I've tested a couple of solo games and found it generally difficult to create the 'desirable' build. Especially for Sylvan heroes. I can't seem to decide between more magic damage, is logistics even worth it in small maps like Peninsula? Well it would've been easier if not for the random options given at Level up.
Anyone feeling that the new 'random' is starting to mess up your gameplan? Like, you can't SEEM to get X skill to pop out at the right time, and then suddenly the skill you forgot about returned at lvl 18.
Ofcourse I felt less problem with super specialized hero like Sinitar, that man is just WMD-based. Only one itsy bitsy problem, I couldn't get Intelligence to pop out even after hitting lvl 18. Wtf
Any tips on Sylvan hero-builds?
Oh, anyone willing to point me to a tutorial on Elemental Chain would be greatly appreciated.
Problems with H5 'Random' Skill-up
Re: Problems with H5 'Random' Skill-up
hmm, do not take to many new skills before others are on expert? If you have only one skill that is not on expert you always get it offered. If you have 6 skills at basic, it is very hard to predict what you will be offered at level-up. Not a great suggestion, but the best you can do in order to keep the development more under your controlRK wrote: Any tips on Sylvan hero-builds?
http://www.celestialheavens.com/viewpage.php?id=533Oh, anyone willing to point me to a tutorial on Elemental Chain would be greatly appreciated.
http://www.heroesofmightandmagic.com/he ... ains.shtml
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