First Aid Tent "Waiting"

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Thanquol
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Unread postby Thanquol » 12 Jun 2006, 12:14

Maybe some brilliant modder will figure out a way to change/implement stuff like that - if Nival can't be bothered ;)

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Gaidal Cain
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Unread postby Gaidal Cain » 12 Jun 2006, 12:42

I've made one, but I'd like to test it before uploading it...

Have tested it now, and it seemed to work. Gave the tent 100 "shots".
Link.
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Gus
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Unread postby Gus » 12 Jun 2006, 21:41

I think it is overpowering against neutrals. Remember this is free "Resurrection".

PS: The tent only resurrects if you have the First Aid Tent subskill.

EDIT: i'm talking about the "100 shots" mod. I already think the Tent might be overpowered as is when you play Academy with Havez (is that right? Gremlin specialist). the Gremlins can repair the Tent and Golems, and the tent can resurrect gremlins. yeeha =)

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Gaidal Cain
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Unread postby Gaidal Cain » 12 Jun 2006, 22:10

I could just as well have given it 10. I just picked a number that would be virtually inifinite. And gremlins can do the same thing with golems anyway...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Thanquol
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Unread postby Thanquol » 12 Jun 2006, 22:23

Gaidal Cain wrote:I could just as well have given it 10. I just picked a number that would be virtually inifinite. And gremlins can do the same thing with golems anyway...
Golems can't resurrect Gremlins though ;)

10 shots seems like a more reasonable upgrade - until we find a way to make the shots scaleable with the WM skills :D

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Gus
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Unread postby Gus » 13 Jun 2006, 01:13

Yeah, Thanquol has it right, that's what i meant. I think 3 shots is already much more valuable than most seem to think. I'm not saying it's enough, or the correct way to balance the skill, but for having played with it a lot (i have played a number of maps with this strategy before talking about it here), it can be of great help.

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DaemianLucifer
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Unread postby DaemianLucifer » 13 Jun 2006, 07:12

Whats the use of it healing 450 HP,when a single magic arrow does 200 damage?

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Gus
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Unread postby Gus » 13 Jun 2006, 11:10

DaemianLucifer wrote:Whats the use of it healing 450 HP,when a single magic arrow does 200 damage?
I'm not sure i get what you mean.

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DaemianLucifer
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Unread postby DaemianLucifer » 13 Jun 2006, 12:52

Gus wrote:
DaemianLucifer wrote:Whats the use of it healing 450 HP,when a single magic arrow does 200 damage?
I'm not sure i get what you mean.
Lets say you want to preserve your pit fiends,so you leave that one cavalier blinded.But the hero still attacks.So the hero deals you 100 damage,you heal 150.After round three,you might end up 50 HP from resurrecting that pitfiend,yet tehere are no more shoots.Bad example,I know,but at least you get my point.

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Gus
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Unread postby Gus » 13 Jun 2006, 14:00

i'm not sure i get your point, no, sorry.

If you mean that the Tent sucks because it's not a guaranteed resurrect because the other guy can shoot you too, well... i guess it means you should plan better or accept casualties.

my apologies if i've missed your point and the answer's off-target.

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DaemianLucifer
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Unread postby DaemianLucifer » 13 Jun 2006, 14:12

Im saying that Id rather spend 1500 gp on balista ang go for balista ability,because that will ensure me killing my enemy before he damages me,then spending 500 gp on the tent and go for first aid,because it wont preserve my troops well enough.

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Gus
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Unread postby Gus » 13 Jun 2006, 16:50

This is not an attack: How many games have you played using this option? It is quite good and allows safe creeping, much like Necroes do. And I think it is widely accepted that this is a big advantage.


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