First Aid Tent

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Do you think the first aid tent should have more than 3 "shots"?

yes
48
94%
no
3
6%
 
Total votes: 51

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okrane
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First Aid Tent

Unread postby okrane » 24 Sep 2006, 05:58

I rather find useless a tent with only 3 actions... what do you think?

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Mytical
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Unread postby Mytical » 24 Sep 2006, 06:01

It is a first aid tent, so I think there should be unlimited uses. I don't think it should resurrect; however. Fully heal (with right skill), but not bring back the dead. It would not have the necessary equipment to do such, but that is just me. Since it can be destroyed it is not that big of a deal to have more uses in it.
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DaemianLucifer
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Unread postby DaemianLucifer » 24 Sep 2006, 06:13

I think there is a mod that fixes this.Oh,and yes it should have unlimited heals,but maybe just limited resurrections.

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okrane
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Unread postby okrane » 24 Sep 2006, 06:19

what mod? where? I want it! :D

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Sir_Toejam
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Unread postby Sir_Toejam » 24 Sep 2006, 06:43

the mod is hanging out over on the elrath mod download area.


check the mod forum on elrath.com

there are several versions.

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okrane
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Unread postby okrane » 24 Sep 2006, 07:16

10X
they have some nice mods there :)

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Unread postby NAG » 24 Sep 2006, 12:41

Mytical wrote:It is a first aid tent, so I think there should be unlimited uses. I don't think it should resurrect; however. Fully heal (with right skill), but not bring back the dead. It would not have the necessary equipment to do such, but that is just me. Since it can be destroyed it is not that big of a deal to have more uses in it.
I fully agree with MYtical.
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Jolly Joker
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Unread postby Jolly Joker » 24 Sep 2006, 12:42

Clearly one of the weakest rules in the game, at least for me. Should be changed as soon as possible. No game breaker, but completely silly. 3 uses for a War Machine is not the best idea they ever had.

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 24 Sep 2006, 12:45

Give it unlimited heals, 3 resurrections is fine.

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Cyrox
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Unread postby Cyrox » 24 Sep 2006, 15:06

Yes!!! Nobody would choose no.

First aid tent is useless IMO because it heals so little and worse of all it's only for 3 uses.

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Alamar
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Unread postby Alamar » 24 Sep 2006, 19:12

Can this be true .... a topic with mass agreement :)

3 shots of Heal + Resurrect. Unlimited basic heals. Sounds good to me :)

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Unread postby Arqane » 24 Sep 2006, 22:44

Well, I wouldn't mind mixing the Heal and Resurrect. The only problem is of course the difficulty in modding it. I suppose you could do it like other clickable abilities (Gating), so you could choose which time to Resurrect.

In that case, though, I think a nice compromise would be 1 Resurrect/skill in War Machines (1 for Basic, 2 for Advanced, 3 for Expert). Since unlimited heals can be very powerful, I think it would be best to weaken the Resurrection a bit until you master the skill.

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DaemianLucifer
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Unread postby DaemianLucifer » 24 Sep 2006, 23:37

Alamar wrote:Can this be true .... a topic with mass agreement :)
Meh.Caravans had about 90% yes in any forum where the poll appeared.

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Sir_Toejam
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Unread postby Sir_Toejam » 24 Sep 2006, 23:48

pretty strong agreement to elimintate the penalty for irresistible magic too.

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AngelEyes
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Unread postby AngelEyes » 25 Sep 2006, 12:50

Since you're investing 2 levels into the skill (one for War Machines, one for First Aid), then yes, 3 heals sounds kinda weak.

Actually, this brings up a questions I have: Is the first aid tent affected by Artificial Glory? I've seen it work for the ballista, but never the first aid tent...

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Alamar
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Unread postby Alamar » 25 Sep 2006, 12:50

DaemianLucifer wrote:
Alamar wrote:Can this be true .... a topic with mass agreement :)
Meh.Caravans had about 90% yes in any forum where the poll appeared.
True but there wasn't often agreement as to what exact form an implementation should take [caravans are invisible, attackable, cost $ for each usage, human controllable, etc.]

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halaiku
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Unread postby halaiku » 25 Sep 2006, 13:44

I voted yes, because IMO First Aid is the weakest perk from War Machines: only 3 shots, limited healing power (10, 10, 50 and 100 hit points with no WM, basic WM, advanced WM, expert WM). Even the ammo cart is better with unlimited shots (War Machines skill is not required) and it increase the attack of all shooters (including the ballista) when you pick the WM skill. IMO the First Aid should receive more number of shots and more healing power, for example: no WM skill - 10 hp healing and 3 shots, basic WM - 50 hp healing and 4 shots, advanced WM - 100 hp healing and 5 shots, expert WM - 200 hp healing and 6 shots. Ressurect should works only if you have First Aid perk. What do you think?

PS Also the perk should increase the initiative of the respective war machine by 1.

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Unread postby ThunderTitan » 25 Sep 2006, 13:53

Alamar wrote:True but there wasn't often agreement as to what exact form an implementation should take [caravans are invisible, attackable, cost $ for each usage, human controllable, etc.]
As JJ pointed out, that's Nivals job, as they know best. :devious:
Last edited by ThunderTitan on 25 Sep 2006, 15:04, edited 1 time in total.
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Jolly Joker
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Unread postby Jolly Joker » 25 Sep 2006, 14:39

No, it's Nival's job because it's their game.

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Unread postby ThunderTitan » 25 Sep 2006, 15:05

Jolly Joker wrote:No, it's Nival's job because it's their game.
And here i though you said you trust them. :rolleyes:
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