Upgrade costs

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Ari
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Upgrade costs

Unread postby Ari » 12 Jul 2006, 17:15

I seem to recall that in previous HOMM games, upgrading a creature was always less efficient than buying an upgraded creature (upgrades cost some multiple of the difference between normal and upgraded creature).

I just noticed that in V, this isn't the case - upgrades cost exactly the difference between the normal and upgraded unit. Indeed, I suspect that during a "week of forgery" it's better to buy normal creatures and upgrade. Can anyone confirm that?

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ThunderTitan
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Unread postby ThunderTitan » 12 Jul 2006, 17:17

No, only in HoMM 2 upgrading costs more. From 3 onwards it's just the difference.
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Arstahd
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Re: Upgrade costs

Unread postby Arstahd » 12 Jul 2006, 18:35

Ari wrote: Indeed, I suspect that during a "week of forgery" it's better to buy normal creatures and upgrade. Can anyone confirm that?
Yes, it's cheaper to buy the regular and then upgrade during Forgery week.

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soupnazii
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Unread postby soupnazii » 12 Jul 2006, 18:56

ThunderTitan wrote:No, only in HoMM 2 upgrading costs more. From 3 onwards it's just the difference.
you mean, in 3 its just the difference?

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Unread postby ThunderTitan » 12 Jul 2006, 21:16

That's what i recall. And in 5 too. 4 didn't have upgrades.
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Qurqirish Dragon
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Unread postby Qurqirish Dragon » 13 Jul 2006, 13:05

However, Hill forts are another matter. From what I have seen (I haven't actually calculated this yet):

tier 1 upgrades are free
tier 2 upgrades are at 25% cost
tier 3 upgrades are at 50% cost
tier 4 upgrades are at 75% cost
tier 5 upgrades are at normal cost
tier 6 upgrades are at 150% cost
tier 7 upgrades are at 200% cost

So hill forts are nice for low-level troops, but for the big guns, you are much better off buying the dwelling upgrade in town, even if the fort is close by- 6-7 units upgrade cost will quickly make up for the price of the dwelling!

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soupnazii
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Unread postby soupnazii » 13 Jul 2006, 14:02

but your not counting the resource cost for the dwellings.

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Unread postby Ari » 13 Jul 2006, 16:21

Qurqirish Dragon wrote:However, Hill forts are another matter. From what I have seen (I haven't actually calculated this yet):

tier 1 upgrades are free
tier 2 upgrades are at 25% cost
tier 3 upgrades are at 50% cost
tier 4 upgrades are at 75% cost
tier 5 upgrades are at normal cost
tier 6 upgrades are at 150% cost
tier 7 upgrades are at 200% cost

So hill forts are nice for low-level troops, but for the big guns, you are much better off buying the dwelling upgrade in town, even if the fort is close by- 6-7 units upgrade cost will quickly make up for the price of the dwelling!
Really? eek! Nice of them to tell us that at the hill fort.

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Unread postby Qurqirish Dragon » 14 Jul 2006, 18:53

soupnazii wrote:but your not counting the resource cost for the dwellings.
In the case of level 7s, it actually does. For example to get titans, you need 30 gems (plus some lesser resources, but they are easy to gather).
To upgrade a giant to a titan costs 2 gems as well as double the price difference. Note that this means each titan upgraded in town saves 1 gem.
You may not need 15 weeks' worth of a level 7, but the resource cost is offset over time.

I find that the main thing limiting my upgrades is the cash anyway, and as I said, for upper level troops you will make that back fairly quickly.

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djtc
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Unread postby djtc » 14 Jul 2006, 20:51

Thanks for hill fort char, I didn't remember at all that price variation...

Maybe because I mostly play WOG ? Has the upgrading price been changed in WOG ?

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Unread postby asandir » 15 Jul 2006, 01:18

I didn't know that about the hill forts, good to know (esp for the low level troops)

although i think for the high level troops an upgraded structure is the better way to go, especially in large maps


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