Variol wrote:I assume the above is referring to the "upgrade" ability of the Haven town, or heroes?
Yes, the training ability.
"arma" is shortened from armageddon, lvl 5 destructive spell.
zaio-baio wrote: ...unless you can put the skeleton transformer to a good use.
parcaleste wrote:I thought Diplomacy is a waste in HV anyway.
markkur wrote:TheMeInTeam wrote: Orcs I need to play more to make an honest eval.
Have you played them yet?
PlanesWalker wrote:2 Questions
Is the Stronghold good late game?
Why so much hate for the Inferno town? I found their gating ability to be very effective in fights.
markkur wrote:Btw, I use the "J" Mod from Quantomas because it allows 8 skills. For me, only 6 was always a bad idea. Because of this Its not really apples to apples for me to comment about balance, Playing stronghold I can have an anti-magic (or two) and not rob me of something good for the faction.
zaio-baio wrote: More skills is better, but the game balance is tightly connected to the 6 skill slots limit.
zaio-baio wrote: Enlightenment - mentor out - Shatter light
So you get 1 shatter and mentor out enlightenment go get the other
The stats from enlightenment will be kept, orcs are the only faction that doesnt lose the + stats from enlightenment when its removed via memory mentor. Ofc ppl may ban you if you do it .
markkur wrote:Did you play the A.I. before you retired?
markkur wrote:I guess every HoMM game needs Tournaments...to flush out all the "enlightened-workarounds-"<LOL>
markkur wrote:Btw, speaking of Enlightenment; Do you think the game would have been better-off without this supposed skill? (more like magically visiting all bonus sites on the map)After playing for a while now, I find it's a must-have late-game, because if I don't have it, my stats are deflated compared to enemies that do. Idk, I don't think any "skill" should be that impacting. Your thoughts?
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