Patch Change Discussion

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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ThunderTitan
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Unread postby ThunderTitan » 06 Jun 2006, 19:17

HodgePodge wrote:Has the patch been released? I heard it was just released … where do I go to download it?
http://forums.ubi.com/eve/forums?a=tpc& ... 5651041154
MuadDib_FC wrote: Here is a list with all mirrors :

3DGamers:
http://www.3dgamers.com/games/heroesmig ... downloads/

Worthplaying:
http://www.worthdownloading.com/game.php?gid=12781

Gamespot:
http://www.gamespot.com/pc/strategy/her ... id=6152278

Fileplanet
http://www.fileplanet.com/files/160000/164365.shtml

Boomtown:
- European Update: http://download.boomtown.net/en_uk/arti ... p?id=11566
- US Update: http://download.boomtown.net/en_uk/arti ... p?id=11567

XFire:
- US 1.1 : http://files.xfire.com/1837/
- Euro 1.1 : http://files.xfire.com/1838/
- Euro Collector 1.1 : http://files.xfire.com/1839/
- It/Sp 1.1 : http://files.xfire.com/1840/

PeerFactor
- European version : http://www.peerfactor.fr/getdownload.jsp?ID=200
- European collector's edition : http://www.peerfactor.fr/getdownload.jsp?ID=201
- Italian and Spanish versions : http://www.peerfactor.fr/getdownload.jsp?ID=202
- US version : http://www.peerfactor.fr/getdownload.jsp?ID=203
- Hungarian version : http://www.peerfactor.fr/getdownload.jsp?ID=204
- Polish version : http://www.peerfactor.fr/getdownload.jsp?ID=205
- Czech Republic version : http://www.peerfactor.fr/getdownload.jsp?ID=206
- Czech and Polish Collector's editions : http://www.peerfactor.fr/getdownload.jsp?ID=207
- Russian version : http://www.peerfactor.fr/getdownload.jsp?ID=208

Filefront:
- US Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- Russian Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- Polish Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- Hungarian Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- European Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- EU CE Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- Ital/Span Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- Czech Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html
- CZ/PL CE Update : http://files.filefront.com/Heroes+of+Mi ... einfo.html

Gamershell:
- European version : http://www.gamershell.com/download_14181.shtml
- European collector's edition : http://www.gamershell.com/download_14183.shtml
- Italian and Spanish versions : http://www.gamershell.com/download_14182.shtml
- US version : http://www.gamershell.com/download_14185.shtml
- Hungarian version : http://www.gamershell.com/download_14184.shtml
- Polish version : http://www.gamershell.com/download_14186.shtml
- Czech Republic version : http://www.gamershell.com/download_14187.shtml
- Czech and Polish Collector's editions : http://www.gamershell.com/download_14188.shtml
- Russian version : http://www.gamershell.com/download_14189.shtml
Wolfshanze wrote:Is it just me, or have they not yet fixed all the missing descriptions for artifacts... either I'm blind, or I didn't see this listed in "bugs fixed"... not much of a bug fix if they can't even squash this very obvious bug.
Writing artifact descriptions takes time. They'll get to it Soon™. :devil:
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DaemianLucifer
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Unread postby DaemianLucifer » 06 Jun 2006, 19:18

Here is the official post about it.There are links with download mirrors there.

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Wolfshanze
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Unread postby Wolfshanze » 06 Jun 2006, 19:25

Writing artifact descriptions takes time. They'll get to it Soon™. devil
I'll bet you if I knew what all the artifact descriptions that were missing were... I could write "+2 to attack and 50% increase to fire spells" in a single 9-hour day (probably even a lot less).

Good to know they don't squander such time on such non-important and overly wasteful fixes like that.

Who needs to know what an artifact does in combat before choosing which weapon of three artifacts I have I should equip. Glad that wasn't need in v1.1.

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Unread postby Raspyn » 06 Jun 2006, 19:29

Well, as far as I can tell, the Agrael model and the inferno hero model looks the same. I've included a picture below so you can judge for yourself.

Also, I noticed a few minor changes which seem to be undocumented - the disc loading icon when you first start the game has changed, and also the limited edition "trail" is now active and can also be seen in the picture below.

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Unread postby Rapier » 06 Jun 2006, 19:33

They added a description to the windstrider boots... that's the only artifact I've seen that's changed.
~ Rapier.

