Dungeon Mission 5 - anybody want to help a girl out?

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Arkali
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Dungeon Mission 5 - anybody want to help a girl out?

Unread postby Arkali » 12 Jun 2006, 20:07

Hey all :-)
I am so almost done with this campaign, and really I just want to move on to the next campaign. Does anyone have any tips on the best/fastest way to get through this?

Since it's the last mission and there's no towns and seems to be little to no reinforcements, it seems like heading straight for the edge of the map would be the best thing.

The garrisons are scary, though. I've made through 3 garrisons, but there's another left and frankly, it doesn't look beatable.

Hints or tips? :-)

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Unread postby ThunderTitan » 12 Jun 2006, 20:17

There are ways around the bigger garrisons. I actualy restarted this mp once only to reload the old savegame when I realized you can go around the penultimate garrison. The way is to the south of the map.
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Unread postby Arkali » 12 Jun 2006, 20:27

Thanks! I'll explore some tonight, then, rather than taking the obvious path through the gates of hell, as it were :-)

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Unread postby Rapier » 12 Jun 2006, 20:59

At the start, go to one of the tents, go through the border gate, go underground... from there you can skip every garrison except the very first (easy) and the very last (also relatively easy).

Take both heroes with you underground though, to win you need both of them to get past the final garrison.
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Unread postby Warlock » 12 Jun 2006, 21:19

Rapier wrote:At the start, go to one of the tents, go through the border gate, go underground... from there you can skip every garrison except the very first (easy) and the very last (also relatively easy).

Take both heroes with you underground though, to win you need both of them to get past the final garrison.
Yeah, and watch out because the enemy heroes will be after your second hero (the one with barely any troops).

What I actually did was hid her in a sanctuary until the underground was completely clear, then had her come down. That way you don't have them chasing her into the underground :)

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Unread postby ThunderTitan » 12 Jun 2006, 21:26

I found the underground to be harder to pass actualy. And I defeted both the enemy heroes and towns using only Quick Combat. It works if you rush them. Of course I had to wait and hire more Dragons in order to defeat Grawl because I lost too many creatures. But I did feel pretty good about having taken out almost all the demons on the map.
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Unread postby Mirage » 13 Jun 2006, 00:20

I just hauled past all the castle through the easier garrisons, if a garrison looks pretty hard, there is likely an easier way that involved a little more walking. I left my secondary hero in the first sanctuary to make sure she never died, none of the heroes attacked my main hero with all the troops and I had no problem takin out the garrisons. I then walked back and made sure the enemy was either hiding in its castle or too far away and escorted my secondary hero to the end and took out grawl.

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Unread postby Arkali » 13 Jun 2006, 01:26

Hey guys,
That did it :-) It seems like all the gates had an "easy" garrison, and also progressively harder garrisons. The harder ones were the "direct approach" - the easy ones required a little scouting to find.

Beating Grawl wasn't an objective for me - just Veyer after getting past the last garrison.

Thanks all!
Arki

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Unread postby Grumpy Old Wizard » 13 Jun 2006, 05:09

I just finished this one. The sanctuaries saved my bacon. Grawl's army was much too strong for my main heroe. Oh, I took the underground route.

GOW

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Unread postby Rapier » 13 Jun 2006, 12:43

Grawl jumped me right at the end @_@ fortunantly he was no match for Summon Phoenix.
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Unread postby Qurqirish Dragon » 13 Jun 2006, 14:05

When I captured/destroyed my first town on this map, I learned intant travel, so passing the garrisons I didn't want to fight was easy :D

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Unread postby Ctrlbnull » 13 Jun 2006, 15:19

Well, I somehow managed to loose everything but my black dragons near the end of this map.

But since Agrael was decked out in + spell power gear, a 1.8k empowered Armageddon basically ended each fight in 2 turns.
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Unread postby cher » 13 Jun 2006, 20:41

I've tried both underground routes, both times keeping most of my army intact. Problem is, both routes lead to the same general area, dungeon castle, 2 garrisons. I can make it through either garrison but there's nowhere left to go after breaking through either? I'm very confused, must have re-started several times, end result is Grawl gets me every time, where the heck am I really supposed to go and where is Veyer?

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Unread postby ThunderTitan » 13 Jun 2006, 20:56

Once you exit the underground there should be only 1 Garrison between you and your target. Search down south for an alternative way to get to the end.
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Unread postby Grumpy Old Wizard » 13 Jun 2006, 22:12

cher wrote:I've tried both underground routes, both times keeping most of my army intact. Problem is, both routes lead to the same general area, dungeon castle, 2 garrisons. I can make it through either garrison but there's nowhere left to go after breaking through either? I'm very confused, must have re-started several times, end result is Grawl gets me every time, where the heck am I really supposed to go and where is Veyer?
After you break through the garrison by the castle you must bring your secondary heroe through as well. Then you will see Veyer.

You may need to make use of the sanctuary near the underground exit.

GOW

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Unread postby absolute virtue » 14 Jun 2006, 19:22

if you visited all the stat boosters all the way up to this mission and have a decent hero build up, then you should have spell power in high 40s, att/def in 30s, then just walk through all garnisons nailing everything with spells

the only thing that can go wroing (happend in my case) is when enemy hero lands on a garnison and then runs out of moving points, the next turn he will have both his initial army and from the garnison.. and to spice things up, after that will happen, his army will increase every turn (no summon creatures as i've taken/destroyed all 3 castles)...

then it can get rough but still doable, 200k+ in exp is a nice bonus too after you win :P

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Unread postby Bandobras Took » 14 Jun 2006, 23:05

It may depend on the difficulty level, as well. I had no trouble destroying everything in my path with Empowered Destructive Magic.
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