Orc Town Suggestion
- ThunderTitan
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But they're children of the gods... wolves ain't. An i always disliked the goblin-on-wolf. Tell me that centaurs don't make sense.haloswift wrote:who cares wolves are neutrals allready, there are multiple dragons aswell
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Simple way to add variety:
Spiders/Giant Spiders(Or Venomous Spiders or Eight-legged Freaks or whatever)
Give them the characteristic of being hard to hit (for all that running on the ground) and the upgrade be poisonous. Make them look suitably hair and unpleasant.
Goblins/Hobgoblins
Make them pretty normal but in large quantities and give the seconds some sort of special that allows them to run away. To avoid attack?
Centaurs/Centaur Chiefs
Let's mix it up, a good archer unit, perhaps with the ability to hit two ranks with the ranged attack? OR A fast melee unit with whatever special you feel necessary. (See, you must choose which to use)
Orc Warrior/Orc Archer
Let's make this interesting and worthwhile - have it so that the Orc Archer is not better than the warrior, so that it's a trade-off, either ranged attack, or a very strong warrior.
So with tiers 3 and 4 you have some excellent tactical choice - you can go with the Centaur/Warrior for a simple, cost-effective combination of solid melee and tactical shooter. OR you can have the more expensive but lightning fast Chief and the tough Archer OR you can go melee heavy OR shooter heavy. Hmm?
Troll/Other Troll (you could have your ogres, or be exciting with some sort of mountain-creature looking like a stone troll)
A shooter? Make it look different and unique though, lots of things you can do with a troll.
Pao-Kai/Big Dragon-birdthing (But I would suggest Eagles here, instead)
Flyer with some sort of special of your choosing.
Cyclops/Behemoth
Ah, see what I did there? Cyclops, which can do some area damage and it's tougher and hairier upgrade which can do enormous damage against one unit.
Then have the Orc Shaman as your hero. Get it to ride something like a wolf (that will please you guys I am sure). There have been plenty of excellent racial specials suggested and there have been excellent might-enchancing idea for towns, so I'll leave it to the pros.
From the above I am saying there is no need to include the semi-dull HIII units while still keeping a retro AND Ashan feel to the thing. I am sure there could be a better creature instead of the troll though, please suggest.
Secondly, you can be interesting with the Tier3/4 choices, this is what the game could have, but misses, and it should add plenty of possibilities for the budding barbarian.
Lastly, the line-up, if it's going to be remotely orc-based, really ought to include a monster or two from Dark Messiah. But doesn't really need to have all of them (perfectly easy to chuck out the Pao-Kai, but preferably not in favour of the slightly dull Roc).
Spiders/Giant Spiders(Or Venomous Spiders or Eight-legged Freaks or whatever)
Give them the characteristic of being hard to hit (for all that running on the ground) and the upgrade be poisonous. Make them look suitably hair and unpleasant.
Goblins/Hobgoblins
Make them pretty normal but in large quantities and give the seconds some sort of special that allows them to run away. To avoid attack?
Centaurs/Centaur Chiefs
Let's mix it up, a good archer unit, perhaps with the ability to hit two ranks with the ranged attack? OR A fast melee unit with whatever special you feel necessary. (See, you must choose which to use)
Orc Warrior/Orc Archer
Let's make this interesting and worthwhile - have it so that the Orc Archer is not better than the warrior, so that it's a trade-off, either ranged attack, or a very strong warrior.
So with tiers 3 and 4 you have some excellent tactical choice - you can go with the Centaur/Warrior for a simple, cost-effective combination of solid melee and tactical shooter. OR you can have the more expensive but lightning fast Chief and the tough Archer OR you can go melee heavy OR shooter heavy. Hmm?
Troll/Other Troll (you could have your ogres, or be exciting with some sort of mountain-creature looking like a stone troll)
A shooter? Make it look different and unique though, lots of things you can do with a troll.
Pao-Kai/Big Dragon-birdthing (But I would suggest Eagles here, instead)
Flyer with some sort of special of your choosing.
Cyclops/Behemoth
Ah, see what I did there? Cyclops, which can do some area damage and it's tougher and hairier upgrade which can do enormous damage against one unit.
Then have the Orc Shaman as your hero. Get it to ride something like a wolf (that will please you guys I am sure). There have been plenty of excellent racial specials suggested and there have been excellent might-enchancing idea for towns, so I'll leave it to the pros.
