Change to the dragons

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Give the dragons a bite or claw attack ?

Yes
19
63%
No
11
37%
 
Total votes: 30

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Kilop
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Change to the dragons

Unread postby Kilop » 08 Nov 2006, 19:01

Another silly genial idea.
Didn t you notice how annoying it is when your dragon get retaliated, even so he could have attacked one square further, using the dragon breath ?
So I came with this idea, make dragon breath the dragon " special" activable whenever you want, and let the dragon bite or claw for its normal atack.
That is just buffing him you ll tell me.
So the dragon breath would be some fire based attack, and fire resistant, immune creatures would not suffer from it, and make dragon breath not as powerfull as dragon s bite ( 80 % seems ok ). Oh, and retaliation would be always dragons breath to let these self kill doable.
This way, it will add more challenge to the fights, as you have now to choose between retaliation, or dommage...
And it fits the theory better.

Mod note: Poll choices edited. Try to make unbiased polls, will you? GC
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DaemianLucifer
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Unread postby DaemianLucifer » 08 Nov 2006, 19:51

Voted yes.And I wouldnt limit it only to dragons.It would be excelent if some creatures had different attacks.Also,you mentioned breath as a fire attack:It was an excelent idea in HIV that some creatures had fire/ice(and lightning in equi)based attacks that would be resisted by certain creatures.With this proposal those creatures would become completelly immune to those tipes of attack,and creatures with such attacks would be forced to use their alternatives.

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Elvin
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Unread postby Elvin » 08 Nov 2006, 20:31

One of the things I loved in Age of Wonders...But then again I'm not so sure if it would be suitable in heroes.Maybe if the game had been created with this idea in mind and made properly balanced with more abilities and attributes.For now I agree that the dragons' attack can be both a benefit and a liability as it is a fair compensation.
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Kilop
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Unread postby Kilop » 08 Nov 2006, 20:46

The idea here is not to give it to every unit, obviously it would be very complicated, and yes it can be a liability, but apart from a frenzyed dragon, I don t see myself taking EVER my own dragon breath on my units...
The goal is to add a little complextity to the game. And It would not be too hard to balance, and elemental atack would balance itself since they would have a normal atack too ...
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DaemianLucifer
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Unread postby DaemianLucifer » 08 Nov 2006, 21:06

I didnt say every unit,just some units.Its just like with upgrades:Not all units should have them.

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okrane
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Unread postby okrane » 08 Nov 2006, 22:30

voted yes .... sounds interesting... why not?

not that Nival will actually implement this... but for the sake of convesation

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Kilop
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Unread postby Kilop » 08 Nov 2006, 22:52

Just wanted to know why the no votes ?
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Unread postby asandir » 09 Nov 2006, 03:46

I was gonna vote no, but don't like the association with haven, so had to vote yes!

I'm not sure how it would be implemented, save via the special button, but then how do you pick for retal? But it's an interesting idea
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DaemianLucifer
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Unread postby DaemianLucifer » 09 Nov 2006, 04:02

If you had an enough smart AI that chooses the best in every situation you wouldnt have to choose on your own,except for in special ocasions.

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Unread postby ecsunotos » 09 Nov 2006, 04:15

Vote Yes! Good idea !
As an addition :
Default attack : bite and claw. Fire breath attack as activated ability. Dragons retaliation type can be defined (wheter bite/claw or fire breath) whenever / wherever before combat. Retaliation using fire breath has a posibility to hurt friendly unit (as we all already know)
Breath attack should has greater damage and wider area (more than one square area) than bite/claw attack.

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Unread postby asandir » 09 Nov 2006, 04:19

DaemianLucifer wrote:If you had an enough smart AI that chooses the best in every situation you wouldnt have to choose on your own,except for in special ocasions.
that's true, but in this case you wouldn't expect this in HV then!! :D
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Mytical
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Unread postby Mytical » 09 Nov 2006, 04:30

Actually for me it is even more simple. Dragons should be limited to 3 breath attacks per combat with a much wider area, but it's claw and bite attacks doing a lot less damage. Yes any creature immune to that dragons breath weapon type (ie fire, ect) would be unharmed. Each dragon should have a different type of attack too. It is a little simple to say "All dragons have fire breath so deal with it."

Red/fire/similar - fire attack.
Black/Shadow - acid (lowers defense as well as damage)
Green/Emerald - poison gas (takes damage over the next few rounds also)

ect. Yes these are familiar...yes I 'borrowed' them. Still it adds a little flavor to the dragons at least.
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DaemianLucifer
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Unread postby DaemianLucifer » 09 Nov 2006, 04:33

Borrow isnt the word Id use here :devil:

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Caradoc
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Unread postby Caradoc » 09 Nov 2006, 05:14

I say 'no'. It's an unnecessary complication.
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Meandor
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Unread postby Meandor » 09 Nov 2006, 10:31

No. I like current concept of dragons.
On the other hand i would like if all tier 7 units could break castle gates.
...

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Kilop
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Unread postby Kilop » 12 Nov 2006, 17:25

the problem with cretures breaking castle walls, is that it lowers the power of the castle, and I like to see some none creatures related elements in this game. ..
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Mirez
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Unread postby Mirez » 12 Nov 2006, 18:42

it's a good idea but I think 70% would be more fair
let some1 mod it or something, if you don't like it don't use it

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Unread postby geekman » 15 Nov 2006, 04:33

Nah. The game's complicated enough already, and the AI (for the human-controlled units) is stupid, and probably wouldn't be able to figure out when to use which attack.

I do think that the Black Dragons need to be buffed, though. They don't deal enough damage, and they're too easy for my enemies to kill.

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DaemianLucifer
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Unread postby DaemianLucifer » 15 Nov 2006, 07:52

geekman wrote:Nah. The game's complicated enough already, and the AI (for the human-controlled units) is stupid, and probably wouldn't be able to figure out when to use which attack.
The AI might improve in the future(if someone else takes the project that is),and certainly is no reason not to implement a new idea.


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