the undocumented changes for 1.3

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
marlboroo
Leprechaun
Leprechaun
Posts: 10
Joined: 23 Mar 2006

the undocumented changes for 1.3

Unread postby marlboroo » 17 Sep 2006, 05:33

i think 1.3 is the coolest patch, so much good changes imo

list of the undocumented changes so far cmiiw:
-1/4 penalty for the shooting through the walls when in siege battle
-empowered warlock luck spell work correctly
-adjusted creatures mana
-mark of the damned and retaliation strike now work not for 1 turn only, but til the battle end

people, pls participate and tell what u find

User avatar
Cyrox
Peasant
Peasant
Posts: 84
Joined: 13 Aug 2006

Unread postby Cyrox » 17 Sep 2006, 06:42

wow empowered warlock's luck works correctly?? Can anyone confirm this? Cool.

User avatar
Phobos
Demon
Demon
Posts: 345
Joined: 17 Jan 2006
Location: Finland

Re: the undocumented changes for 1.3

Unread postby Phobos » 17 Sep 2006, 07:17

marlboroo wrote:-empowered warlock luck spell work correctly
Yess! That's excellent news!

User avatar
Qlczas-PL
Leprechaun
Leprechaun
Posts: 25
Joined: 18 Feb 2006
Location: Poland, Krakau

Unread postby Qlczas-PL » 17 Sep 2006, 08:26

the chain lightning bug is still there...
after 3 patches, one major bug is still there! how can this be possible!

and also with this all resource-mess thing

and another thing that makes my favourite academy nearly useless...
first changed gremlin repair ability,
and now...
ONLY ONE MARK OF THE WIZARD ;/

and with the chain lightning bug...

now I can cast only one mark, and when I cast my chain lightning I only pay 2x mana cost for spell and get half of the damage it should delt!
imagine playing vs. Sylvan = I do NO damage Cause the other half is beeing ressisted...
cool...
Great Nival! Thanks!

p.s.
and another bunch of translation mistakes... in polish version when first aid tent heals units in log it's written "plague tent dealt XX damage to XX" xD

p.s.2
and this incredible super duper feature!
NOW YOU CAN CAST CURSES ON YOUR OWN UNITS!
Yeah! I always wanted to "slow" my Cavalary! yeah! let my enemy get some advantage!
"Today is the last day
of the rest of Your Life!"
- Caleb from "Blood"

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 17 Sep 2006, 12:46

Qlczas-PL wrote: p.s.2
and this incredible super duper feature!
NOW YOU CAN CAST CURSES ON YOUR OWN UNITS!
Yeah! I always wanted to "slow" my Cavalary! yeah! let my enemy get some advantage!
Wow!Thats so cool!Can you bless your enemy as well?

"Come on people?Its time to practice!Lets see you fighting this punny enemy when its made a bit tougher" :rofl:

User avatar
LordErtz
Demon
Demon
Posts: 348
Joined: 07 Jun 2006
Location: Philadelphia, PA

Unread postby LordErtz » 17 Sep 2006, 16:16

Wait...one MOTW?

Unlimited MOTD?

Empowered warlock's luck?


WTF???????????
Who needs dungeon creatures anymore? anybody? ;)

I'd love a confirmation...I'd help but I only play ever 2 days or so.

User avatar
Kilop
War Dancer
War Dancer
Posts: 353
Joined: 29 Aug 2006
Location: USA

Unread postby Kilop » 17 Sep 2006, 17:27

unlimited retaliation strike ... that means ultimate at least useful ??? .... on as many targets as we want ?

player1
Leprechaun
Leprechaun
Posts: 13
Joined: 03 Sep 2006
Location: Belgrade, Serbia

Unread postby player1 » 19 Sep 2006, 13:15

Qlczas-PL wrote:the chain lightning bug is still there...
after 3 patches, one major bug is still there! how can this be possible!
Hmm...
So mayor that I don't know what are you talking about.
Major bugs are supposed to be easy to indentry and experience.

