HOMM 5.5

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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dtodd33
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HOMM 5.5

Postby dtodd33 » Nov 15 2016, 4:51

Is there any pdf or manual for this great mod that summarizes the details, stats etc

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Pol
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Re: HOMM 5.5

Postby Pol » Nov 15 2016, 12:47

"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

dtodd33
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Re: HOMM 5.5

Postby dtodd33 » Nov 21 2016, 4:49

Thanks for the link Pol, I will look thru theses posts. Looks like good info here

yotamolenik
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Re: HOMM 5.5

Postby yotamolenik » Mar 29 2019, 22:29

im having problems with the hard difficulty of tribes of the east - i think the computer is just too strong
does HOMM 5.5 fix this?

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Pol
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Re: HOMM 5.5

Postby Pol » Jan 14 2022, 15:58

MMH5.5: The Big Artifact Release (RC15 Beta 1)

We are back after a long break, our christmas release got delayed to new years and then after new years, but it is finally here and it is a larger than usual update.

This update will revise the whole artifact system and adds 46 new artifacts and a new skillbook system with 22 skillbooks. There will be many new artifact effects, new auto-quests, more ultimate artifacts, more half-set bonuses and an optional feature for consumable mana and move potions (disabled by default). All artifact text and set artifact text have been redone with uniform formatting to make them easier to read.

This version is still a beta and DOES NOT include campaigns, it seems completely stable, this is only about testing design choices. If the exe file gives an Antivirus warning, this is because of extensive reverse engineering to make unique modifications and nothing to worry about.

I would like to put a reminder we have a new system on our discord that makes it easier to find
online players, You can become a 'chieftain' by clicking on an emoji and then have permission
to ping other 'chieftains' interested in a game. When a sufficient amount of chieftains has signed up, it should be much easier to find players.

Also important notice for using the Advanced RMG in RC15, the monster strength and experience
settings are rebalanced to make all parameters useful, see the ARMG Manual for full explanation.
Many demo maps that previously had 'strong' monsters now have 'medium' monsters because within the
new balance that is the SAME setting, while 'strong' is a new setting and 'very strong' is unchanged
...
https://www.moddb.com/mods/might-magic-heroes-55
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


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