Comments in campaign LUA scripts *possibly spoilers*

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
Sikon
Hunter
Hunter
Posts: 542
Joined: 22 Dec 2005
Location: Russia

Comments in campaign LUA scripts *possibly spoilers*

Unread postby Sikon » 21 Jun 2006, 06:57

Some are rather funny. Also, they show that Markal, Findan and Lorekeep were called Berein, Heam and Necorrum during development. It's interesting because Necorrum was Gauldoth Half-Dead's capital in H4. It also mentions Palaedra, Lysander's kingdom and successor to Erathia in H4.

Some comments are in Russian, translated into English.

Code: Select all

C2M2 - CombatScriptVS_Veyer.lua

			print("Veyer does not have any creatures. :(");


C2M3 - MapScript.lua

function LevelUp() --crap, balance testing function, delete when balanced
	ChangeHeroStat('Agrael', STAT_EXPERIENCE, 57533)
end


C3M1 - mapscript.lua

					print("Our Hero has avoid foolish wizard ",follow1_patrol_name,"!");
			
			--If the little elephant can reach Berein with enough MP left, his MovePoints get castrated so he won't
			--If he can't, no command is issued. The elephant plays dumb.

			
C3M3 - C3M3.lua

-- Secondary objective. It starts when Markal ("Berein" in script) take the artifact "Staff of vexings" to another hero.


C3M4 - mapscript.lua

Tan = "Tan";  --Cayrus!!!


C3M5 - MapScript.lua

	SetAIPlayerAttractor("Necorrum",PLAYER_3,2); -- Necorrum is Lorekeep

				print("Das ist fantastisch!!!");
	
	
C4M2 - mapscript.lua

		MessageBox(not_realag) -- it wasn't Raelag who visited the oracle, the oracle says, "who are you? go to bobruisk!"
		
		print("Raelag_kaput................................!!!")

		print("Shadia_kaput................................!!!")

		
C4M5 - mapscript.lua

Trigger( REGION_ENTER_AND_STOP_TRIGGER, "PALAEDRA","PObjective1", nil );  --PALAEDRA!!!


C5M2 - C5M2.lua

function obelisks_upgrade() --enable new,cheating obelisk functionality and disable the basic one

	if knowlege==0 --whether the player knows how obelisks work
		then
			MessageBox(message11) --blah blah blah nothing happens because you don't know what the heck it is
			
			
C5M4 - C5M4.lua

	Trigger (REGION_ENTER_AND_STOP_TRIGGER, 'Tieru_Island', nil);
--	print ('ENTER REGION TRIGGERED')
-- $%@$!($)$%!$))%$)% )%$ $)% )% )!$&% )& )!!!!!!!!!!!!!!!!! --	


C5M5 - C5M5.lua

function blocking()  --block tile passability around shadow dragons for PLAYER_2, so he won't kill them like a fool

	great_night_progress=great_night_progress+dragons_count()*diff --how much "evil" did the dragons generate
	
function ownage() --called when the power parameter becomes more than 1, means the "Great Night", like, reached its climax and the undead can't be stopped

	if heroname=='Nikolay' then --is the killed hero called Kolyan?

	
C6M3 - CombatScript_godric.lua, CombatScript_heam.lua, CombatScript_zehir.lua


C6M5 - biara_godric.lua, biara_heam.lua, biara_raelag.lua, biara_zehir.lua

-- looking for certain creature in the army and casting uberchanlight on it --


C6M5 - MapScript.lua

-- woot! i eldur og drumur!

User avatar
Continuity
Scout
Scout
Posts: 190
Joined: 06 Jan 2006

Unread postby Continuity » 21 Jun 2006, 11:46

I wonder if the original plan was using the H4 world, before Ubisoft thought it would be much better to make a whole new world.

User avatar
Marzhin
Pit Lord
Pit Lord
Posts: 1207
Joined: 06 Jan 2006
Location: Montreuil, France
Contact:

Unread postby Marzhin » 21 Jun 2006, 11:53

Very interesting indeed...

User avatar
Sikon
Hunter
Hunter
Posts: 542
Joined: 22 Dec 2005
Location: Russia

Unread postby Sikon » 21 Jun 2006, 12:31

I think they were just placeholders used during development, before Ubisoft came up with the final names.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 21 Jun 2006, 15:38

'Nikolay' then --is the killed hero called Kolyan?
Wow, they actualy took out an I. :devil:
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Sikon
Hunter
Hunter
Posts: 542
Joined: 22 Dec 2005
Location: Russia

Unread postby Sikon » 21 Jun 2006, 15:53

Actually, it isn't a Raelag thing - "Kolya" is the dimunitive form of the Russian name Nikolai (Nicholas), and "Kolyan" is an extremely colloquial, somewhat vulgar form.

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 21 Jun 2006, 16:32

This is very interesting indeed :-D

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 21 Jun 2006, 16:37

@Sikon
Kolya I heard of. Kolyan no. Oh well...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 16 guests