Back when it made the creature lose some initiative it was great. Maybe too good. But they could have just reduced the inititive loss. Now it's rather useless.DaemianLucifer wrote: Whats the deal with wasp swarm anyway?Its the most useless spell Ive ever seen.So it does small damage to living creatures.Wow!Very usefull!
damage calculations etc.
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You're right GC. Guess it's not that useless after all. Just useless on the Sprite.
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mctronic wrote:When a hero attacks, how is it calculated ?
Code: Select all
<Melee>
<HeroDamageLevel1>
<Item>2</Item>
<Item>1</Item>
<Item>0.8</Item>
<Item>0.5</Item>
<Item>0.3</Item>
<Item>0.2</Item>
<Item>0.1</Item>
<Item>0.01</Item>
</HeroDamageLevel1>
<HeroDamageLevel30>
<Item>12</Item>
<Item>9</Item>
<Item>6.5</Item>
<Item>4.5</Item>
<Item>3</Item>
<Item>2</Item>
<Item>1.5</Item>
<Item>0.15</Item>
</HeroDamageLevel30>
</Melee>
Now, as sfidanza there said, from this above, level 1 hero will do enough damage to kill 2 level 1 creatures, or 1 lv.2, or 0.8 lv.3, and so on. While level 30 hero can cause damage to kill 12 lv.1 critters, and all the way to 1.5 lv.7 creatures. And damage is linear.
Here's sheet with all the damage (actually how many critters they can 'kill') for level 1-50 heroes. Hope it's right, I might've screwed some formula.
Sheet
Also, slightly offtopic, but if anyone is interested, 500000 druids have 107 spell power.
Good info about hero damage. Added to the CH page (+ names of some key people).
That is interesting. I wonder how you got that many druids. Editing the map file? Anyway, it convinces me that the funcion is logathmic. level = log(a function of stack/weekly growth)*something else. No values that i have tried give perfect hits over the whole data range though. Starting to think that it may be easier to find the solution from the game files...Nebs wrote: Also, slightly offtopic, but if anyone is interested, 500000 druids have 107 spell power.
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Doh, did someone actually test it? I have problems with getting correct values in most cases. Am i missing something?Nebs wrote:mctronic wrote:When a hero attacks, how is it calculated ?http://forums.ubi.com/groupee/forums/a/ ... 8091019744Code: Select all
<Melee> <HeroDamageLevel1> <Item>2</Item> <Item>1</Item> <Item>0.8</Item> <Item>0.5</Item> <Item>0.3</Item> <Item>0.2</Item> <Item>0.1</Item> <Item>0.01</Item> </HeroDamageLevel1> <HeroDamageLevel30> <Item>12</Item> <Item>9</Item> <Item>6.5</Item> <Item>4.5</Item> <Item>3</Item> <Item>2</Item> <Item>1.5</Item> <Item>0.15</Item> </HeroDamageLevel30> </Melee>
Now, as sfidanza there said, from this above, level 1 hero will do enough damage to kill 2 level 1 creatures, or 1 lv.2, or 0.8 lv.3, and so on. While level 30 hero can cause damage to kill 12 lv.1 critters, and all the way to 1.5 lv.7 creatures. And damage is linear.
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It's not. The problem in H4 was that one genie did too much damage, and it added up. Here, one Druid does enourmous damage, while large stacks hardly do any, when compared to another stack the size.DaemianLucifer wrote:Well its way better than in HIV 100 genies doing some 1000+ damage.
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Yep, same here. Getting really close results, but not exactly the same ones as they should be. For example, my lv.23 hero did 55 damage to imps, so killing 9.16 of them...and if going by formula, should be 9.59. Will play around and test some more in an hour or so.
Could those 0.01, and 0.15 values have something with it?
Could those 0.01, and 0.15 values have something with it?
At least the relationship is linear and looks like one can find out equations for each creature level.
Coming back to caster creatures: As we already know the damage = base damage * spell power, where spellpower = a base value + a function of stack size.
I did look at archmagi, pit lords and sprites and also at druid data that Nebs posted here. Except for stacks less than 5 creatures the following function works fine IMO
Spell power = base + trunc(9.13*ln(1+stack size/ weekly growth of the creature)
1+size/growth makes sense, since it is always >1 and therefore ln of it is always >0. size/growth characterizes how many weeks you have had to wait for this stack and how far in the game you could be. No idea yet where that 9.13 (or a close value) comes from and why the small stacks of high growth units do not follow this eq...
Coming back to caster creatures: As we already know the damage = base damage * spell power, where spellpower = a base value + a function of stack size.
I did look at archmagi, pit lords and sprites and also at druid data that Nebs posted here. Except for stacks less than 5 creatures the following function works fine IMO
Spell power = base + trunc(9.13*ln(1+stack size/ weekly growth of the creature)
1+size/growth makes sense, since it is always >1 and therefore ln of it is always >0. size/growth characterizes how many weeks you have had to wait for this stack and how far in the game you could be. No idea yet where that 9.13 (or a close value) comes from and why the small stacks of high growth units do not follow this eq...
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