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Unread postby Wolfshanze » 06 Jun 2006, 19:38

Rapier wrote:They added a description to the windstrider boots... that's the only artifact I've seen that's changed.
Mighty nice of them... so at this pace, in about 30 patches we'll have a complete artifact description list?!?!

In other news...

The Demon hero models look the same... the demon creature units haven't changed... so what is the "Demon Character Fixed" mention in the read file? Are they just randomly typing-in things to the readme to sound impressive in what they fixed when whatever it is they did is completely unnoticeable?

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Unread postby Lord Zeus » 06 Jun 2006, 19:42

I think the demon "fix" refers to Jezebeth, previously she looked like Biara but now looks like an ordinary demon lord :(

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Unread postby Wolfshanze » 06 Jun 2006, 19:43

Lord Zeus wrote:I think the demon "fix" refers to Jezebeth, previously she looked like Biara but now looks like an ordinary demon lord :(
Well that has to be it then... really important for them to fix that while fixing artifacts gets tossed to the side!

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Unread postby DaemianLucifer » 06 Jun 2006, 19:48

Wolfshanze wrote:
Lord Zeus wrote:I think the demon "fix" refers to Jezebeth, previously she looked like Biara but now looks like an ordinary demon lord :(
Well that has to be it then... really important for them to fix that while fixing artifacts gets tossed to the side!
What are you talking about man?!This one was game-ruining-balance-disturbing-faction-overpowering issue!Im glad its fixed!

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Unread postby Wolfshanze » 06 Jun 2006, 19:51

DaemianLucifer wrote: What are you talking about man?!This one was game-ruining-balance-disturbing-faction-overpowering issue!Im glad its fixed!
Hehe... you're funny man!

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Unread postby ThunderTitan » 06 Jun 2006, 19:59

Lord Zeus wrote:I think the demon "fix" refers to Jezebeth, previously she looked like Biara but now looks like an ordinary demon lord :(
Briliant. Fix the things we actualy like. Maybe next time they can make all the creatures look like dragons.
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Unread postby DaemianLucifer » 06 Jun 2006, 20:03

ThunderTitan wrote: Briliant. Fix the things we actualy like. Maybe next time they can make all the creatures look like dragons.
Or,theyre going to fix the succubi looks.

Anyhow,what about other things that got fixed?Did they do anything about irresistable magic?

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Unread postby Skull » 06 Jun 2006, 20:06

For me it seems like they forgot to include all the changes they did in the patch history

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Unread postby Wolfshanze » 06 Jun 2006, 20:07

To be perfectly honest, the only thing in this patch that I find useful or needed was fixing the Berserker spell (apparently only Americans were hosed?), and giving us one more artifact description (out of the 30 or so that need them).

The rest of the items on the list seem more like filler to make it look like they were hard at work with the patch, when in fact, it's an almost "nothing to see here" kind of patch.

Didn't they say the 2nd patch would have the map editor?!?! I guess this patch was kinda "clearing the slate" so we could look towards getting a REAL patch that actually does something (like a map editor). Presumeably in v1.2.

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Unread postby Orfinn » 06 Jun 2006, 20:10

Found nifty updates about the ordinary weeks. "Week of squirrel" = Not a good week to be a hazelnut 8| Since Im playing with academy now, I have noticed the basic mage icon have been updateed, their turban is not longer blue and white but as in game brown and tan.

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Unread postby DaemianLucifer » 06 Jun 2006, 20:11

Wolfshanze wrote:To be perfectly honest, the only thing in this patch that I find useful or needed was fixing the Berserker spell (apparently only Americans were hosed?), and giving us one more artifact description (out of the 30 or so that need them).
What about camera?I think someone mentioned it being fully rotatble.
Wolfshanze wrote: Didn't they say the 2nd patch would have the map editor?!?! I guess this patch was kinda "clearing the slate" so we could look towards getting a REAL patch that actually does something (like a map editor). Presumeably in v1.2.
Editor will come as an add on not a patch,so it will be a separate download.
Orfinn wrote:Found nifty updates about the ordinary weeks. "Week of squirrel" = Not a good week to be a hazelnut 8|
They made I joke that made me laugh?And not just because of its stupidity?!Wow!
Orfinn wrote: Since Im playing with academy now, I have noticed the basic mage icon have been updateed, their turban is not longer blue and white but as in game brown and tan.
Now thats useful :no:
Last edited by DaemianLucifer on 06 Jun 2006, 20:13, edited 1 time in total.

