Dungeon Mission 5 - anybody want to help a girl out?
Dungeon Mission 5 - anybody want to help a girl out?
Hey all :-)
I am so almost done with this campaign, and really I just want to move on to the next campaign. Does anyone have any tips on the best/fastest way to get through this?
Since it's the last mission and there's no towns and seems to be little to no reinforcements, it seems like heading straight for the edge of the map would be the best thing.
The garrisons are scary, though. I've made through 3 garrisons, but there's another left and frankly, it doesn't look beatable.
Hints or tips? :-)
I am so almost done with this campaign, and really I just want to move on to the next campaign. Does anyone have any tips on the best/fastest way to get through this?
Since it's the last mission and there's no towns and seems to be little to no reinforcements, it seems like heading straight for the edge of the map would be the best thing.
The garrisons are scary, though. I've made through 3 garrisons, but there's another left and frankly, it doesn't look beatable.
Hints or tips? :-)
- ThunderTitan
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There are ways around the bigger garrisons. I actualy restarted this mp once only to reload the old savegame when I realized you can go around the penultimate garrison. The way is to the south of the map.
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At the start, go to one of the tents, go through the border gate, go underground... from there you can skip every garrison except the very first (easy) and the very last (also relatively easy).
Take both heroes with you underground though, to win you need both of them to get past the final garrison.
Take both heroes with you underground though, to win you need both of them to get past the final garrison.
~ Rapier.
Yeah, and watch out because the enemy heroes will be after your second hero (the one with barely any troops).Rapier wrote:At the start, go to one of the tents, go through the border gate, go underground... from there you can skip every garrison except the very first (easy) and the very last (also relatively easy).
Take both heroes with you underground though, to win you need both of them to get past the final garrison.
What I actually did was hid her in a sanctuary until the underground was completely clear, then had her come down. That way you don't have them chasing her into the underground
- ThunderTitan
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I found the underground to be harder to pass actualy. And I defeted both the enemy heroes and towns using only Quick Combat. It works if you rush them. Of course I had to wait and hire more Dragons in order to defeat Grawl because I lost too many creatures. But I did feel pretty good about having taken out almost all the demons on the map.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I just hauled past all the castle through the easier garrisons, if a garrison looks pretty hard, there is likely an easier way that involved a little more walking. I left my secondary hero in the first sanctuary to make sure she never died, none of the heroes attacked my main hero with all the troops and I had no problem takin out the garrisons. I then walked back and made sure the enemy was either hiding in its castle or too far away and escorted my secondary hero to the end and took out grawl.
Hey guys,
That did it :-) It seems like all the gates had an "easy" garrison, and also progressively harder garrisons. The harder ones were the "direct approach" - the easy ones required a little scouting to find.
Beating Grawl wasn't an objective for me - just Veyer after getting past the last garrison.
Thanks all!
Arki
That did it :-) It seems like all the gates had an "easy" garrison, and also progressively harder garrisons. The harder ones were the "direct approach" - the easy ones required a little scouting to find.
Beating Grawl wasn't an objective for me - just Veyer after getting past the last garrison.
Thanks all!
Arki
- Grumpy Old Wizard
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- Qurqirish Dragon
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I've tried both underground routes, both times keeping most of my army intact. Problem is, both routes lead to the same general area, dungeon castle, 2 garrisons. I can make it through either garrison but there's nowhere left to go after breaking through either? I'm very confused, must have re-started several times, end result is Grawl gets me every time, where the heck am I really supposed to go and where is Veyer?
- ThunderTitan
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Once you exit the underground there should be only 1 Garrison between you and your target. Search down south for an alternative way to get to the end.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- Grumpy Old Wizard
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After you break through the garrison by the castle you must bring your secondary heroe through as well. Then you will see Veyer.cher wrote:I've tried both underground routes, both times keeping most of my army intact. Problem is, both routes lead to the same general area, dungeon castle, 2 garrisons. I can make it through either garrison but there's nowhere left to go after breaking through either? I'm very confused, must have re-started several times, end result is Grawl gets me every time, where the heck am I really supposed to go and where is Veyer?
You may need to make use of the sanctuary near the underground exit.
GOW
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- Leprechaun
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if you visited all the stat boosters all the way up to this mission and have a decent hero build up, then you should have spell power in high 40s, att/def in 30s, then just walk through all garnisons nailing everything with spells
the only thing that can go wroing (happend in my case) is when enemy hero lands on a garnison and then runs out of moving points, the next turn he will have both his initial army and from the garnison.. and to spice things up, after that will happen, his army will increase every turn (no summon creatures as i've taken/destroyed all 3 castles)...
then it can get rough but still doable, 200k+ in exp is a nice bonus too after you win
the only thing that can go wroing (happend in my case) is when enemy hero lands on a garnison and then runs out of moving points, the next turn he will have both his initial army and from the garnison.. and to spice things up, after that will happen, his army will increase every turn (no summon creatures as i've taken/destroyed all 3 castles)...
then it can get rough but still doable, 200k+ in exp is a nice bonus too after you win
- Bandobras Took
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