Buglist

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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Mondo
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Postby Mondo » Apr 29 2007, 19:10

In "custom" maps (I've only played the preloaded ones) whenever my gated imps die the game crashes.

HeroesFan69
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Postby HeroesFan69 » Apr 30 2007, 20:07

t seems the game picks an event and at random, and every time I do the chosen event, the game crashes, no matter which computer I use.

HoF, I have the most recent patch. Nvidia GeForce 8800 GTS on the better one, no problem there. Other is a 7800. Both have updated drivers.

A few examples:
--Every time I attack certain neutral pack of berserkers, after tactics mode is over it crashes. All other stacks of berserkers can be attacked just fine.
--Every time I pass by a certain tile beside a magic shrine.
--Every time during a specific battle (even if I make events unfold differently during the battle, it will happen.)
--Just had to quit, since every time red takes his turn, I crash.

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Elvin
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Postby Elvin » Apr 30 2007, 21:56

Strange, it has never happened to me and I have played 2.1 quite a bit.
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jerseys
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Postby jerseys » May 12 2007, 23:02

If you leave your creatures out of combat, they will be lost at the end of it (if using certain mods only?)

I'm disconfirming it. I left come creatures out of the combat but never experianced it.

I think that half of the bugs in this thread are due to the mods. I think that's why Nival disabled them in 2.1

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ThunderTitan
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Postby ThunderTitan » May 12 2007, 23:34

Well bugs depend on PC configs too, so just cause it hasn't happened to you doesn't mean it's not real.

Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
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jerseys
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Postby jerseys » May 13 2007, 18:09

ThunderTitan wrote:Well bugs depend on PC configs too, so just cause it hasn't happened to you doesn't mean it's not real.

Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...


I didn't mean it's not real. I was just doing the opposite of confirming. That way I give info that if it's a real bug, it happens rearly, so it may be very hard to reproduce. Just trying to help out.

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Orfinn
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Postby Orfinn » Jun 1 2007, 18:33

Ok I met an weird bug today, just finished the map Unequal conditions. I were the green player. Had captured all towns, then the last red hero which had none attacked my mighty castle and army with blood furies. I won in theoretically. But the end result showed me another story...I got defeated....*sigh* Got defeated when I in fact won...jeeez can it get worse?

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Postby Toejam » Jun 3 2007, 14:54

Everytime i play a game created in the RMG (HOF,playing hot-seat)it crashes when my town is attacked, no mather where or what time in the game, the first time one of our towns are attecked it crashes (3rd or 4rth round i think) :S
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tumorbane
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another bug

Postby tumorbane » Jun 28 2007, 3:56

HOF 2.1 Dwarf campaign. I think mission 2 "The ambush" I think it's called. Completed objectives of taking the castle, flagging the dwarf generators, and the secondary objective of flagging all gold mines. Problem is the next objective is to repel the attack....but it never comes. I waited it out for a game year. This is my 2nd time through the campaign and it was no problem last time...in fact I remember the attack coming a bit before I was ready.

Kildars
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Postby Kildars » Jul 8 2007, 22:28

I have the same problem as described above.
This is my second run with game patched to 2.1. In the 2nd mission of dwarven campaign "The Ambush" after completing the first 2 primary and the secondary objectives the empire force doesn't appear...
Seems human forces are tired of warfare as I am......

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Grail Quest
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Pit Lords fireballed themselves

Postby Grail Quest » Jul 22 2007, 9:29

I experienced this today, and only in HOF. The same campaign (The Queen, mission 4, The Trap) played in regular HOMM5 did not have this issue.

I am fighting a neutral stack of Pit Lords, and fielded only Imperial Griffins. They separated into 4 stacks of 4, and combat begins.
I send the Imperial Griffins up immediately to hit one of the end stacks. When the Griffins were absent from the battlefield, all stacks of Pit Lords used their Fireball on the same space directly in front of the target stack of Pit Lords. This kept up until the Griffins landed.
Griffins go up again, this time aiming for a different stack. Pit Lords do the same, this time to the new target. Griffins land, and the Pit Lords apparently have no more mana, so they hoof it toward the Griffins.

lord_demion
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Skirmisher kills result in game crash

Postby lord_demion » Aug 3 2007, 19:07

Hello All,

Since I'm ready to start hunting the ubisoft tech support team down in thier sleep I figured I'd see if anyone has any suggestiong for the following problem...

HOF 2.1 - Whenever I encounter skirmishers and hit them/kill them there is a chance the system will crash to the desktop. I have upgraded every driver known to mankind so do not suggest any upgrades... I effectively can not play the game because it is far too likley that skirmishers will be encountered and if they are in the way of something important I might as well quit immediately.

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Postby Pfeffersack » Aug 12 2007, 9:33

Shauku wrote:Master of conjuration doesn't add +4 to casting Summon Elemental spell. Neither does Elemental Waistband give that +4 bonus to casting it.


I can confirm that Master of Conjuration is not working - the number of elementals summoned is still the base spell power of the hero, the +4 are not added.

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Grail Quest
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Minotaurs versus Blood Furies

Postby Grail Quest » Aug 29 2007, 14:30

If you field only Minotaurs against multiple stacks of Blood Furies, the Blood Furies will Defend for 2 of their actions before moving.

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Mirez
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Postby Mirez » Oct 15 2007, 10:32

in tote, creatures will scream and be happy and stuff when one of their own creatures has died
yesterday a stack of wraiths died out, and my sceletons were drumming their shields and stuff

any1 has this aswell?
treants are dendrosexual 0_o

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Paradox
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Postby Paradox » Oct 16 2007, 2:15

haloswift wrote:in tote, creatures will scream and be happy and stuff when one of their own creatures has died
yesterday a stack of wraiths died out, and my sceletons were drumming their shields and stuff

any1 has this aswell?



hahahah.

did nival fix any of the bugs in this topic in the expansion then?

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PhoenixReborn
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Postby PhoenixReborn » Oct 16 2007, 3:22

haloswift wrote:in tote, creatures will scream and be happy and stuff when one of their own creatures has died


Well I thought the orcs were doing that in the demo because they gain blood rage when one of their own dies.

Other factions doing it also is a mistake right.

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SageShadowbane
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Postby SageShadowbane » Oct 25 2007, 16:27

Game crashes on completion of the second necropolis level every single time. Also seems to have corrupted my "campaign.sav" file as it will crash when trying to start any campaign level on that profile.

Replacing campaign.sav should fix it and allow you to continue

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Postby Infiltrator » Nov 2 2007, 15:31

Red Dragon missing Incinerate animation (just a normal attack).

New unit upgrade portraits are high-resolution, sharp, while old ones are smudgy, stretched.

tumorbane
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Gamecrash bug

Postby tumorbane » Nov 4 2007, 16:14

I started a topic on this but putting it here as well. In the ToE orc campaign, mission 5 "Hunting the Hunter." The main objective is to take the final Wizard castle, "Shabibya" (sp?). I have cleared everything. When I try to attack this castle, I get an hourglass for about a second, but it won't let me attack. I guess there is supposed to be a cutscene. If I leave Gotai on the doorstep of the castle at the end of the turn, the game invariable crashes right to the desktop. Playing on hard. Never had a crash before on any version.


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