Haven strategy and hints

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Night_Heaven
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Haven strategy and hints

Unread postby Night_Heaven » 12 Aug 2006, 21:18

Oki..I have seen Haven strategy guide is 0 until this time.However Haven can be one of the most powerfull forces in any kind of map.For that I have decided to make a strategy guide.I will make him in mo0re parts however since is much do discuss here.

1.First>Town quick overall>( bulding strategy is usless since everyone has his/her own strategy.)
a) One of the strong point for Haven is that is very unexpensive...quite cheap so you can build creature generators quite quiqly.
b) Wood and ore are the first things you shold look for on any map.And because this are not rare resources they should be no problem.
c) Town is growing very fast(not like Academy for example) even on heroic dificulty.
d) Counterstrike is very good ability and you can have tons of archers and monks by spending money to upgrade peasents and footmans.

Now...more serious business.

2. Heroes. Haven heroes are dedicated for their creatures and for war machines. 4 Heroes are worthy to join Haven's cause anytime anywhere.

A) Ellaine> very good hero if you want to have more gold and an quick expansion.In battle she can be weak but she shines in 2 things from the beginning.First all the peasants pay 2 gold instead of 1 gold per day. Peasents are cheap and grow many.500 peasents means 1000 gold a day that is a true gold mine in your own castle. Then is recruitment who brings you more peasents to generate gold. The strategy with her is quite limited sience she just bring much gold in the treasury than victory on the battlefield but is very worthy. I will give her 9/10.
Hints>Don't use her as the battle hero.her role is for money and creatures only.Keep her safe in castle.

B)Vittorio> a very good hero this one too.Much more powerfull than the first.His specyalisation is very powerful and can boost balista's damange and attack for every level.Balistta is very handy for early battles and can be used later to cause a lot of damange.Expert war machines bring even more power to balissta.It is a very good hero that can help you in every battle you have.And specialisation is good just think a level 15 Vittorio will get balista 15 attack.A huge amount in attack that can be used against lots of units.I will give him 10/10
[
C) Irina> a true shiny hero.Her specialisation is in grifins wich are one of the most apreciated troops in Haven.Her specialisation not that help grifins statisctics but also give simple grifins battle dive that can be the winning card for early battles. And that explain all.I will give her 10/10.

D) Finnaly but not the last is Dougal who actualy is quite a force taking in consideration the huge number of archers you will have.However..in large numbers does not matter very much his specialisation but you never know when more attack is needed.A nice hero but the others are better.I will give him 9/10.

Good skills for every hero.

Benediction,retaliation strike and trainer quickly
War machines>balistta>triplle balistta
Light magic>master of blessing>guardian angel
Attack>retribution>archery>battle frenzy
Leadership>diplomacy>divine guidance>aura of swiftness
The rest is your choice to be your customization hero for your tactic.I greatly recomend all of those because are reallt nice perks and will grant you a big advantage in the combat :)

This is all for now.The strategy is far from over.Next>creatures usefulness and many other hints.I hope this is kind of usefull.

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LordErtz
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Unread postby LordErtz » 12 Aug 2006, 22:59

I think you forgot the cheaply Klaus ;)

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Unread postby ShadeOfSandro » 13 Aug 2006, 01:28

Actually the guide I've been working on will be finished tomorrow. Hope you're all looking forward to it.

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Caradoc
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Unread postby Caradoc » 13 Aug 2006, 14:39

Vittorio and Ellaina make good secondary heroes. Any hero that comes with WarMachines is a good buy. And Ellaina is especially good if there are Peasant Huts to be taken. (And there are far, far more Peasant Huts in the maps than any other dwelling. They are about the only objects that can be used to help create a natural looking landscape.)

Of course, the way I play (marksmen and champions), Klaus and Dougal are the best lead heroes.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.

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Unread postby Angelspit » 13 Aug 2006, 15:18

ShadeOfSandro wrote:Hope you're all looking forward to it.
You know I am! ;)

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Unread postby MrSteamTank » 17 Aug 2006, 03:38

Haven Strategy -
1. Use Klaus
2. The following skills are mandatory
- Expert Logistics, Tactics, Expert Trainer
3. The following skills are recommended
- Expert Luck, Magic Resistance, Expert Defense, Protection
4. Convert every unit you have into a Paladin.
5. Split your cavalier stack into 2-3 armies spread out.
6. Type gg.

I think at this point in the game the above is true. Just make sure after the initial slaughter they can't significantly hamper your paladin army(protection and defense are for that reason) and the game is as good as yours.

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Ketzal
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Unread postby Ketzal » 17 Aug 2006, 15:13

Type gg?

