Buglist

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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murasamune
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Postby murasamune » Jan 24 2007, 6:36

is it just me? or do the blood furies hair seems to have a problem with shading? zoom in on them and watch their hair move

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jatekos
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Postby jatekos » Feb 1 2007, 16:31

I’ve found a funny bug in HoF. (C2M4-M5).
In Dragon Utopia Wulfstan got the Tome of Summoning (He had the Fist of Wrath, Fire Trap, and Raise Dead spells in his spell book from earlier).
In the final battle he was equipped with the Tome (to be able to summon Phoenix).
After the battle the map finishes, so I can’t take off the Tome, and on the next map all of the summoning spells are disappeared from the spell book.

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Elvin
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Postby Elvin » Feb 12 2007, 1:12

Nothing to see here, move along!
Last edited by Elvin on Feb 13 2007, 22:15, edited 1 time in total.
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winterfate
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Postby winterfate » Feb 13 2007, 1:11

8|

1) Make sure your opponent didn't have Sandro's Cloak.
2) If he didn't, then it's a bug (AFAIK, it doesn't happen in previous versions).
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Elvin
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Postby Elvin » Feb 13 2007, 22:12

You were right, I didn't think of that! :)
I, for one, am dying to find out what colour they paint Michael's toenails.

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Vlaad II
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Postby Vlaad II » Feb 22 2007, 13:22

The old H3 bug... or an H4 feature? :D

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Ufo234
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runic magic

Postby Ufo234 » Feb 22 2007, 18:27

is it just me or are the runes suposed to be used even if i never even used em before? i can only use like 2 runes with Brand and those are charge and elemental immunity others are "used" from the begin of battle. so is this a somekind of a tweak to Brand or a bug? :devil:
btw: g' old H4 days eh? :D

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winterfate
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Postby winterfate » Feb 22 2007, 23:46

Well, it could be you don't have the resources to use said rune...

That...or you haven't met any additional conditions that rune may have to activate (for example, the berserking rune requires that the stack it affects has at least one death).
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okrane
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Postby okrane » Feb 23 2007, 15:45

Runes do not work for me either

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winterfate
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Postby winterfate » Feb 23 2007, 23:46

8|

Then I guess it's a bug...

Why can't you get it right Nival?
:cry:

Or perhaps they're not trying? :devious:

It seriously feels like they fix something just to mess something else up...
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Postby gaspi2 » Mar 4 2007, 19:48

Gee 8|
Hm, runes aren't working in 2.1?:-/ I'v got HoF at last but I can use only rune of charge:-/
Well, I can reinstall back to original version but:
Is gating bug on lower versions?(e.g. 2.0)
does 'Power of speed' give mass haste on 2.0? cuz in 1.3 it isn't listed there.
Damn Why they touch things that already work well? :disagree:

Why is this game more bugged than my own life??!!(is it? :devil: )

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winterfate
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Postby winterfate » Mar 4 2007, 23:25

The Gating bug exists in 1.4, not in 2.0 (why? I have no idea.).

does 'Power of speed' give mass haste on 2.0?


I think so. I'm not sure though...

Damn Why they touch things that already work well?


If you find the answer, post it! ;)
Only Nival knows... :devious:
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You need to take the pain, learn from it and get back on that bike... - stefan

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gaspi2
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Postby gaspi2 » Mar 5 2007, 9:04

Ok so it seems that I'll go back to 2.0:-/
IMO it's less bugged than 2.1(is it?:-/)

Hm, I haven't tested runes yet(cuz of than ****** bug), so I have 1 question:
rune of elemental imunity - when I use it once and then - can I use it 4 triple cost again to gain imunity 4 rest elements?

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winterfate
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Postby winterfate » Mar 8 2007, 1:10

Hmm...I don't think so. If I'm not mistaken, one of the following two things will happen:

1. The old rune effect is "erased" and two elements are picked at random again for the new rune's immunity.
2. The new rune backfires...

I can't remember which of the two occurs, but as I remember it, two runes of Elemental Immunity do not stack...
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Apocalypse
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Postby Apocalypse » Mar 20 2007, 13:05

Nival always break something with a new patch. 1.4 introduced the Gating Crash Bug, in 2.1 the Runes don't work anymore. I'm afraid of what bugs will bring the 1.5 patch :S

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Elvin
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Postby Elvin » Mar 27 2007, 8:26

Well, they've had considerable time to practice :D
I, for one, am dying to find out what colour they paint Michael's toenails.

- Metathron

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Logan Warbringer
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Postby Logan Warbringer » Apr 1 2007, 1:13

Got the following bug (HoF, 2.0) - game started to crush during battle. I have HoF installed for three months and this never happened until yesterday. What is more interesting - the same thing was reported by one of my friends, who has the same addon too, and he also said it began two or three days ago. The game crushes when a unit, mine or enemy, begins its move, and usually happens during 2nd or 3rd round (never the first one).

P.S. It's not the April 1st joke

Cyanight
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Postby Cyanight » Apr 10 2007, 17:59

Killing a gated stack can crash the game. (Inferno campaign only?. At least C2M3 and it was always when a gated Hell Hound was killed. Several others reported it happening in map 5.)


This bug happens everytime that a contingency is placed upon the death of the gated creature. If you use "Mark of the Damned" and it kills a gated creature then the game will crash because the game cannot continue with the "Mark of the Damned" trigger.

*This happens every time I tried it.

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Orfinn
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Postby Orfinn » Apr 20 2007, 21:07

I have every patch and HoF installed
STILL! The rough estimatement of the neutral stack numbers (few, several, lot, pack etc) aint shown and it shows sev. not several, I get a deja vu here...pityful laziness of those patchmakers sez I. And I doubt the sev. mod or whatever it was called would work with 2.1 since its not mod friendly after what I heard. Anyone have the same problemo?

magritte2
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Crashing in Falcon's Last Flight

Postby magritte2 » Apr 27 2007, 2:23

I've been playing the "custome game" scenario Falcon's last flight. When I'm besieging the city you have to capture, the game crashes to desktop when I've nearly won the battle--in the last game it occurred when he had only five archangels left. I'm not sure if it's related to a cut scene, or the archangels trying to raise dead (maybe they don't have spell points because of the imps?), or maybe the AI wants to flee even though it's a castle battle? Anyone else seen this problem?


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