damage calculations etc.
damage calculations etc.
Since the manual and rumors say that even strategy guide are not very informative, i was thinking that until official formulas are published, we can do some research ourselves.
Some my results are under the following links:
Damage calculation in Heroes V
Elemental "chains", avenger and training
Since I actually have a life, the used amount of tests may not have been sufficient and i cannot guaranty that everything works as said there. If your experiences with the game say something else, feel free to correct and improve.
Of course, if you have additional information about the game mechanics (please version 1.0 not the beta stuff that some sites still spread!) feel free to post them and help other players!
Some my results are under the following links:
Damage calculation in Heroes V
Elemental "chains", avenger and training
Since I actually have a life, the used amount of tests may not have been sufficient and i cannot guaranty that everything works as said there. If your experiences with the game say something else, feel free to correct and improve.
Of course, if you have additional information about the game mechanics (please version 1.0 not the beta stuff that some sites still spread!) feel free to post them and help other players!
- ThunderTitan
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Works great. Was wondering before about damage reduction, didn't think of non-linearity of 'bonus'. Thanks Pitsu. :-)
And if anyone wants, here's excel calculator for damage:
Calculator
And if anyone wants, here's excel calculator for damage:
Calculator
- DaemianLucifer
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Any idea how to make a researcher 100% convinced in something that he has not made up himself? If I would have written Heroes V scripts or have access to game files where they are written in black on white i would be sure, but until that is not the case, i cannot be 100% sure. The more people test it, the more they get confirmed as working ones or improved.ThunderTitan wrote:Not if he's not sure about them. No reson to confuse people yet.
- ThunderTitan
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Have him test it until he's blue in the face?Pitsu wrote: Any idea how to make a researcher 100% convinced in something that he has not made up himself?
If you want them in the news then go ahead.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Thank you for permissionThunderTitan wrote: If you want them in the news then go ahead.
Since i just discovered that Nebs had found and posted (on another forum) damage addition formulas independently of me already some time ago and he could not find a flaw in my damage reduction equation, we can consider at least the damage calculation question solved.
Elementals are the most confusing parts since there may be a semirandom system (elements have different probabilities to appear in different situation). Such system and the probability values take a a LOT of time and tests to be described in details.
- theGryphon
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Nice calculator Nebs! But I found a flaw: defence modifiers should not affect Archery, but Evasion should. Simply, you forgot about Evasion. I corrected the calculator, and I can email it to you, or someone else.Nebs wrote:Works great. Was wondering before about damage reduction, didn't think of non-linearity of 'bonus'. Thanks Pitsu. :-)
And if anyone wants, here's excel calculator for damage:
Calculator
Edit: OK, here it is!
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
- ThunderTitan
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That wil be 2,95 plus tax.Pitsu wrote:Thank you for permissionThunderTitan wrote: If you want them in the news then go ahead.
I was just pointing out that if you wanted them in the news you could have put them there in the first place. I just assumed you dind't because you wanted confirmation or something.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- theGryphon
- Spectre
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Heh, I think it's then 'Hold your ground'. +60% on defense.
As we're on formulas then...anyone could think of one for creatures that are casters?
What I mean, for example:
1 Druid = 2 spell power (Lightning Bolt, basic mastery, 28dmg, 14*Power)
2 Druids = 3 spell power (42dmg)
3 Druids = 4 spell power (56dmg)
4 Druids = 6 spell power (84dmg)
5 Druids = 7 spell power (98dmg)
6 Druids = 8 spell power (112dmg)
7 Druids = 9 spell power (126dmg)
8 Druids = 10 spell power (140dmg)
9 Druids = 10 spell power (140dmg)
10 Druids = 11 spell power (154dmg)
14 Druids = 13 spell power (182dmg)
.
.
.
100 Druids = 29 spell power (406dmg)
I, if I ever knew, forgot about these non-linear equations, so, is there a way to make one to determine spell power of said critters when all we know is their number?
And it seems that it's different for many of them, magi for instance have spell power of 27 when there are 100 of them.
As we're on formulas then...anyone could think of one for creatures that are casters?
What I mean, for example:
1 Druid = 2 spell power (Lightning Bolt, basic mastery, 28dmg, 14*Power)
2 Druids = 3 spell power (42dmg)
3 Druids = 4 spell power (56dmg)
4 Druids = 6 spell power (84dmg)
5 Druids = 7 spell power (98dmg)
6 Druids = 8 spell power (112dmg)
7 Druids = 9 spell power (126dmg)
8 Druids = 10 spell power (140dmg)
9 Druids = 10 spell power (140dmg)
10 Druids = 11 spell power (154dmg)
14 Druids = 13 spell power (182dmg)
.
.
.
100 Druids = 29 spell power (406dmg)
I, if I ever knew, forgot about these non-linear equations, so, is there a way to make one to determine spell power of said critters when all we know is their number?
And it seems that it's different for many of them, magi for instance have spell power of 27 when there are 100 of them.
- Gaidal Cain
- Round Table Hero
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- Gaidal Cain
- Round Table Hero
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- Location: Solna
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- Leprechaun
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I rather believe the formula is the same, but it is not only a function of stack size, but the frequenzy of the creature. Mages grow 5 in week and a 100 stack of them has SP 27, druids grow 4 per week and 100 have SP 29, Pit lords grow only 2 per week and have SP 35 in 100 stack. I was thinking in lines of:Nebs wrote: And it seems that it's different for many of them, magi for instance have spell power of 27 when there are 100 of them.
SP = max SP a stack can have * stack size / (weekly growth of the unit * A + stack size)
- DaemianLucifer
- Round Table Hero
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Yeah tell me about it!! I STILL don't really understand their reasoning behind this ... it's almost like they were trying to fix a problem by not fixing the cause but trying to cover up one of the symptoms ...Gaidal Cain wrote:No idea. I hate Nival's stupid sub-linear equations for spellcasters. 300 Sprites, and their Wasp Swarm does 42 damage. Yay.
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