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Unread postby Warlock » 17 Aug 2006, 15:46

Ketzal wrote:Type gg?
gg = good game (aka you won)

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Unread postby stijn » 17 Aug 2006, 16:17

can also be used when you lost. to 1500k skellies or a rushing deleb for instance

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Unread postby juventas » 17 Aug 2006, 22:19

Training everyone to paladins is very costly. I doubt you could pull it off, considering it takes 2000 gold to train one priest to a cavalier, even with the Hall of Heroes. A rushing Deleb would be hard to beat, but I doubt 1500 skellies would be too much of a problem for Klaus, especially if he uses Divine Guidance.

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Unread postby BoardGuest808888 » 18 Aug 2006, 11:16

MrSteamTank wrote:Haven Strategy -
1. Use Klaus
2. The following skills are mandatory
- Expert Logistics, Tactics, Expert Trainer
3. The following skills are recommended
- Expert Luck, Magic Resistance, Expert Defense, Protection
4. Convert every unit you have into a Paladin.
5. Split your cavalier stack into 2-3 armies spread out.
6. Type gg.

I think at this point in the game the above is true. Just make sure after the initial slaughter they can't significantly hamper your paladin army(protection and defense are for that reason) and the game is as good as yours.
This is a good strategy if not for two requirements you'd need to fulfill which are unfortunately can't be fullfilled in average multiplayer or fast paced games, an almost infinite amount of gold and equally demanding time.

To Night_Heaven & ShadeOfSandro & everyone else that'd make a guide, while I appreciate such efforts, I saw that many other already released guides often lacking,

Other than creating a comprehensive description and guide about the corresponding town/alignment/whatever it is named, they degenerate into personal comments and experiences which are unfortunately, often quantitavely lacking, based not on facts but on suspicion or suggestion instead,

Some even produce more questions than explanations,

I think a good guide should come to make the readers comprehend better what it means being/choosing/playing as specific town/alignment, how to make the best use of everything, and how to make a good strategy based not on specifics but rather on generals.

The Haven guide hasn't been released yet, eventhough it'll be the last, I surely hope it won't be the least but the best.

Thx.

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Unread postby Magepunk » 18 Aug 2006, 18:55

Have to agree - Klaus is THE hero for Haven. And not only because of his mega paladins, but also because of his retaliation strike ability. (Which you use on master griffins, of course) Never upgrade peasants to conscripts, just train them to archers, then upgrade to marksman. Get as much Master Griffins as you can, and, of course, as much paladins as you can. (And if you're completely insanely high on cash, you can even buy Archangels, but it isn't needed FTW) Like the guy said, split paladins in 3 groups, stack all the marksmen (you should hang around with a minimum of 80 marksmen) and the griffins together, and that force should take care of everything. Also, get expert light and pray for ressurection. (Or get Archangels, it doesn't matter)

P.S. How many times per combat archangels can ressurect?

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Unread postby ShadeOfSandro » 18 Aug 2006, 19:07

BoardGuest808888 wrote: The Haven guide hasn't been released yet, eventhough it'll be the last, I surely hope it won't be the least but the best.
Well, I think it is the best, and it is just a beginner's guide, it doesn't delve into the depths of strategic possibilities with Haven, but it gives a good overview of each creature and each hero. It also lists what skills benefit each hero the most, and while I don't always use numbers in the article, everything is based on what actually happens when applied. So numbers play a big part even though I don't detail how they are used. I also list which creatures go well with each hero, and at the end I list a few of my favorite strategies. The guide has been submitted to angelspit for formatting, hopefully it will make it up on to the site soon, and will meet with lots of approval. The guide does raise more questions, but it is supposed to make you think more than just give you a flat detailed way to do everything. I could list a turn-by-turn guide of what to build, whaqt to recruit, etc. And while this would vary from map to map I could get a pretty good description of what you should do with Haven, but then to me that takes a lot of fun out of things. So hope you guys enjoy the guide when it does get published.

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Unread postby Angelspit » 18 Aug 2006, 19:50

The guide should be up during the week-end. It's part of my to-do list before I leave on vacation. :D

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Unread postby mothersponge » 18 Sep 2006, 11:08

Hi folks,

A great thread. I've been searching high and low for some real insightful and helpful tips on how best to play the Haven faction. I'm addicted to them. Can't seem to play any other faction.

I've bought the game recently and been playing for the last few weeks with great enjoyment. I haven't yet experienced Multi-player, so most of what I know is firmly rooted in single player. Most of the time I play a custom game against the AI. It's fun!!

