Strange Fiends

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Bahototh
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Strange Fiends

Unread postby Bahototh » 11 Dec 2006, 16:52

I've encountered a strange bug (?) since I installed HoF.
Whenever I face neutral Pit Fiends or Pit Lords, they don't do anything but wait for me to slaughter them. They don't cast spells, or even attack when I'm close with troops.

anyone else noticed the same?

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Mirez
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Unread postby Mirez » 11 Dec 2006, 19:30

nope....
be glad :D
treants are dendrosexual 0_o

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Unread postby winterfate » 11 Dec 2006, 19:38

I've had that happen once in 1.3.
Could have something to do with the pit fiends/lords having spell points to cast fireball/meteor shower, but being too close to one of your own units to cast it safely.
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Unread postby DaemianLucifer » 11 Dec 2006, 19:41

winterfate wrote:I've had that happen once in 1.3.
Could have something to do with the pit fiends/lords having spell points to cast fireball/meteor shower, but being too close to one of your own units to cast it safely.
What are the odds of that happening?Besides,they can always cast on you,and the AI doesnt care if it hurts its allies with a spell.

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Unread postby winterfate » 11 Dec 2006, 21:07

DaemianLucifer wrote:
What are the odds of that happening?
1 out of x (where x is the amount of times I've fought pit fiends/lords) :devil: As for the question, don't ask me...it's the same AI that makes Horned Overseers explode without reason. :D I just assume it's some sort of glitch.

DaemianLucifer wrote:
Besides,they can always cast on you,and the AI doesnt care if it hurts its allies with a spell.
:up: (This AI is sometimes scary because of the stupid stuff it does :devil:).
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Unread postby ThunderTitan » 11 Dec 2006, 21:20

winterfate wrote: :up: (This AI is sometimes scary because of the stupid stuff it does :devil:).
As Gumps mama used to say: "Stupid is what stupid does"!
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Unread postby Elvin » 11 Dec 2006, 21:32

Actually it's a new feature.Now all neutrals have a random morality that may even be opposite to their alignment spectrum.In which case we have the pitlord pacifists.
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Unread postby winterfate » 11 Dec 2006, 21:34

Elvin says:
Actually it's a new feature.Now all neutrals have a random morality that may even be opposite to their alignment spectrum.In which case we have the pitlord pacifists.
:rofl: That's pretty good. What would happen with neutral peasants, though? :devil:
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Unread postby Elvin » 11 Dec 2006, 21:42

I suppose they'd get a negative taxpayer.But it would change to mercenary :devious:
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Unread postby Orfinn » 11 Dec 2006, 23:06

Not bad ideas at all, getting 2 creatures or more in one depending on morality :devious:

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Unread postby winterfate » 12 Dec 2006, 06:27

Orfinn wrote:
Not bad ideas at all, getting 2 creatures or more in one depending on morality :devious:
haha. Not bad at all. I wonder what Biara would be like with reversed morality? The "good guys" need her (she's invulnerable; always finding a way to get out of a problem :devil:). But, she's so dastardly when she's evil that I don't want to see her as a "good guy" (that would be weird...to the point of being scary, actually).
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Unread postby DaemianLucifer » 12 Dec 2006, 06:40

As good shed be an ugly crone,an ice witch,shed die quite early in the campaign,and shed bring tons of trouble to her allies :devil:

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Unread postby winterfate » 12 Dec 2006, 06:46

DaemianLucifer wrote:
As good shed be an ugly crone,an ice witch,shed die quite early in the campaign,and shed bring tons of trouble to her allies :devil:
You forgot the part where she gets resurrected by the "Powers That May Be",
with no apparent explanation. :devil:

And yes...she'd probably be scarier as a good guy (or girl :) ). :devil:
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Unread postby Linthar » 15 Dec 2006, 13:49

I've had this happen once as well under patch 1.3. I don't remember what I was against but I'm pretty sure it wasn't pit fiends. I think it was against some Djinn. Thankfully it only happened once in a very minor battle.

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Unread postby winterfate » 15 Dec 2006, 19:50

At least it happens a lot less than what it used to back in Heroes 3 :D.
In Heroes 3, it got to the point where it was ridiculous :).

Must be how the AI calculates the battle plan (how it's going to attack and where; that applies back in 3 and now in 5 too).
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