Crud... No AI = no buy... again!
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- Peasant
- Posts: 60
- Joined: 13 May 2006
Crud... No AI = no buy... again!
After Heroes IV came out, I was hoping the gods would take pity on the fact that I had to forgo a new Heroes game because it had no operating AI. And the gods gave us Heroes V! Which, unfortunately, has no AI either.
The forums have made it clear that the strategic AI frequently won't defend its cities, even when it has a larger army than the player, and frequently won't capture empty player-owned cities. That's not even addressing the tactical AI reports I've heard.
And just in case the reports I've been reading were unusual anomalies, I have repeatedly asked, in this and other forums, if anybody has seen clear instances where an active AI is evident. In other words, if people have witnessed the strategic (adventure map) AI actively responding to changeable circumstance.
So far, I have yet to hear a single positive report in this regard.
Good luck, Ubisoft! Now, to patiently await Heroes VI...
The forums have made it clear that the strategic AI frequently won't defend its cities, even when it has a larger army than the player, and frequently won't capture empty player-owned cities. That's not even addressing the tactical AI reports I've heard.
And just in case the reports I've been reading were unusual anomalies, I have repeatedly asked, in this and other forums, if anybody has seen clear instances where an active AI is evident. In other words, if people have witnessed the strategic (adventure map) AI actively responding to changeable circumstance.
So far, I have yet to hear a single positive report in this regard.
Good luck, Ubisoft! Now, to patiently await Heroes VI...
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
The combat AI is better than in other Heroes games I think. The targetting priority regarding War Machines is messed up, and the Spell Casting is somewhat messed up as well, but apart from that, it is rather clever.
I have nothing positive to say about the adventure map AI though. They sometimes do not even bother to capture lumber mills and ore pits.
Not that they would need to, because they apparently have infinite rescources, but that's just as bad.
I have nothing positive to say about the adventure map AI though. They sometimes do not even bother to capture lumber mills and ore pits.
Not that they would need to, because they apparently have infinite rescources, but that's just as bad.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
And it has some weird priorities.But combat AI wasnt bad in HIV neither.As for the adventure AI,the only objection is that it needs no resources.Other than that,it is nice.Anthriel wrote:The combat AI is better than in other Heroes games I think. The targetting priority regarding War Machines is messed up, and the Spell Casting is somewhat messed up as well, but apart from that, it is rather clever.
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
wg, youve probably just heard of the AI in campaign, and that AI, FC himself explained, is strictly restrained by guidlines and scripts. as GC said, the AI in normal single player (i think thats what he meant, unscripted maps) is ok, and will probably be improved over time in various patches. and ive hearrd many people say that the battle AI is very good, so theres nothing to complain about there...
- Psychobabble
- Spectre
- Posts: 706
- Joined: 06 Jan 2006
- Location: Melbourne, Australia
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I wouldn't make up my mind yet. People are only just getting the game and existing impressions are likely to be based on the incomplete demo or beta versions and/or very initial impressions of campaign maps. I think it'll take longer to reach final conclusions on the AI.
I've found it quite good in the campaigns. On hard difficulty it's giving me a bit of a run for my money. On the "race to the artifact" inferno map (forget the name), it played well and likewise on the proper version of The Fall of the King (a demo map) I had some genuinely good interactions with the strategic map AI. The weaker heroes chased around my mines and weak hero while the stronger armies went straight for my town. I was reasonably impressed, but obviously can't get a proper flavour until I play single scenarios.
I've found it quite good in the campaigns. On hard difficulty it's giving me a bit of a run for my money. On the "race to the artifact" inferno map (forget the name), it played well and likewise on the proper version of The Fall of the King (a demo map) I had some genuinely good interactions with the strategic map AI. The weaker heroes chased around my mines and weak hero while the stronger armies went straight for my town. I was reasonably impressed, but obviously can't get a proper flavour until I play single scenarios.
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
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- Peasant
- Posts: 60
- Joined: 13 May 2006
Hmm.. Ok; I'll wait for more analysis!Psychobabble wrote:I wouldn't make up my mind yet. People are only just getting the game and existing impressions are likely to be based on the incomplete demo or beta versions and/or very initial impressions of campaign maps. I think it'll take longer to reach final conclusions on the AI.
I've found it quite good in the campaigns. On hard difficulty it's giving me a bit of a run for my money. On the "race to the artifact" inferno map (forget the name), it played well and likewise on the proper version of The Fall of the King (a demo map) I had some genuinely good interactions with the strategic map AI. The weaker heroes chased around my mines and weak hero while the stronger armies went straight for my town. I was reasonably impressed, but obviously can't get a proper flavour until I play single scenarios.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
AI?
I would argue that AI has hardly been the strong point of any of the HOMM games.
I still play Heroes II all the time and I've seen enemy heroes run around aimlessly, make suicidal attacks, and ignore valuable mines.
It is quite clear that there will be bug fixing patches, but I'm not so sure if the AI can be 'fixed'. I've read enough to see that there are some problems with it, but give me a bunch of single player maps and I'll be a happy camper. I like to play two or three player games with my friends (all in the same room/no internet stuff) but I mostly end up fencing the computer.
I still play Heroes II all the time and I've seen enemy heroes run around aimlessly, make suicidal attacks, and ignore valuable mines.
It is quite clear that there will be bug fixing patches, but I'm not so sure if the AI can be 'fixed'. I've read enough to see that there are some problems with it, but give me a bunch of single player maps and I'll be a happy camper. I like to play two or three player games with my friends (all in the same room/no internet stuff) but I mostly end up fencing the computer.
- Psychobabble
- Spectre
- Posts: 706
- Joined: 06 Jan 2006
- Location: Melbourne, Australia
- Contact:
well, after playing "The Conquest" map (I think it's third in the inferno campaign) I have to say that I'm very impressed. It's the most traditional-map style game I've played and the strategic AI is very impressive. The map is designed like a large circle, and it's split it's main forces into two armies (each of which are stronger than me )and doing rough pincer maneuvers around each side of the circle, constantly leaving my hero in danger of being trapped. THe only way I'm able to survive is due to my expert logistics, pathfinding and by taking key objects like towns with other heroes to draw them off my path. The AI doesn't attack my primary town, even though it could beat it easily, but I'm sure this is a campaign design feature because otherwise you wouldn't be able to win.WretchedGnu wrote:Hmm.. Ok; I'll wait for more analysis!
All in all, I'm very plesantly surprised. Has anyone else had experience on this map?
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