Anyhow, before I digress, here are my questions:

1. I always choose Lazlo. Just like the thought of a grizzled veteran leading armour-clad footmen to glory, or, what usually happens, to their death. My skill set-up is always Luck, Leadership, Light Magic and Defense. I find it difficult to level my character properly and often find myself confused on how to develop the skills vs abilities balance. I usually end-up at level 16 and that's when I start to plateau. What is the most effective way of developing a character? Shall I focus on unlocking the abilities that I want first, before I start to become expert in my chosen skills? Alot of times I'm faced with difficult decisions such as choosing Soliders Luck vs Basic Light Magic? Should I choose Basic Light Magic and wait until Soliders Luck returns?

2. My build order is always the same. I like to have a mix of Griffon, Squires, and archers in my fledging army. I always focus on promoting my capitol to the highest I can (need the gold) while developing Barricks, Arher Towers, and Griffon Bastions. I rarely focus on developing my Mage Towers until Lazlo gets to a skilled level (he has very low mana in the begining and has little or no Spell Power and Knowledge). My question here is: is it right to focus on building a strong Haven army in the begining before entering into magic? What about promoting your capitol to a high gold turn-over building as soon as possible? Is this profitable? Or not?

3. My second hero is always a headache for me. I focus my attention on Lazlo and build him up to a worthwhile level. When is it a good idea to get your 2nd hero? At the very start of the game? Or wait until your city can produce a 6th level 2nd Hero? I always seem to be caught flat-footed after a few months of in-game time. I build a big enough army and protection to my castle, only to have another 16 level enemy come and not only destroy my city reserves but also Lazlo (as what happened yesterday when I got my backside handed to me by Necropolis. He was level 16 hero and I was level 14. He not only destroyed my town army but also destoryed my main army. I couldn't believe it. Two strong armies anihilated. He was using the Raise Dead spell on his umpteen amount of archers.)

Well that is really it. I would appreciate it greatly if you HHMM veterans could answer my questions. It would help me alot on developing my strategies and tactics and my understanding of the game.


Many, many thanks....

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Unread postby Gaidal Cain » 18 Sep 2006, 16:54

mothersponge wrote:What is the most effective way of developing a character?
I'd say that you should try to focus on as few skills as possible to make it easier to get some good abilities. For example, if you have leadership, Divine Guidance and Aura of Swiftness are both better than any of the other abilities. But to get them, you need to develop retaliation and it's subabilities. If you go and choose leadership on several levelups, you're going to be offered less good abilities as Recruitment instead of the benediction and Retaliation strike you want.
My question here is: is it right to focus on building a strong Haven army in the begining before entering into magic?
I'd try and get one or two levels of mage guilds in, if only to see what Abilities for my magic skills I should be picking (no point in Master of Wrath without Haste or Righteous Wrath). Otherwise, it's better to focus on basic creature dwellings, at least for such a might-oriented town as castle.
What about promoting your capitol to a high gold turn-over building as soon as possible?
In general, I'd say yes. 2000 extra gold each turn will soon have repaid the investment, and you should have enough dwellings when you can build the castle to survive without the extra dwellings you might be able to buy before.
When is it a good idea to get your 2nd hero?


Day 1. You get bonus troops, and another hero to explore and claim resources with.
Well that is really it. I would appreciate it greatly if you HHMM veterans could answer my questions. It would help me alot on developing my strategies and tactics and my understanding of the game.
I hope my advice has been helpful. Welcome to the boards!
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Unread postby mothersponge » 19 Sep 2006, 13:42

Thanks for the tips. Most helpful. Applied them yesterday on a game and it worked wonders. I focused on what Lazlo is good at, rather than forcing him into a different role. It seems Lazlo is far more effective as a defensive player, specalized in Luck, Defense, Leadership, Light Magic - in that order.

He is Expert Luck with Magic Resistance and Soliders Luck.

He is Expert Defense with Vitality, Arrow Protection, and Stand Your Ground.

He is Advanced Leadership with Divine Guidance and Aura of Swiftness.

He is Basic Light Magic with Blessings Ability.

As for the racial abilities: Retaliation Strike and Absolution (I think thats what it is called, can't rightly remember now).

Overall, this set-up seems to work pretty well. Taking the aforementioned advice, focusing on few Skills that are best profiled to the character creates a far more effective army. Combine this with numerous Foot-Soliders, and you get an impressive Lazlo army.


Again, thanks for the tips. It helped alot in making the most from Lazlo.

P.S. - Patch 1.3 seems to have bugged the Retaliation Strike. For some reason it's executed not as often as it should be. Alot of times nothing happens at all, even when I'm protecting a stack that's been attacked.


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