Creature Artifacts
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- Leprechaun
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Creature Artifacts
What creature artifact do you use for each of your academy creatures? I usually use something that boosts luck, offence and defence and sometimes initiative. What are your favorites?
Also I discovered an abuse of artifact making: if you have pendant of mastery equipped on your hero (means that you have ultimate artificier skill) then the cost of making artifacts is halved. So if you construct an artifact with half the price and then you unmake it- but before that, you remove the pendant of mastery from your hero- the result is that you gain double the resources back!!
Also I discovered an abuse of artifact making: if you have pendant of mastery equipped on your hero (means that you have ultimate artificier skill) then the cost of making artifacts is halved. So if you construct an artifact with half the price and then you unmake it- but before that, you remove the pendant of mastery from your hero- the result is that you gain double the resources back!!
Not sure if I would call it abuse if you have pendant of mastery. All other races get bonuses, though, indeed, academy one might be most powerful.
Anyway, would've used initiative for raksahshasalass and giants/titans most likely. HP for grems? Speed again for raks...?
telepatic, ultimate skills you can only get with pendant of mastery. It gives you one 'level' of main skill (necromancy, gating, artificier,...). Ultimate abilities are much harder to get. 30 or so levels if you don't get much witch huts that might help you. And how to get them? Guess depends also on luck, to get right skills at the right time, as one faulty one can ruin all your hard work in getting the ability.
Anyway, would've used initiative for raksahshasalass and giants/titans most likely. HP for grems? Speed again for raks...?
telepatic, ultimate skills you can only get with pendant of mastery. It gives you one 'level' of main skill (necromancy, gating, artificier,...). Ultimate abilities are much harder to get. 30 or so levels if you don't get much witch huts that might help you. And how to get them? Guess depends also on luck, to get right skills at the right time, as one faulty one can ruin all your hard work in getting the ability.
- Grumpy Old Wizard
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What abilities I am able to give the artifacts depends upon what resources are available and may vary somewhat with spells and skills available. But here is a general choice.
Gremlins, mages- hitpoints, initiative, magic resistance
Titans- initiative, luck, magic resistance
Rakshasa- initiative, speed magic resistance
Gargoyle- hitpoints, speed, attack
Golems- hitpoints, speed, defense
Genies- hitpoints, initiave, magic resistance
Edit: The higher the creature's initiative the quicker the creature's turn comes.
GOW
Gremlins, mages- hitpoints, initiative, magic resistance
Titans- initiative, luck, magic resistance
Rakshasa- initiative, speed magic resistance
Gargoyle- hitpoints, speed, attack
Golems- hitpoints, speed, defense
Genies- hitpoints, initiave, magic resistance
Edit: The higher the creature's initiative the quicker the creature's turn comes.
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
- Grumpy Old Wizard
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It is a bug. I don't use it.Nebs wrote:Not sure if I would call it abuse if you have pendant of mastery. All other races get bonuses, though, indeed, academy one might be most powerful.
You have to get all the skills required for the ultimate to be able to get it. Click on the ultimate in the wheel and it shows all the skills you need. It is best to only have your heroe only get a couple of skills at a time until those are close to having all the skills selected for the ultimate and then to chose another appropriate skill that the ultimate requires.telepatic wrote:One question for all-How do you get ultimate skills?And this abilities in centre of skill wheel?
Yes, it is in the center of the wheel.
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
- Grumpy Old Wizard
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Yes, I've had it before. But as I say since it gives back more resources than you put in (clearly a bug) I don't use the 4th artificer level.telepatic wrote:Aha.. Did you had it?
Artifacts are a big part of the academy to make up for creature weaknesses. I mean not only creature artifacts but heroe artifacts. the Academy should build its artifact merchant when feasible. The pendant can pop up there, just keep an eye out every week for it.
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Hum, why is there more than 1 kind of artifact? I couldn't place 2 different artifacts into 1 single unit (with different or equal stats). Not that I want my units to become unstopable but it wouldn't, then, make any difference forging a shield of health, than a necklace of health, for instance. I understand that: if you make a shield, a sword or a helm, then you can place all of them on a single thing.
What do you guys think or know about it?
What do you guys think or know about it?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
- ThunderTitan
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As your skill lvl in Artificed increases so do the # of stats you can put on them.
As for the different artifact types, that's just a graphic feature, to give some diversety to it.
As for the different artifact types, that's just a graphic feature, to give some diversety to it.
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Haven't seen it on description. In fact, that description sounds more like more powerful stuff being able to be settled on them, and not about number of artifacts, imho. Anyway, it wasn't working properly, if my hero was Expert on that and I could just place 1 necklace on the Rashkassa (is this how to write that name?) and nothing more.^^
Well, maybe it was a mouse-bug.
Well, maybe it was a mouse-bug.
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You can only place 1 artifact, but it can have more then one stat boost. I belive the max is 3 or 4.
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Oh, ok, I misunderstood you and the game.^^ Sorry about that.ThunderTitan wrote:You can only place 1 artifact, but it can have more then one stat boost. I belive the max is 3 or 4.
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NP. Live and learn.Panda Tar wrote:
Oh, ok, I misunderstood you and the game.^^ Sorry about that.
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I have never faked a sarcasm in my entire life. - ???
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- Grumpy Old Wizard
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A little bit about the art of making creature artifacts:Panda Tar wrote:Haven't seen it on description. In fact, that description sounds more like more powerful stuff being able to be settled on them, and not about number of artifacts, imho. Anyway, it wasn't working properly, if my hero was Expert on that and I could just place 1 necklace on the Rashkassa (is this how to write that name?) and nothing more.^^
Well, maybe it was a mouse-bug.
1) The number of enchantments that can be placed on an artifact depends on yothe wizard's artificer skill. Developing this skill should come after other important skills because you aren't going to use it for a very long time in most cases. You need to build your creature dwellings and mages guild up first.
2) You can break any artifact that you make to recover the same number of resources that you originally used (as noted before thare is a bug with the ultimate level of the skill)
3) The wizard's knowledge level determines the power of the enchantments he can place on the artifact. Therefore he should wear all the knowledge boosting artifacts he has when he makes an artifact.
4) You can remove an artifact from one creature and give it to another. The artifact stays with the creature stack when the stack is transfered to another heroe.
5) The max number of enchantments on an artifact is 3.
I probably left something out but that about sumarizes it.
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
That's insteresting.
It is mostly to fufill someone's wish to have troops being able to wear artifacts. Is it possible to equipe on non-academy units? I won't have time to play during this week to check that.
It is mostly to fufill someone's wish to have troops being able to wear artifacts. Is it possible to equipe on non-academy units? I won't have time to play during this week to check that.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
- Grumpy Old Wizard
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thought so, cheers GOW, makes sense really, some of the other factions getting a boost could really unhinge the game (imagine giving all dungeon or sylvan units artifacts to increase morale - to offset the penalty, and then some initiative, or speed boosts, attack etc .... frightening)
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