Don't make me repeat the definition again.DaemianLucifer wrote: Yet even in these times,we are blessed by a few really original games.Spellforce,for example.Though now a bit old,it is one of the rare original games I played recently.
I am (finally) getting started with Heroes V
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It only losses 50% of t's init, so somewhere in between his 2 turns. You can play with the init bar to see when he's next turn is and take a educated guess.Banedon wrote: Is there a way to predict where your unit will end up after you Wait?
And Autosave has to be turned on in the options.
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It was explained somewhere in detail,but I forgot where.So heres a brief version:
All units act when their initiative reaches 1,and it is decreased to 0 once they act.Waiting decreases it to 0.5.And every phase each unit gets its initative/100.In the begining,however,each unit gets a random number between 0 and 0.3 before they get their initiative added,and are placed on the ATB bar acording to that.
All units act when their initiative reaches 1,and it is decreased to 0 once they act.Waiting decreases it to 0.5.And every phase each unit gets its initative/100.In the begining,however,each unit gets a random number between 0 and 0.3 before they get their initiative added,and are placed on the ATB bar acording to that.
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Re: I am (finally) getting started with Heroes V
Banedon wrote:Yeah, it's very late indeed. I've didn't even pay attention to Heroes 5 - how it worked, what skills there are, what the races are, etc - until a few days ago, and now I find out an expansion pack will be out soon T_T So I thought I'd better start this topic to kick-start my Heroes 5 knowledge. I won't be able to play for a few more days yet at least (lots of homework and all), and after that I'll want to try the campaigns, but I would sure appreciate it if someone could tell me the basics. First and foremost...
What town should I specialize in? From my experiences in the other Heroes games, I know I like powerful mid-level Ranged units with an emphasis on overall army speed. I favour Sorceress for Heroes 2 (2 good shooters, two Very Fast creatures, one Ultra Fast, one Fast) and Castle / Rampart for Heroes 3 (both possessing good shooter and a fast level 7). Heroes 4 is a bit of a flux; probably Nature (though in Heroes 4 I just rely on heroes and melee, not much of Ranged). The speed element is still there though, with Phoenixes and Mantii both moving at speed. As for magic...I generally like defensive magic (odd, innit? Fast creatures, offensive might but defensive magic).
So what race suits me back? Help appreciated.
Welcome to HommV! Looks like you the series well enough. I enjoy the game without question, yes, there are some "issues" but overall I'm pleased with the outcome of the game. You can jump in right away & start playing. Just play the campaign on normal AI setting & you'll breeze thru. You must know by now the HoMMV is similar to HoMM3 in many ways with the exception of the AI. Have fun!
Alex
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Re: I am (finally) getting started with Heroes V
Translation: The game is perfect, even if it has problems.Sir Alock wrote: I enjoy the game without question, yes, there are some "issues"
And then you wonder why me and DL "whine" so much?!
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Re: I am (finally) getting started with Heroes V
Remind me never to hire you as a translator. A game doesn't have to be perfect to be enjoyable. I've enjoyed time spent on H5 as well, even if there are several things I think could be done to make it better.ThunderTitan wrote: Translation: The game is perfect, even if it has problems.
And then you wonder why me and DL "whine" so much?!
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Re: I am (finally) getting started with Heroes V
Does this sound to you as if he sees that there are things wrong with it?Gaidal Cain wrote:A game doesn't have to be perfect to be enjoyable. I've enjoyed time spent on H5 as well, even if there are several things I think could be done to make it better.
I enjoy the game without question
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Sure it doesn't.... if he's a politician.Gaidal Cain wrote:Not really, but it doesn't imply that there aren't any either.
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Sorry, but that was rather incomprehensible...do you mean that high initiative is actually bad, because it'd then take longer for the initiative to reach 1? Evidently it can't be, because Haste increases initiative instead of decreasing it.DaemianLucifer wrote:All units act when their initiative reaches 1,and it is decreased to 0 once they act.Waiting decreases it to 0.5.And every phase each unit gets its initative/100.In the begining,however,each unit gets a random number between 0 and 0.3 before they get their initiative added,and are placed on the ATB bar acording to that.
I started with Heroic right off the bat and after a lot of reloading to get familiar with all the creatures, I made it past the Haven campaign. Hey, Heroes V feels so much like Heroes III it doesn't take that much getting-used-to.Welcome to HommV! Looks like you the series well enough. I enjoy the game without question, yes, there are some "issues" but overall I'm pleased with the outcome of the game. You can jump in right away & start playing. Just play the campaign on normal AI setting & you'll breeze thru. You must know by now the HoMMV is similar to HoMM3 in many ways with the exception of the AI. Have fun!
