damage calculations etc.

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Pitsu
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damage calculations etc.

Unread postby Pitsu » 27 May 2006, 06:19

Since the manual and rumors say that even strategy guide are not very informative, i was thinking that until official formulas are published, we can do some research ourselves.
Some my results are under the following links:

Damage calculation in Heroes V

Elemental "chains", avenger and training

Since I actually have a life, the used amount of tests may not have been sufficient and i cannot guaranty that everything works as said there. If your experiences with the game say something else, feel free to correct and improve.

Of course, if you have additional information about the game mechanics (please version 1.0 not the beta stuff that some sites still spread!) feel free to post them and help other players!

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Unread postby Angelspit » 27 May 2006, 12:31

Isn't it newsworthy?
I'm on Steam and Xbox Live.

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Unread postby ThunderTitan » 27 May 2006, 13:12

Not if he's not sure about them. No reson to confuse people yet.
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Unread postby Nebs » 27 May 2006, 14:06

Works great. Was wondering before about damage reduction, didn't think of non-linearity of 'bonus'. Thanks Pitsu. :-)

And if anyone wants, here's excel calculator for damage:

Calculator

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Unread postby DaemianLucifer » 27 May 2006, 14:18

Thanks Nebs,its a nice calculator.

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Unread postby Pitsu » 27 May 2006, 18:19

ThunderTitan wrote:Not if he's not sure about them. No reson to confuse people yet.
Any idea how to make a researcher 100% convinced in something that he has not made up himself? If I would have written Heroes V scripts or have access to game files where they are written in black on white i would be sure, but until that is not the case, i cannot be 100% sure. The more people test it, the more they get confirmed as working ones or improved.

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Unread postby ThunderTitan » 27 May 2006, 18:24

Pitsu wrote: Any idea how to make a researcher 100% convinced in something that he has not made up himself?
Have him test it until he's blue in the face? ;)

If you want them in the news then go ahead.
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Unread postby Pitsu » 27 May 2006, 18:43

ThunderTitan wrote: If you want them in the news then go ahead.
Thank you for permission :hail: :tonguehands:

Since i just discovered that Nebs had found and posted (on another forum) damage addition formulas independently of me already some time ago and he could not find a flaw in my damage reduction equation, we can consider at least the damage calculation question solved.

Elementals are the most confusing parts since there may be a semirandom system (elements have different probabilities to appear in different situation). Such system and the probability values take a a LOT of time and tests to be described in details.

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Unread postby theGryphon » 27 May 2006, 19:25

Nebs wrote:Works great. Was wondering before about damage reduction, didn't think of non-linearity of 'bonus'. Thanks Pitsu. :-)

And if anyone wants, here's excel calculator for damage:

Calculator
Nice calculator Nebs! But I found a flaw: defence modifiers should not affect Archery, but Evasion should. Simply, you forgot about Evasion. I corrected the calculator, and I can email it to you, or someone else.

Edit: OK, here it is!
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Unread postby ThunderTitan » 27 May 2006, 20:00

Pitsu wrote:
ThunderTitan wrote: If you want them in the news then go ahead.
Thank you for permission :hail: :tonguehands:
That wil be 2,95 plus tax. :tongue:

I was just pointing out that if you wanted them in the news you could have put them there in the first place. I just assumed you dind't because you wanted confirmation or something.
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Unread postby Nebs » 27 May 2006, 20:39

Cheers, and thanks theGryphon. :)

I completly forgot about Evasion. Now yet to add 'The Last Stand'. ;)

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Unread postby theGryphon » 27 May 2006, 20:52

But "The Last Stand" does not modify damage dealt right? It only lets the final unit "stand" with 1 hit point.
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Unread postby Nebs » 27 May 2006, 21:40

Heh, I think it's then 'Hold your ground'. +60% on defense.

As we're on formulas then...anyone could think of one for creatures that are casters?

What I mean, for example:

1 Druid = 2 spell power (Lightning Bolt, basic mastery, 28dmg, 14*Power)
2 Druids = 3 spell power (42dmg)
3 Druids = 4 spell power (56dmg)
4 Druids = 6 spell power (84dmg)
5 Druids = 7 spell power (98dmg)
6 Druids = 8 spell power (112dmg)
7 Druids = 9 spell power (126dmg)
8 Druids = 10 spell power (140dmg)
9 Druids = 10 spell power (140dmg)
10 Druids = 11 spell power (154dmg)
14 Druids = 13 spell power (182dmg)
.
.
.
100 Druids = 29 spell power (406dmg)

I, if I ever knew, forgot about these non-linear equations, so, is there a way to make one to determine spell power of said critters when all we know is their number?

And it seems that it's different for many of them, magi for instance have spell power of 27 when there are 100 of them.

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Unread postby Gaidal Cain » 28 May 2006, 07:15

No idea. I hate Nival's stupid sub-linear equations for spellcasters. 300 Sprites, and their Wasp Swarm does 42 damage. Yay.
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Unread postby HenL » 28 May 2006, 07:21

Gaidal Cain wrote:No idea. I hate Nival's stupid sub-linear equations for spellcasters. 300 Sprites, and their Wasp Swarm does 42 damage. Yay.
Are you kidding?? That seems kind of like a bug :/ No way it should be that crappy.

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Unread postby Gaidal Cain » 28 May 2006, 07:37

Trust me, Nival intended it to be that way. :S
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Unread postby Bob Morane » 28 May 2006, 08:37

Duh, from those datas it seems the number of creatures / spell power relation is something between a power function and a logarithmic function :disagree:

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Unread postby Pitsu » 28 May 2006, 09:24

Nebs wrote: And it seems that it's different for many of them, magi for instance have spell power of 27 when there are 100 of them.
I rather believe the formula is the same, but it is not only a function of stack size, but the frequenzy of the creature. Mages grow 5 in week and a 100 stack of them has SP 27, druids grow 4 per week and 100 have SP 29, Pit lords grow only 2 per week and have SP 35 in 100 stack. I was thinking in lines of:
SP = max SP a stack can have * stack size / (weekly growth of the unit * A + stack size)

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Unread postby DaemianLucifer » 28 May 2006, 12:16

Gaidal Cain wrote:300 Sprites, and their Wasp Swarm does 42 damage. Yay.
Whats the deal with wasp swarm anyway?Its the most useless spell Ive ever seen.So it does small damage to living creatures.Wow!Very usefull!

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Unread postby Alamar » 28 May 2006, 13:47

Gaidal Cain wrote:No idea. I hate Nival's stupid sub-linear equations for spellcasters. 300 Sprites, and their Wasp Swarm does 42 damage. Yay.
Yeah tell me about it!! I STILL don't really understand their reasoning behind this ... it's almost like they were trying to fix a problem by not fixing the cause but trying to cover up one of the symptoms ...


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