From the above I am saying there is no need to include the semi-dull HIII units while still keeping a retro AND Ashan feel to the thing. I am sure there could be a better creature instead of the troll though, please suggest.
Secondly, you can be interesting with the Tier3/4 choices, this is what the game could have, but misses, and it should add plenty of possibilities for the budding barbarian.
Lastly, the line-up, if it's going to be remotely orc-based, really ought to include a monster or two from Dark Messiah. But doesn't really need to have all of them (perfectly easy to chuck out the Pao-Kai, but preferably not in favour of the slightly dull Roc).
actually,am afraid nival and ubisoft will try to be more creative then we are and the orc town will result in...whatever names they give themDerek wrote:It sure would be great if these town ideas branched further away from the already established...
1) goblin
2) orc shooter
3) orc fighter
4) orc cavalry
5) orc spellcaster
6)Pao-Kai
7) orc dragon rider or cyclop dragon or something even worst
so yes,am pretty happy with old fashioned orc town from h2
"You cannot make a baby in a month with nine women."
I don't think centaurs really fit in a barbarian/orc town (neither they should in Heroes IV), IMO they are more nature aligned and could appear later as neutral Sylvan units. Spiders are the symbol of necromancers so I doubt they should make appearance in this town as well.
Personally I think the Stronghold town in Heroes III is just great but I don't think Nival is just going to copy&paste it. We could see barbarians, goblins, orcs, ogres, trolls, harpies, wolves, wolf riders, mummies, boars, cyclops, behemoths, rocs, paokai etc.
Personally I think the Stronghold town in Heroes III is just great but I don't think Nival is just going to copy&paste it. We could see barbarians, goblins, orcs, ogres, trolls, harpies, wolves, wolf riders, mummies, boars, cyclops, behemoths, rocs, paokai etc.
lol, yeah, how about orcish looking undead cyclops dragon?7) orc dragon rider or cyclop dragon or something even worst
- DaemianLucifer
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There are no goblins in LotR, it's just the hobbit name for Orcs.haloswift wrote:goblins on wolves are also in lotr
I thought if something is in lotr it's good
Not a fan of greek mythology, are you.arturchix wrote:I don't think centaurs really fit in a barbarian/orc town (neither they should in Heroes IV), IMO they are more nature aligned and could appear later as neutral Sylvan units.
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"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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Greek mythology? Unfortunately I barely remember anything from it - it's been years since I've been learning all that stuff at school.
Centaur is a half-human and half-horse therefore I'd more expect them to live in a forest environment (nature aligned, Sylvan town) rather than living in a barbaric community with berserkers, harpies, cyclops and stuff which I found very surprising in Heroes IV.
Centaur is a half-human and half-horse therefore I'd more expect them to live in a forest environment (nature aligned, Sylvan town) rather than living in a barbaric community with berserkers, harpies, cyclops and stuff which I found very surprising in Heroes IV.
- DaemianLucifer
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- DaemianLucifer
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- ThunderTitan
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Seeing how the original Centaurs were basicaly the quintesential Barbarians (living in caves, looting, pillaging, stealing ppl wives, being violent drunks, not grooming theselves so they'd look wild etc... ) and how horses aren't forest creatures i'd say that Nature's the last faction they fit in.arturchix wrote: Centaur is a half-human and half-horse therefore I'd more expect them to live in a forest environment (nature aligned, Sylvan town) rather than living in a barbaric community with berserkers, harpies, cyclops and stuff which I found very surprising in Heroes IV.
Here: http://en.wikipedia.org/wiki/Centaur
Like the Titanomachy, the defeat of the Titans by the Olympian gods, the contests with the Centaurs typify the struggle between civilization and barbarism.
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DaemianLucifer wrote:Since ubisoft bought heroes.Darkstroem wrote: Since when are the beast men created by using demon blood?
Doesn't mention any demon blood.512 YSD: Creation of the Beast-men
Beast-men (minotaurs, centaurs, harpies…) are created as servants, playthings, and guards in the Seven Cities. Their stated purpose is to replace the Orcs.
- ThunderTitan
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No, but one could assume that without it going against canon. Especialy since they're Orc replacements, and they prob didn't use humans this time, seeing how the Orcs turned out.Darkstroem wrote:Doesn't mention any demon blood.512 YSD: Creation of the Beast-men
Beast-men (minotaurs, centaurs, harpies…) are created as servants, playthings, and guards in the Seven Cities. Their stated purpose is to replace the Orcs.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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