fly away wrote:
okrane wrote:But concerning MY gameplay with dungeon assasins don't play an important role.
I don't argue about the usefulness of blood furies or assasins, I argue with the statement that Yrwanna is the only valuable hero choice for Dungeon.
Sinitar could be another choice. But his special has been nerfed or smth in 1.4 since before this patch his emp spells would reach the cost of normal ones at lvl 15 or so... now it is not the case. Anyway he is strong early on but his lower mana cost is balanced by the fact that Yrwana has Inteligence
Eruina also has a good skill set. Destructive and attack are dungeon main skills, but her special is no good. Maybe much later when you have 50 Matriarchs or so she would be better. But personally I never seen this in a custom game.
Vayshan like I said doesn't boost asassins' damage that much because they do 1/4 damage at range. If you want to use them in melee it would be better but you would lose much more of them. He is inferior to the other three
Irbeth - dark magic + a useless special
Lethos - an interesting hero, tested him once... he has some potential... still it is an unconventional hero
Kythra - excelent castle sitter - 'nuff said
I hope I covered them all... If there are any heroes left I think they are so useless I don't even remember them...
So there you go... this is what I think about dungeon heroes...
Furries are pretty important and upgrading them before assassins isnt so uncommon.
You'd be surprized but that's what I usually do :-) Depending on what creatures I get guarding mines, of course.
well... share with us how you beat them with assasins