Anyway Heroes V is a bit too similar to Heroes III in my opinion; it took out a lot of the best Heroes IV had to offer (like blocking the line-of-sight of ranged creatures and spellcasters, the ability to have multiple heroes in an army, the simultaneous retaliations...)
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What?How did you extract that from my explanation?Ok,imagine that each unit has a bar that goes from 0 to 100.Now,each unit gets the bar filled by its initiative.If all the bars are below 100,each unit gets another filling.If a unit reaches 100 on that bar,it acts.Is that more comprehensible?Banedon wrote: Sorry, but that was rather incomprehensible...do you mean that high initiative is actually bad, because it'd then take longer for the initiative to reach 1? Evidently it can't be, because Haste increases initiative instead of decreasing it.
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i believe it's in both the big fan-made manual approved by Ubi (on page 190), and in the separate appendix that was released for the CH manual.It was explained somewhere in detail,but I forgot where.
BTW, anybody who is just getting started with H5 would do well to check out that fan-made manual. It's absolutely incredible, and contains just about every detail about the game imaginable.
you can grab an english version here:
ftp://ftp.ubi.com/emea/homm5/community/ ... ual_en.zip
there are other language versions as well, just search for them on the Ubi H5 site.
High initiative results in this bar filling faster thus the creature has more actions than slower ones.Units with initiative 10 will act two times by the time a creture with initiative 5 fills its bar.DaemianLucifer wrote:What?How did you extract that from my explanation?Ok,imagine that each unit has a bar that goes from 0 to 100.Now,each unit gets the bar filled by its initiative.If all the bars are below 100,each unit gets another filling.If a unit reaches 100 on that bar,it acts.Is that more comprehensible?Banedon wrote: Sorry, but that was rather incomprehensible...do you mean that high initiative is actually bad, because it'd then take longer for the initiative to reach 1? Evidently it can't be, because Haste increases initiative instead of decreasing it.
I, for one, am dying to find out what colour they paint Michael's toenails.
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Re: I am (finally) getting started with Heroes V
Thunder: I'm @ a loss as to why you & DL even bother to post in these forums. Gripping & whinning will not get you anything! This isn't a "Town Hall" meeting & we get to take votes! Nival will do what it will do, period! Complaining damn-near non-stop just gets annoying after awhile. I guess I never was into hanging out with the "negative crowd"ThunderTitan wrote:Translation: The game is perfect, even if it has problems.Sir Alock wrote: I enjoy the game without question, yes, there are some "issues"
And then you wonder why me and DL "whine" so much?!
As for my post....What I was "trying" to say is that HoMMV is fun & yes there are some issues. Doesn't bother me from playing the game for long hours on end! Maybe the expansion pack will make things better for the both of you, or maybe not.
If you could try & keep your posts more positive, then maybe you'll be @ peace with HoMMV. Just my 2 cents worth.
Alex
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Re: I am (finally) getting started with Heroes V
And what do you think to achieve with that?Surelly you dont expect to sway me into liking the game,or writing more positive about it?If logical posts and stuff that are actually good in this game didnt do that,how can you expect critic to do it?Sir Alock wrote: Thunder: I'm @ a loss as to why you & DL even bother to post in these forums. Gripping & whinning will not get you anything! This isn't a "Town Hall" meeting & we get to take votes! Nival will do what it will do, period! Complaining damn-near non-stop just gets annoying after awhile. I guess I never was into hanging out with the "negative crowd"
Oh,and nival wont do what they will do,but what ubisoft wants them to do
Actually my posts reflect my feelings of the game and not the other way around.Sir Alock wrote: If you could try & keep your posts more positive, then maybe you'll be @ peace with HoMMV. Just my 2 cents worth.
Last edited by DaemianLucifer on 16 Oct 2006, 16:38, edited 1 time in total.
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Re: I am (finally) getting started with Heroes V
So you're just with the "quitter crowd"?! If we get enough ppl to complain about something we actualy might get it. Caravans are coming with the exp, ain't they?Sir Alock wrote:Nival will do what it will do, period!
Plus, i like his forum, and as long as i' m here why not post in the H5 sub-forum too?!
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Re: I am (finally) getting started with Heroes V
So much whinning . Get yourself a life, whinner!ThunderTitan wrote: And then you wonder why me and DL "whine" so much?!
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