User avatar
mr.dna
Peasant
Peasant
Posts: 60
Joined: 06 Jan 2006

Re: the undocumented changes for 1.3

Unread postby mr.dna » 19 Sep 2006, 22:16

Phobos wrote:
marlboroo wrote:-empowered warlock luck spell work correctly
Yess! That's excellent news!
It definately work, did 3.4K damage with empowered implosion with luck (Killed a stack of 29 Deep Hydras in a single cast :devil:). Probably the reason for reducing the damage done by meteor shower.

User avatar
Sir_Toejam
Nightmare
Nightmare
Posts: 1061
Joined: 24 Jul 2006

Unread postby Sir_Toejam » 20 Sep 2006, 09:34

there are things that aren't explained well either...

like when they say arcane armor absorbs more damage, they don't mean it absorbs 75% instead of 50%; they mean it absorbs more overall damage before failing.

I checked the new data files, and it's still at 50% max damage absorb, but the "shield" can absorb twice the amount of damage now (was 300 plus 30*power, now is 600 plus 60*power).

btw, if someone wants me to change it so it DOES absorb 75% at expert level, that's an easy mod.

User avatar
Elvin
Round Table Hero
Round Table Hero
Posts: 5475
Joined: 27 Aug 2006

Unread postby Elvin » 25 Sep 2006, 20:11

Master of fire now reduces armor by 60-65%.Not bad!
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron

User avatar
dudzio86
Leprechaun
Leprechaun
Posts: 4
Joined: 06 Jan 2006

Unread postby dudzio86 » 25 Sep 2006, 22:37

yeah, very good upgrades indeed, but...

... Imbue Arrow doesn't work now!!! :( :(

User avatar
Elvin
Round Table Hero
Round Table Hero
Posts: 5475
Joined: 27 Aug 2006

Unread postby Elvin » 25 Sep 2006, 23:16

Works fine for me.Maybe you didn't get deadeye shot?Imbue arrow does not work without it even though it isn't mentioned anywhere :tired:
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron

User avatar
Campaigner
Vampire
Vampire
Posts: 917
Joined: 06 Jan 2006
Location: Campaigner

Unread postby Campaigner » 26 Sep 2006, 00:09

Nival is the most unprofessional gaming company I know of this far. You don't forget to mention these kind of features! They're just to lazy to mention it!

About time the fixed it.

User avatar
Cyrox
Peasant
Peasant
Posts: 84
Joined: 13 Aug 2006

Unread postby Cyrox » 26 Sep 2006, 04:17

As of 1.3 when you win now there's a summary screen detailing information about your game..

User avatar
Grumpy Old Wizard
Round Table Knight
Round Table Knight
Posts: 2205
Joined: 06 Jan 2006
Location: Tower Grump

Unread postby Grumpy Old Wizard » 26 Sep 2006, 07:27

Cyrox wrote:As of 1.3 when you win now there's a summary screen detailing information about your game..
Yeah, I wonder why they did not go ahead and make multiplayer maps work with the Hall of Fame since they get the summary.

GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

User avatar
RaSmuShaDoW
Leprechaun
Leprechaun
Posts: 40
Joined: 01 Sep 2006
Location: Lithuania (yes, very small country in Africa)

Unread postby RaSmuShaDoW » 26 Sep 2006, 08:04

What is that major chain lighting bug??? I would like to know that cause it's the last good spell in mage guild level 4 for Destructive Magic :)

btw maybe cursing your own units is a bug but there are situations then you want your units to get berserk (double damage and no defence)

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 26 Sep 2006, 10:09

RaSmuShaDoW wrote: btw maybe cursing your own units is a bug but there are situations then you want your units to get berserk (double damage and no defence)
You couldve cast frenzy on your units even before 1.3,but you never couldve cast weakness on them.


Return to “Heroes V-VI”

Who is online

Users browsing this forum: Google [Bot] and 67 guests