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Unread postby ThunderTitan » 06 Jun 2006, 20:12

Well some people do claim the game runs better, so maybe this is an optimizing patch, they just don't mention that coz the game should have been optimized from the start.
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Unread postby ThunderTitan » 06 Jun 2006, 20:13

DaemianLucifer wrote: What about camera?I think someone mentioned it being fully rotatble.
It always was, just that now it doesn't lag so much when the hero is moving. At least that's what i understood.
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Unread postby Wolfshanze » 06 Jun 2006, 20:13

Here's the "Total" list of changes... I've put significant or interesting changes in bold. Note I didn't need to do this much at all.

Taken from readme -
Features added:

- Auto-patcher
- EASY mode

Bugfixes:

- MP does not start if the player states differ
- "Ubi.com error" message does not appear after a win in a rating game
- Random cities use name and description from map
- Profile screen fixes (experience, alignment)
- Haven: stables message is back, other messages fixed
- Profile screen: random race games now shown correctly
- Camera glitches in Rebellion' campaign map cutscene removed
- Item selection in lobby screen fixed
- Ghost mode 'guard' command fixed
- Ghost mode after disconnection turn transfer fixed
- Profile info for other players now accessible
- Map info for MP games is localized
- The spells added by the library are given to the hero immediately
- MP game preferences panel fixed
- "Resisted" combat text fixed
- Training games results are not reported to Ubi.com now
- Hero perk rolls fixed
- Elemental creatures not affecting by Wasp Swarm spell now
- Druid Elder's Mana Feed ability fixed
- Temptress hero specialization fixed
- Some points of Combat AI fixed
- 'The Promise' campaign map 3-th cutscene sound fixed
- ATBBar refresh fixed
- Separate stacks displayed in Combat Results
- Heroes planned paths searching at turn start/after whirlpool fixed
- Invalid level ups (double skill increases) blocked
- Representation of heroes on boats in ghost mode now is correct
- After all players disconnected from Ghost mode game ending correctly
- Combat pathfinder does not ignore the moat
- Artifact Merchant submenu can not be called by hotkey without the building
- Reconnected players can't see themselves on Ubi.com now
- Dark Raider retaliation strike fixed
- Creatures under Berserk spell effect always attack now
- Refined Mana perk fixed
- Hut of Magi still shows areas after pressing Esc key
- Castle gates are closed immediately
- Zero-count monsters on low difficulty levels fixed
- Water shaders fixed
- Startup videos playback fixed
- Grail map called from underground fixed
- Ghost mode phase message fixed
- Sound glitches fixed
- MP game name length is restricted
- Interface sounds are not 3d fixed
- Fixed prerequisites for Urgash's Call, it was impossible to take it.
- Campaign map 'The Conquest' Main Sylvan hero Gilraen weakened, his script fixed
- Maeve added as haven random hero
- double hero portraits prevented
- Now after 'The Attack' campaign map loading right 'Invasion' map instead 'The Regicide' map
- 'The Defence' campaign map scripts fixed
- Shadow Witches have new model
- 'The Cultist's' campaign map garrison fixed
- Credits fixed
- 'The March' campaign map keymaster blocked for AI
- Demon character fixed
- Zehir's flag color changed
- Map tags fixed for MP maps
- AI-geometry for Pyramid and shipwrecks fixed
- Dungeon town: Grim Enclosure and lightmaps fixed
- Random heroes on MP maps fixed
- Hero Jhora gets Magic Missile spell due to her specialization description
- Inferno and Necropolis lightmaps recalculated
- Maeve hero Tactics removed
- '954 YSD: Hot Pursuit': some map objects fixed
- 'Dragon Pass': object fixed, rebalanced
- fixed instant travel holes
- Duel presets rebalanced
- 'The Betrayal' campaign map message for garrison approach added
- 'The Expansion'campaigm map multiple fixes added (hero skills, messages, added guards)
- 'Raelag's Offer' campaign map: texture near Inferno Military Post fixed
- The game works with onboard video and some of the older video cards now (is this the code optimization that was quietly worked on?)
- LAN games can now be played in different segment configurations
Last edited by Wolfshanze on 06 Jun 2006, 20:37, edited 1 time in total.

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Unread postby DaemianLucifer » 06 Jun 2006, 20:20

- Campaign map 'The Conquest' Main Sylvan hero Gilraen weakened, his script fixed
I still hope they didnt weaken him on hard and heroic,since I find him fine.


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