mods for 1.2????

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Marine OKeefe
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Postby Marine OKeefe » Jul 30 2006, 9:14

Then exracted files take precedence over .paks no matter the date? hmmm...
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Caradoc
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Postby Caradoc » Jul 30 2006, 16:29

LordErtz wrote:
Caradoc wrote:
LordErtz wrote:
Caradoc wrote:Why are we making this so hard? Just rename the ZIP to have the PAK extension and put it in the Data folder.


Because that didntwork for everybody, including me.


Sorry to hear that. Maybe if you could tell exactly what you have done and what the result has been, someone might see what's going wrong. Have you checked to see what program you have associated with PAK files?


The ones that don't turn into PAK files and work have files inside so I just extracted to the data folder and they work.

Problem with that is they aren't recognizable by the mod manager

I have a few PAK mods installed and are recognized, but others like the sev mod and the new inventory/battle mods aren't but they work if you extract the files to the folder.



Not to belabor this, but what do you mean when you say they don't turn into PAK files? Seems to me that if you rename FILE.ZIP to FILE.PAK, you have a PAK file. Is your rename failing?
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LordErtz
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Postby LordErtz » Jul 30 2006, 18:40

yes, this action fails for many people.

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Caradoc
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Postby Caradoc » Jul 31 2006, 6:21

LordErtz wrote:yes, this action fails for many people.


Do you get an error message? Does this happen with ordinary ZIP files?

Try this: Open any folder and go to the Tools>Folder Options menu. Look at the File Types tab and see if PAK is on the list. If not, ADD it and see if that helps.
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TomVenom
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Postby TomVenom » Jul 31 2006, 8:41

when I read what happens to most of people renaming their files, I just think about the option in Explorer hiding file extensions for known file types.

I'm pretty sure that it's impossible to rename the file extension of a file which is "known" by explorer. In this case, you have to disable the option "hide file extensions for known file types" in Explorer.

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omegaweix
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Postby omegaweix » Jul 31 2006, 12:01

Once I had a mod which increased the size of neutral creatures ("normal" sized stacks on eayse mode, "hard" sized stacks on normal and so on...)
but after 1.2 it plays dead.

Does anone know if (and possibly where) i could find an updated version of this one?

Some help on this would be very nice, thanks.
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