Irresistible magic

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Should iresistible magic affect your own creatures?

yes
18
28%
no
46
72%
 
Total votes: 64

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okrane
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Irresistible magic

Unread postby okrane » 20 Sep 2006, 18:40

Do you think irresistible magic should affect your own creatures?... I belive it's a major downside not being able to cast spells like fireball or armageddon when you have only your black dragons... I used to use this strategy ever since heroes 1...
If you get armageddon in your mage guild might as well put it to some use, because if not you have little options in using it...

i think it should affect only enemies or at least you should be able to cast other beneficial spells on your BD...

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Unread postby Panda Tar » 20 Sep 2006, 18:48

Vote affect all. :devil:
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Unread postby ThunderTitan » 20 Sep 2006, 18:57

Voted NO. What exactly are BD's good for if they can't resist spells? It's not bad enough SD's don't resist spells at all. If they really want just have Armageddon work like that, but leave the BD immune to the rest.
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Unread postby Pol » 20 Sep 2006, 19:28

Not gonna to voting, but hope in more diversity, so some spells on highest levels (or on the contrary before the highest levels) should be able to hurt your own creaters but some creatures should be resistent to some group of speels in many ways.

In other words, bring BD complete immunities back!
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Unread postby Gaidal Cain » 20 Sep 2006, 20:05

Of course not. It should be an advantage to have it. The "irresistible part" is useless enough as it is...
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Sir William S Titan
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Unread postby Sir William S Titan » 20 Sep 2006, 20:23

I voted yes. But I also would say no. The caster should be able to control if he wants his spell to be irresistable to a particular creature or not.
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Unread postby vhilhu » 20 Sep 2006, 20:27

then you mean exactly what NO in the vote was to mean.

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Unread postby Sir William S Titan » 20 Sep 2006, 20:54

Hmmm. Now that I read the question again, I should've put no.
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DaemianLucifer
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Unread postby DaemianLucifer » 20 Sep 2006, 21:41

Voted no.You should be able to mold your magic,thus not hurting your own creatures.

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Unread postby Sir_Toejam » 20 Sep 2006, 22:07

molding magic...

hmm, that reminds me of a skill in NWN that was added by the PRC that allowed archmages to modify their spells to not hurt friendlies. made it great to be able to cast a fireball right on one of your troops that was surrounded, or cast chain lightning without worrying about it hitting your own troops.

I think that would be a great high-level feat to add to the sorcery tree.

hard to do though; I haven't been able to figure out from the data files if there even is a way to make an offensive area effect spell avoid damaging friendlies.

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Unread postby LordErtz » 21 Sep 2006, 02:14

no

then there's NO point to black dragons.

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Unread postby Sir_Toejam » 21 Sep 2006, 05:02

that's quite the ridiculous argument.

think about that for a second:

spell shaping only affects friendlies, not enemy spellcasters, so why on earth would black dragons be useless?

they still have the same resistance to enemy spells.

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Unread postby cornellian » 21 Sep 2006, 05:11

I should add that when a great wizard summons a humongous meteor from outer space and crashes it in the middle of fourteen creatures, how exactly is he supposed to prevent one of them, in most cases BDs, to get it in the rear just like others? This is not a magic arrow you can direct, it is an area spell..

I voted yes, it should affect every crit.

P.S: In NWN, like D&D, area spells do affect your allies as well

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Unread postby Sir_Toejam » 21 Sep 2006, 05:25

P.S: In NWN, like D&D, area spells do affect your allies as well
...unless you installed the PRC mod and made yourself an archmage with the spell shaping ability (which is also in DnD btw).

then you can switch on/off at will whether or not your spells will affect friendlies.

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Unread postby DaemianLucifer » 21 Sep 2006, 06:17

Spellshaping isnt just D&D specific.In shadowrun you can mold AOE spells any way you want,but each molding adds to the difficulty of casting that spell.You can even have your fireball explode in the shape of a cat,but casting such a thing is likelly to get you into a coma :D

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Gaidal Cain
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Unread postby Gaidal Cain » 21 Sep 2006, 07:48

cornellian wrote:I should add that when a great wizard summons a humongous meteor from outer space and crashes it in the middle of fourteen creatures, how exactly is he supposed to prevent one of them, in most cases BDs, to get it in the rear just like others?
I don't know. But then again, how does the Black Dragon normally avoid the effects of the meteors?
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mr.dna
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Unread postby mr.dna » 21 Sep 2006, 09:42

BD should just be immune to fire, also from enemies with irresistable magic.

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DaemianLucifer
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Unread postby DaemianLucifer » 21 Sep 2006, 10:31

mr.dna wrote:BD should just be immune to fire, also from enemies with irresistable magic.
Um,why?I can understand full magic immunity,but why fire?

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okrane
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Unread postby okrane » 21 Sep 2006, 10:54

They should be just immune to all spells cast by the leading hero, allied creatures and all ennemies that do not have irresistible magic.

That was the strength of warlocks/sorcerers throughout the heroes game... their ultimate creature was immune to their devastating spells.
So you could cast armageddon, fireball, meteor shower, chain lightning and other AOE spell without any losses. You got to admit though it's an end game combo...

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Unread postby ThunderTitan » 21 Sep 2006, 12:06

cornellian wrote: P.S: In NWN, like D&D, area spells do affect your allies as well
Unless tey're immune to magic or the dmg source. Duh....
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