val-gaav wrote:i totally disagree .... You almost never have the extra devil stack, because chances that you will find this one artifact is very low(you need ultimate gating). Unupgraded devil is mhmm ... to low on hp to be serious unit... it's in fact the worst from all 7 level in my opinion. Archedivls bonus ? they get a little hp and small statistic bonus... summon pitlord ? yeah it would be nice if it would not need the dead enemy stack .... before you can use it your devils will be dead. (I'm not sure if it needs a dead stack ? any patch changed that ? ).... anyway I'm sure that devils wins the contest for worst level 7 unit.
What about their other creatures? Bashing the Archdevils alone isn't the end of the story. The other creatures can all be easily Gated and they're all expendable. They can be used outside of the final battle to take minimal losses, and skills like Swift Gating help a lot.
As for Archdevils as the worst level 7, I'm sure some people will argue for Spectral Dragons (points at Jolly Joker).
@Sylvan - Yesterday I had this game playing Sylvan, close to the end of the second week I had 39 Hunters (with the Master Hunter dwelling - this large number owes much to there being a Hunter's Cabid outside my town), 8 Druids and 10k in the bank. That's certainly fast in my opinion, but that map was quite rich in terms of Wood, my town gave +250 gold / turn and there were creatures to pull the hit / run tactic with Sprites.
Perhaps I'm too multiplayer focused, but as much potential Sylvan has, they really have difficulty creeping in the beginning. Everyone has their way of creeping: Haven has marksman (for big creeps; no point wasting marksman on lots of assassins), inferno has gating, necros have raise skeleton, dungeon and academy has magic. It's too difficult for Sylvan to reduce casualties in the beginning, as they don't have a skill that they can immediately use. Once you get the resources to get hunters, you won't have many sprites and blade dancers left as meatshield, and they aren't even that good at being meatshields. I just don't see how they can avoid being bashed by ANY human army in the first month.
I think you exaggerated things. Sylvan has it tough but not so tough. Ossir starts with 10+ Hunters and the Sprites can perform hit / run on slow walkers. You can't take certain creatures (eg. neutral Sprites, Marksmen, Master Gremlins) without losses early of course but they don't have it that bad. If Inferno does not begin with Deleb I would say Inferno has the tougher time.
And I don't use Sprites as meatshields. The Blade Dancers will have to do. There's generally not enough wood to build the Battledance arena but you can get a few more from hired Sylvan heroes.
If you don't avoid ranged creatures that is. Sprites + Hero = death to anything not fast enough. Keep the BDancers out of the early fights to horde them.
Sometimes you can't avoid Ranged (or magical) creatures early. If you're Sylvan and the stack guarding your Sawmill is one of Master Gremlins, do you fight or pass? You have
to fight, and fight as early as possible.
And yeah, if Sylvan runs into Deleb in the first week Sylvan = toast (unless they're fighting from behind a castle of some kind).