Protecting Shooters...
Protecting Shooters...
I am just curious if there was a particular reason for the change in ability to protect shooters?
It seems to me it makes it somewhat pointless to have defensive walkers if all they can really do is stand there and look intimidating while they watch the arrows fly right past them to kill the shooters in the back row. Shouldn’t they at least have a chance to block enemy fire?
Also in reading the Squires description it would seem they are supposed to be able to do this somehow but I can’t figure out how, I believe it is supposed to be a random occurrence but I have never seen it happen.
It seems to me it makes it somewhat pointless to have defensive walkers if all they can really do is stand there and look intimidating while they watch the arrows fly right past them to kill the shooters in the back row. Shouldn’t they at least have a chance to block enemy fire?
Also in reading the Squires description it would seem they are supposed to be able to do this somehow but I can’t figure out how, I believe it is supposed to be a random occurrence but I have never seen it happen.
- ThunderTitan
- Perpetual Poster
- Posts: 23270
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
The Squired give a 50% damage reduction against ranged attacks to all units that are in a square next to them. That's all.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Actually based on how arrows work it should be perfectly possible to have an archer screen without it affecting your archers ability to shoot.
The trajectory of an arrow allows for those who are standing behind someone to fire an arrow above the heads of those protecting them with shields or what not (not to mention they can kneel down while archers fire). It was a very common tactic.
The trajectory of an arrow allows for those who are standing behind someone to fire an arrow above the heads of those protecting them with shields or what not (not to mention they can kneel down while archers fire). It was a very common tactic.
- ThunderTitan
- Perpetual Poster
- Posts: 23270
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
On any of the 8 squares around him. Not sure how it works for 2x2 creatures.scorch wrote: I never understand that....It's NEXT to him??
or BEHIND him???????
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Heroes of Might and Magic don't need your stinkin' laws of physics.Lakasha wrote:Actually based on how arrows work it should be perfectly possible to have an archer screen without it affecting your archers ability to shoot.
The trajectory of an arrow allows for those who are standing behind someone to fire an arrow above the heads of those protecting them with shields or what not (not to mention they can kneel down while archers fire). It was a very common tactic.
- ThunderTitan
- Perpetual Poster
- Posts: 23270
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
@Gus:
Should be, but i haven't seen any mention of the area that the aura covers.
Should be, but i haven't seen any mention of the area that the aura covers.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- ThunderTitan
- Perpetual Poster
- Posts: 23270
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Re: Protecting Shooters...
There is a very good reason that this is not included.Its the golden rule that everything from HIV is bad and shouldnt be included ever again.Lakasha wrote:I am just curious if there was a particular reason for the change in ability to protect shooters?
Ah,but they can block melee units from aproaching your archers.Or at least they can slow them bown just a tinny bit,since the threat area is also gone.Lakasha wrote: It seems to me it makes it somewhat pointless to have defensive walkers if all they can really do is stand there and look intimidating while they watch the arrows fly right past them to kill the shooters in the back row. Shouldn’t they at least have a chance to block enemy fire?
Each creatur that touches the squares has 50% range damage reduction.Kind of stupid that they can protect huge archangles that stand diagonaly in front of them.Lakasha wrote: Also in reading the Squires description it would seem they are supposed to be able to do this somehow but I can’t figure out how, I believe it is supposed to be a random occurrence but I have never seen it happen.
Re: Protecting Shooters...
Now, now, not EVERYTHING was bad. All different, yes, but not everything was bad. Paladins killing 20 Black Dragons on their own was pretty cool, if ya ask me. =PDaemianLucifer wrote:There is a very good reason that this is not included.Its the golden rule that everything from HIV is bad and shouldnt be included ever again.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Re: Protecting Shooters...
Dont get me wrong,I love HIV,but its ubi/nival that came up with this golden rule.And now,we must obey.thecheese wrote:Now, now, not EVERYTHING was bad. All different, yes, but not everything was bad. Paladins killing 20 Black Dragons on their own was pretty cool, if ya ask me. =P
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
Re: Protecting Shooters...
And it's kind of stupid that 1256 skeleteons can take up a single square and one succubus can take up a single square. If we start nitpicking like this there will be no game left.DaemianLucifer wrote: Each creatur that touches the squares has 50% range damage reduction.Kind of stupid that they can protect huge archangles that stand diagonaly in front of them.
In H IV I liked that walkers could block shooters if positioned correctly ( it was positioning that was tough ). I was less crazy about everyone being able to retaliate, even shooters on other shooters.
- Cunning Death
- Pixie
- Posts: 121
- Joined: 12 Jun 2006
- Location: Hungary
Re: Protecting Shooters...
I'm also one of the few loving H4. Therefore I'm dissapointed that Ubi/Nival are ignoring H4...DaemianLucifer wrote:Dont get me wrong,I love HIV,but its ubi/nival that came up with this golden rule.And now,we must obey.thecheese wrote:Now, now, not EVERYTHING was bad. All different, yes, but not everything was bad. Paladins killing 20 Black Dragons on their own was pretty cool, if ya ask me. =P
Anyway, the possibility to block shooters was a great idea
C.D.
ps where are my ol' co'l sharpshooters???
warning! there might be documented features in Heroes V
Water Polo European Championships Hajrá magyarok!
Water Polo European Championships Hajrá magyarok!
Re: Protecting Shooters...
There's always been an element of "rocks-paper-scissors" to HOMM. Shooters beat slow, strong units. Fliers (and fast land units) beat shooters. Slow strong units beat fliers (and fast land units). Granted, this isn't an absolute rule, but in general, that's how HOMM plays out. So those minotaurs, say, aren't directly useful for aiding shooters ( in a shooters vs shooters matchup), but they're great for killing the griffons that can cross the field in a turn and get in the archers' faces. That has always been one of the main roles of golems/hydras/treants, etc. To have these units also be particularly strong (out of proportion to their stats, that is) against shooters would make shooters far weaker in overall significance in the game.Lakasha wrote: It seems to me it makes it somewhat pointless to have defensive walkers if all they can really do is stand there and look intimidating while they watch the arrows fly right past them to kill the shooters in the back row. Shouldn’t they at least have a chance to block enemy fire?
Ah,but they can block melee units from aproaching your archers.Or at least they can slow them bown just a tinny bit,since the threat area is also gone.
Who is online
Users browsing this forum: No registered users and 25 guests