Hard to move through new dwarven hall terrain

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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camelotcrusade
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Hard to move through new dwarven hall terrain

Unread postby camelotcrusade » 25 Nov 2006, 01:13

Maybe it's just me but... is anyone finding themselves having to constantly spin the camera to move while on the new dwarf stone tiles underground? I find I have trouble simply clicking on the tiles ahead of me to move, I have to spin, spin, spin... till I find the "g" spot at whatever weird angle will let me move, pick up stuff, etc.

I don't have this issue on any other terrain type. I love the way the new one looks (mines of moria-ish) but it's a pain in the butt to move on it. Anybody have any tricks to make it easier? Is this happening to anyone else? Maybe I have special needs... :P

yankeee80
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Unread postby yankeee80 » 26 Nov 2006, 08:04

I know what you're talking about, but not that big a problem for me.

This wouldn't be an issue if there was a way to put the camera in top-down view. I know the game engine is capable of it because it's used in one of the campaigns.

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Mytical
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Unread postby Mytical » 26 Nov 2006, 08:07

Actually I find dungeon type areas harder to navigate. The dwarven areas seem less obsticles to deal with for me.
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