right? Or is that jousting bonus and this is a new ability.Orfinn wrote:Charge = The more troops in the stack the more powerful I guess and powerful with a strong high lvl hero.
Seeing as the cavalier/paladin has Charge it prob is the new name of the Jousting Bonus.
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- DaemianLucifer
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Its more logical for a unicorn to have the charge then for nightmare.Charge requires the unit to stab or ram its target.Unicorn has a horn,so it is more obvious for it to stab its opponent,than for the nightmare to headbutt it.And I think one more inferno troop has charge.Was it demon or familiar?
I wonder why dont the collosi(titans)have negate negate ressist charge
I wonder why dont the collosi(titans)have negate negate ressist charge
that's the stupid thing. Nightmares have the horn as well. that and the fact that both nightmare and unicorn are level 5 makes me splooge at the thought of the creative minds at work over at Nival. the other inferno unit you're referring to is prolly the demon, which has resist charge.DaemianLucifer wrote:Its more logical for a unicorn to have the charge then for nightmare.Charge requires the unit to stab or ram its target.Unicorn has a horn,so it is more obvious for it to stab its opponent,than for the nightmare to headbutt it.And I think one more inferno troop has charge.Was it demon or familiar?
I wonder why dont the collosi(titans)have negate negate ressist charge
well the collosi aren't sturdy. they're kinda tall. compare it to the demon which is a short but sturdy animal. it's easier to topple a tree than a rock isn't it?
- DaemianLucifer
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Now, now... it's actualy a flambe unicorn! I heard it's delicous with a side order of mashed imps...DaemianLucifer wrote:Oh,I havent looked at the picture that carefully.So,we have a unicorn and a nighmare-unicorn?Really creative!
Last edited by ThunderTitan on 15 Jan 2006, 22:57, edited 1 time in total.
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DaemianLucifer wrote:Too much dragons gets boring.Sure,it was stupid to have 10% of creatures as dragons,but at least it had lots of originality in it.HV has 10% of creatures as dragons,almost no originality and the same creature combo in every city!
Oh, please.... Warhammer is very original, as is Menzoberranzan... And the creatures only have the same abilities, but they look different.
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