Are the campaigns "fun" or just frustrating?
Are the campaigns "fun" or just frustrating?
I'm currently playing through all of the campaigns on heroic difficulty. In general I'm finding that they are dooable esp. if you reload when you mess up.
However I don't really see skill being involved as much as you pretty much have to play most of the maps exactly the way the devs intend and if you deviate from that you will be punished.
I understand, of course, that I could easily lower the difficulty to either easy or normal to make playing it less frustrating at times but that's not really the point .... the campaigns are too linear in how you need to approach the individual scenarios and that's sad.
Am I correct in my impressions or will I find that's just the way that it is?
However I don't really see skill being involved as much as you pretty much have to play most of the maps exactly the way the devs intend and if you deviate from that you will be punished.
I understand, of course, that I could easily lower the difficulty to either easy or normal to make playing it less frustrating at times but that's not really the point .... the campaigns are too linear in how you need to approach the individual scenarios and that's sad.
Am I correct in my impressions or will I find that's just the way that it is?
- ClownRoyal
- Peasant
- Posts: 67
- Joined: 16 Jun 2006
To me they're both, really. I play on a mixture of Normal and Easy mode mostly, since I haven't been at the Heroes game for a while. Some maps I find incredibly frustrating, where I will somehow screw up and lose almost no matter what I do, so I drop it down to Easy mode and suddenly it becomes "too" easy.
Then there are some maps that on Normal just seem like cake walks. I'm able to take over most of the map without much effort, gain exp, get artifacts, build my towns/armies at my leisure, and crush the computer whenever I feel like it.
Then there are some maps that on Normal just seem like cake walks. I'm able to take over most of the map without much effort, gain exp, get artifacts, build my towns/armies at my leisure, and crush the computer whenever I feel like it.
- Bandobras Took
- Genie
- Posts: 1018
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The point of campaigns is twofold: story and showing off the scripting and towns.
For challenges, you'll usually want the multiplayer end of things. No AI's ever going to push you around the way a human opponent will.
On normal difficulty, I had to restart the Sylvan mission because I was expecting Demon opponents and leveled up Findan accordingly. This screwed me over on the last map.
In general, I had fun playing the campaigns. Few things are as fun as the Necromancer campaign in which you start turning other town types into Necropolises.
I went in expecting fairly linear objectives, though.
For challenges, you'll usually want the multiplayer end of things. No AI's ever going to push you around the way a human opponent will.
On normal difficulty, I had to restart the Sylvan mission because I was expecting Demon opponents and leveled up Findan accordingly. This screwed me over on the last map.
In general, I had fun playing the campaigns. Few things are as fun as the Necromancer campaign in which you start turning other town types into Necropolises.
I went in expecting fairly linear objectives, though.
Far too many people speak their minds without first verifying the quality of their source material.
I've found them to be generally frustrating. It really is so unbelievably linear and straightforward that I've had to leave it and go back to playing H4 and H3 just to keep the fun factor up.
The story is not at all remarkable or intersting in any way, it's just there and chugs along until it reaches a conclusion. The first couple of levels in each campaign were interesting as an exploration of the race, building up your primary hero and seeing how things worked and how you could manage with limited troops. Beyond that though, just a dull linear grind that becomes rather slow and pointless after the first two dozen turns (hello C5M5).
The story is not at all remarkable or intersting in any way, it's just there and chugs along until it reaches a conclusion. The first couple of levels in each campaign were interesting as an exploration of the race, building up your primary hero and seeing how things worked and how you could manage with limited troops. Beyond that though, just a dull linear grind that becomes rather slow and pointless after the first two dozen turns (hello C5M5).
- DaemianLucifer
- Round Table Hero
- Posts: 11282
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- Location: City 17
Both! 50, 50.. Some maps have certain areas the game starts lagging in slow motion with the mouse pointer jumping all over the place, etc. which they really need to fix (among other things) because this is the most flustrating part.. I also think they need to implement a choice when you lose in a battle, instead of ending the game, they ought to give you a choice to 'replay' your last move prior to going into battle... Story a little boring at times but other than the above so far, I have been enjoying the campaigns for the most part, am about to end my 2nd Campaign so I still have about 4 more campaigns to go.
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Long live Homm and M&M!
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- ThunderTitan
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The AI getting all those resources is what's frustrating. Having to wait for a few weeks to get enough troops to defeat the final hero always sucks.
And The fact that the 3 mission is always the hardest/longest doesn't help much either.
And The fact that the 3 mission is always the hardest/longest doesn't help much either.
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- DaemianLucifer
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- Metathron
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The story is mediocre, but it could perhaps have been made a little better if the voice acting was up to par (as in Warcraft III, for example). Many of the missions are too linear and too difficult even on normal difficulty, coming up with a nasty "surprise" and making the player start over, prompting them to take a rigid, preordained path if they want to finish the campaign.
Mainly, what was fun for me was discovering each faction's specials and weaknesses, and a few fun battles including large armies and rich spellbooks, on both sides.
Mainly, what was fun for me was discovering each faction's specials and weaknesses, and a few fun battles including large armies and rich spellbooks, on both sides.
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- cornellian
- Conscript
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I don't think that the story is weak, come on now, these guys aren't exactly Tolstoys or Hemingways, you can't expect them to write like them. Besides the voice acting isn't bad at all, the dialogue is and it takes down the VOs down with itself.. I especially liked Markal's voice, yes he is like what an evil necro should sound like but the voice also had several hints of lunacy and megalomaniac pride, adding a lot to the character.
- DaemianLucifer
- Round Table Hero
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Play half dead campaign in HIV,and youll see how a mad necromancer should sound like.And you will see that the writing can match tolstoy or hemingway.Play starcraft as well,and youll see how a game story should look like.cornellian wrote:I don't think that the story is weak, come on now, these guys aren't exactly Tolstoys or Hemingways, you can't expect them to write like them. Besides the voice acting isn't bad at all, the dialogue is and it takes down the VOs down with itself.. I especially liked Markal's voice, yes he is like what an evil necro should sound like but the voice also had several hints of lunacy and megalomaniac pride, adding a lot to the character.
- ThunderTitan
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The fact that everyone has a different accent is distracting as hell, and the dialogue is retarded. Tolstoy or Hemingway could have written better dialogue at age 5. The problem with the story is that it barely makes sense. It's the storytelling that they fail at. Many a mediocre tails are saved by great presentation. This one isn't.
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- Gaidal Cain
- Round Table Hero
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The basic plot is adequate- pretty standard stuff, but not so much as to get boring (even if I still think that resurrecting the old king as a Vampire and have him wreak havoc is a sign of poorly done research). What really fails is presentation. Voice acting is for the most part laughable, which might be due to the corny text. Whoever wrote the sylvan campaign should not be allowed to write ever again.
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- Bandobras Took
- Genie
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I had the same thoughts after doing the H4 Nature campaign.Gaidal Cain wrote:The basic plot is adequate- pretty standard stuff, but not so much as to get boring (even if I still think that resurrecting the old king as a Vampire and have him wreak havoc is a sign of poorly done research). What really fails is presentation. Voice acting is for the most part laughable, which might be due to the corny text. Whoever wrote the sylvan campaign should not be allowed to write ever again.
On the other hand, I almost fell out my chair laughing when I reached, "Fine! This is because I like hitting you!" in the Wizard's Campaign. That's nothing other than deliberate self-mockery, and it brought to mind the treaty scene on the light side from MM7 -- ridiculous, and yet somehow fitting.
Far too many people speak their minds without first verifying the quality of their source material.
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